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Application of Blockchain Technology in Smart Contracts: A Systematic Literature Review Zaleha Fauziah; Haznah Latifah; Xavier Omar; Alfiah Khoirunisa; Shofiyul Millah
Aptisi Transactions On Technopreneurship (ATT) Vol 2 No 2 (2020): September
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v2i2.97

Abstract

Associated with the current development of the emergence of many technologies that have increased in the world, especially in industry, one of which is the blockchain which is a new technology that is undergoing drastic density, this technology has data that is difficult to manipulate so that the blockchain has data security very trusted, and every record of all the contents of the transaction data can be known from one server to another server so that both parties know each other what the activities are carried out. The recording of transactions in this blockchain technology is connected in one block that is secured directly by a computer network, the blockchain itself has several applications such as Cryptocurrency or can also be called digital currencies, and Smart Contracts. This Smart Contracts is an application owned by blockchain technology that carries out an agreement or digital agreement in the computer program code that is entrusted by both parties stored in the blockchain database, so that it cannot be changed by anyone or the help of other parties, then no longer needed entities that can be trusted in using Smart Contracts. These Smart Contracts help to process the exchange of money, shares and property. Currently there are many industries that use Smart Contracts, such as the business industry that records financial services, the health industry which records data on patient health history, even the insurance and government industries also use Smart Contracts, therefore the existence of Smart Contracts is useful to avoid an intermediary service so that a transaction process will be trtransparent.
Designing Student Attendance Information Systems Web-Based Zaleha Fauziah; Haznah Latifah; Untung Rahardja; Ninda Lutfiani; Aditya Mardiansyah
Aptisi Transactions On Technopreneurship (ATT) Vol 3 No 1 (2021): March
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v3i1.114

Abstract

 Curug SMPN 1 is one of the state senior high schools in Tangerang regency, precisely in Curug district. The teacher absentee system in implementing learning has been running and is considered ineffective because it still has to record in books which are considered inefficient. To facilitate the need for teachers to record reports in books and to make it easier for supervisors, a web-based information system design was created. The method used is a prototype model using the help of an application from Adobe. With the prototype it is expected that the use of the WhatsApp service can be used to provide information to parents. The use of this prototype method is expected to be developed in other schools.
Blockchain Teaching Simulation Using Gamification Haznah Latifah; Zaleha Fauziah
Aptisi Transactions On Technopreneurship (ATT) Vol 4 No 2 (2022): July
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v4i2.236

Abstract

 A public blockchain simulation, which bears some resemblance to Bitcoin. All players are interconnected with several possibilities to form coin and block transactions and the power to get a taste of the consensus algorithm controlling transactions and blocks. A software medium that is based on blockchain games began using whiteboards to become web-based simulation games with various teaching scenarios. Contributive tool-based instruction with experience in blockchain concepts that can be used in the classroom as well as online. Along with this, simulations can give students the opportunity to experiment with all relevant blockchain operations like signing, creating transactions, building blocks, etc. This post was written to offer our firsthand experience teaching evolving blockchain technology to business and business information technology students at the undergraduate and graduate levels using newly built gamification teaching applications. This research is based on a design-based research methodology. We describe the process from identifying the problem, to designing the tool and demonstrating its implementation.