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BCS : Blockchain Smart Curriculum System for Verification Student Accreditation Dede Cahyadi; Adam Faturahman; Hendriyanti Haryani; Ellen Dolan; Shofiyul millah
International Journal of Cyber and IT Service Management Vol. 1 No. 1 (2021): April
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.476 KB) | DOI: 10.34306/ijcitsm.v1i1.20

Abstract

The main objective of Higher Education is to prepare students who have academic abilities in developing knowledge and intellectual development of students to prepare technology to enter the world of work. The linkage of higher education and employment is the reason why the services provided by educational institutions direct opportunities for students to find work, because the current job market places more emphasis on the educated workforce. Therefore, tertiary institutions must have a good curriculum structure, requiring students to be productive, creative and innovative individuals who aim to form character students with the level of expertise required by the world of work. This study presents a work funded by the European Union, namely the Qualichain research project which aims to test the quality of education with the labor market related to Blockchain technology. The aim of this research is to develop a Qualichain platform that will offer educational qualifications that focus on the potential of Blockchain technology and perform data analysis to support the curriculum optimization process. This Quanlichain platform will prove its implementation that there are four pilot cases that have their respective differences. Therefore the research is focused on optimizing the administration of higher education through data developed with algorithmic and semantic techniques to support decision making that will be applied in tertiary institutions.
BCS : Blockchain Smart Curriculum System for Verification Student Accreditation Dede Cahyadi; Adam Faturahman; Hendriyanti Haryani; Ellen Dolan; Shofiyul millah
International Journal of Cyber and IT Service Management Vol. 1 No. 1 (2021): April
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.476 KB) | DOI: 10.34306/ijcitsm.v1i1.20

Abstract

The main objective of Higher Education is to prepare students who have academic abilities in developing knowledge and intellectual development of students to prepare technology to enter the world of work. The linkage of higher education and employment is the reason why the services provided by educational institutions direct opportunities for students to find work, because the current job market places more emphasis on the educated workforce. Therefore, tertiary institutions must have a good curriculum structure, requiring students to be productive, creative and innovative individuals who aim to form character students with the level of expertise required by the world of work. This study presents a work funded by the European Union, namely the Qualichain research project which aims to test the quality of education with the labor market related to Blockchain technology. The aim of this research is to develop a Qualichain platform that will offer educational qualifications that focus on the potential of Blockchain technology and perform data analysis to support the curriculum optimization process. This Quanlichain platform will prove its implementation that there are four pilot cases that have their respective differences. Therefore the research is focused on optimizing the administration of higher education through data developed with algorithmic and semantic techniques to support decision making that will be applied in tertiary institutions.
Implementation of Blockchain Technology in Learning Management System (LMS) Untung Rahardja; Qurotul Aini; Alfiah Khairunisa; Po Abas Sunarya; Shofiyul Millah
APTISI Transactions on Management (ATM) Vol 6 No 2 (2022): ATM (APTISI Transactions on Management: July)
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/atm.v6i2.1396

Abstract

It is well known by the public that the development of science and technology has progressed very rapidly and even continues to increase from year to year, especially in the education system. But in reality, there are still many learning systems that use conventional methods. This method makes the learning process passive and inactive. But now by implementing blockchain into the online learning process and there is no conventional learning process that makes learning activities boring and technology-saturated in the educational learning system at Raharja University, making the learning process more effective and efficient. The objectives of using blockchain technology in education include developing educational curricula, improving the use of educational applications, processing data about education. The research method is carried out by collecting data and using the literature study. So that the presence of blockchain technology makes the education system at the forefront. This application is done so that the learning system can be done with easy access, without being limited by space and time so that it is more efficient. It can even motivate to increase exploration in the learning process which in turn will increase student productivity, of course.
Application of Blockchain Technology in Smart Contracts: A Systematic Literature Review Zaleha Fauziah; Haznah Latifah; Xavier Omar; Alfiah Khoirunisa; Shofiyul Millah
Aptisi Transactions On Technopreneurship (ATT) Vol 2 No 2 (2020): September
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v2i2.97

Abstract

Associated with the current development of the emergence of many technologies that have increased in the world, especially in industry, one of which is the blockchain which is a new technology that is undergoing drastic density, this technology has data that is difficult to manipulate so that the blockchain has data security very trusted, and every record of all the contents of the transaction data can be known from one server to another server so that both parties know each other what the activities are carried out. The recording of transactions in this blockchain technology is connected in one block that is secured directly by a computer network, the blockchain itself has several applications such as Cryptocurrency or can also be called digital currencies, and Smart Contracts. This Smart Contracts is an application owned by blockchain technology that carries out an agreement or digital agreement in the computer program code that is entrusted by both parties stored in the blockchain database, so that it cannot be changed by anyone or the help of other parties, then no longer needed entities that can be trusted in using Smart Contracts. These Smart Contracts help to process the exchange of money, shares and property. Currently there are many industries that use Smart Contracts, such as the business industry that records financial services, the health industry which records data on patient health history, even the insurance and government industries also use Smart Contracts, therefore the existence of Smart Contracts is useful to avoid an intermediary service so that a transaction process will be trtransparent.
Design of Educational Learning Management Cloud Process with Blockchain 4.0 based E-Portfolio Suryari Purnama; Qurotul Aini; Untung Rahardja; Nuke Puji Lestari Santoso; Shofiyul Millah
Journal of Education Technology Vol. 5 No. 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i4.40557

Abstract

The development of technology in education has produced many innovations to support the learning process. The large variety of learning media is the digital competence of education, which is very much needed in higher education .  However, from several universities, there are still many that do not have adequate digital competence. This study uses a survey method that will be calculated quantitatively through a Likert Scale calculation. The design of this cooperative education management system uses E-Portfolio Integration stored in cloud computing based on Blockchain technology. The Blockchain process will be helpful as a literary platform for researchers who will start research on Blockchain technology for digital education so that the results of digital competence cannot be taken over by third parties and are transparent, and this is the solution to the problems in this research. Based on the study results, it can be seen that the Student-Centered iLearning Blockchain (SCi-B) with E-Portfolio is supported by Blockchain technology that can meet the needs of universities and improve cooperative education on digital competence.
Pembuatan Kartu Ujian Online Sebagai Pengabdian Perguruan Tinggi Audrey Maharani; Santi Aninda; Shofiyul Millah
ADI Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2021): ADI Pengabdian Kepada Masyarakat
Publisher : ADI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/adimas.v1i2.424

Abstract

Kartu ujian online pada Perguruan Tinggi Raharja merupakan suatu sistem informasi yang berada dalam komponen pada SIS+, dengan adanya Kartu ujian online ini dapat memudahkan semua kalangan terutama mahasiswa dalam proses pencetakan kartu ujian yang sebelumya pada Perguruan Tinggi Raharja pencetakan kartu ujian dilakukan menggunakan cara konvensional. Cara konvesional ini bisa menghabiskan waktu selama kurang lebih seminggu pada proses pencetakan yang dilakukan oleh bagian staf akademik universitas. Kini sistem SIS+ (Sistem ilearning System) akan menyajikan kartu ujian online yang dapat memudahkan mahasiswa untuk proses melaksanakan ujian tengah semester dan ujian akhir semester sehingga pada proses ini mahasiswa cukup mendownload kartu ujiannya lewat smartphone saja, sehingga mahasiswa tidak lagi mengantri panjang di resepsionis untuk memperoleh jadwal ujian. Sebelum proses pencetakan kartu ujian online ini, maka diperlukan RPU untuk mengumpulkan data mahasiswa penjadwalan kartu ujian online dari  OJRS+ berupa (Nama mahasiswa, Daftar kelas, Mata kuliah, Nama dosen, Waktu dan Ruangan). Selanjutnya proses kartu ujian online ini akan didistribusikan ke bagian Layanan Keuangan Mahasiswa (LKM) untuk didata apakah mahasiswa tersebut sudah melunasi biaya SKS atau belum. Jika mahasiswa yang sudah melunasi biaya SKS maka mahasiswa dapat mendownload kartu ujian serta print langsung di SIS+, namun jika mahasiswa yang belum melunasi biaya SKS maka kartu ujian tidak dapat di download karena tidak terdaftar.
A Proposed Model Expert System for Disease Diagnosis in Children to Make Decisions in First Aid Henderi Henderi; Fahmie Al Khudhorie; Giandari Maulani; Shofiyul Millah; Viola Tashya Devana
INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi Vol 6 No 2 (2022): August 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/intensif.v6i2.16912

Abstract

Children have a weaker immune system than adults. They are susceptible to disease. Therefore, this study proposes an expert system model of disease diagnosis in children. We develop expert strategies to meet the needs of alternative diagnostic tools in making decisions and first aid for children suffering from illness. The development of an expert system model for diagnosing children's diseases using forwarding chaining based on If-Then as an inference engine. We chose the forward chaining method because it has a framework for thinking like a doctor's when diagnosing and concluding the disease. We made testing to model by doctors with 35 patients. The test results show that the expert systems model of disease diagnosis in children in this research has to be used as an alternative or comparison diagnostic tool with an accuracy rate of 79%.
Manajemen dalam Konsep dan Prinsip Pengelolaan Pendidikan menggunakan Komputasi Awan Sandy Kosasi; Shofiyul Millah; Nuke Puji Lestari Santoso
Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi Vol. 1 No. 1 (2022): September
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.179 KB) | DOI: 10.33050/mentari.v1i1.137

Abstract

Komputasi awan menjadi teknologi yang dapat diadopsi oleh banyak organisasi dengan skalabilitas dinamis dan penggunaan sumber daya virtual sebagai layanan melalui Internet. Ini kemungkinan akan memiliki dampak yang signifikan pada lingkungan pendidikan di masa depan. Komputasi awan adalah alternatif yang sangat baik untuk lembaga pendidikan yang terutama di bawah kekurangan anggaran di untuk mengoperasikan sistem informasi mereka secara efektif tanpa mengeluarkan modal lagi untuk komputer dan perangkat jaringan dan berada di pusat data besar dan mampu secara dinamis menyediakan server dengan kemampuan untuk memenuhi berbagai kebutuhan. Universitas memanfaatkan aplikasi berbasis cloud yang tersedia yang ditawarkan oleh penyedia layanan dan mengaktifkannya sendiri pengguna/mahasiswa untuk melakukan tugas bisnis dan akademik. Dalam makalah ini, kami akan meninjau apa yang akan dilakukan oleh infrastruktur komputasi awan berikan di arena pendidikan, terutama di universitas di mana penggunaan komputer lebih intensif dan apa yang bisa dilakukan untuk meningkatkan manfaat aplikasi umum bagi mahasiswa dan dosen.
Penerapan Gamifikasi Blockchain dalam Pendidikan iLearning Ninda Lutfiani; Po Abas Sunarya; Shofiyul Millah; Sheila Aulia Anjani
Technomedia Journal Vol 7 No 3 Februari (2023): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.526 KB) | DOI: 10.33050/tmj.v7i3.1958

Abstract

Proses pembelajaran daring yang diterapkan di perguruan tinggi akibat COVID-19 telah membawa dampak signifikan terhadap pendidikan. Minat dan motivasi belajar sangat penting dalam proses pembelajaran. Dibutuhkan sebuah platform yang mendukung siswa agar termotivasi dalam menjalankan jam kegiatan dengan baik. Teknik pembelajaran yang dapat dipilih adalah pembelajaran kolaboratif dan kreatif dalam mencapai luaran lulusan yang efektif dengan dukungan program Kampus Merdeka. Penelitian ini bertujuan untuk membuat teknik gamifikasi agar siswa lebih kreatif, inovatif, dan interaktif dengan memanfaatkan konsep belajar dan bermain. Selain itu, platform pembelajaran berbasis teknologi blockchain dapat mendukung universitas berkualitas sebagai lapisan kontrol dalam menerapkan pembelajaran yang aman dan menyenangkan. Dengan teknik gamifikasi yang dikolaborasikan dengan teknologi blockchain, semua perangkat yang terhubung ke jaringan akan menjadi node atau server. Penelitian ini menggunakan metode pengembangan agile berdasarkan model iteratif dan inkremental untuk membuat algoritma blockchain penyimpanan terdistribusi, dan IPFS digunakan untuk membangun model pendidikan GamiChain iLearning (gamification blockchain). Dapat disimpulkan bahwa GamiChain (gamification blockchain) dapat mendukung program Kampus Merdeka, yang dapat memberikan fasilitas bagi mahasiswa untuk mengembangkan potensi diri dan menyiapkan lulusan yang unggul dan berprestasi.
The Dynamics of Engagement in E-Learning Environments: Insights and Strategies for Improvement Po Abas Sunarya; Fifit Alfiah; Oleh Sholeh; Shofiyul Millah; Ihsan Nuril Hikam
Jurnal Manajemen Retail Indonesia (JMARI) Vol 5 No 1 (2024): Jurnal Manajemen Retail Indonesia (JMARI)
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/jmari.v5i1.3123

Abstract

In the rapidly evolving landscape of education, e-learning has emerged as a pivotal mode of instruction. However, fostering engagement in these digital environments presents unique challenges. This study delves into the dynamics of engagement in e-learning, aiming to unravel the multifaceted factors that influence student participation and to propose effective strategies for improvement from a broad sample of learners with qualitative insights from educators and students. The quantitative aspect utilizes a structured survey to gauge the impact of technological, pedagogical, and personal factors on engagement levels. Concurrently, qualitative data, gathered through interviews and focus groups, offers a nuanced understanding of the experiences and perceptions shaping engagement. The study’s findings reveal a complex interplay of factors, including the quality of digital content, interaction opportunities, feedback mechanisms, and individual learner characteristics. Notably, the research highlights the critical role of personalized learning experiences and the need for robust support systems. The discussion synthesizes these insights, outlining practical strategies for educators and institutions to enhance engagement in e-learning. These strategies encompass the adoption of adaptive learning technologies, fostering collaborative learning communities, and providing targeted support for diverse learner needs. The study contributes to the growing body of knowledge on e-learning, offering valuable guidance for optimizing engagement in these digital learning spaces.