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Journal : Journal on Education

Prefixation In Nias Language Kristof Martin Efori Telaumbanua; Afore Tahir Harefa
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2060

Abstract

Morphology is a branch of linguistics that studies and analyses a word formation. One of the processes of forming a new word is Afixation. Affixation is the precess or result of attaching or adding an affix to a root to form a new word. Affixation can be a prefixation, infixation, suffixation, and confixation. Prefixation is the process of attaching a prefix. Prefix is added that is added to the front of a root or stem. Affix is a grammatical element combined with words and stems that produce derived and inflected forms.This reseacrh is aimed at finding out and describing all prefixes throughly that are found in the Nias Language in detail. It means that this research studies about discussion the process of attaching an affix to the front of the root. The objective of this research is to describes the process of attachih a prefix to the root.
Improving Students’ Writing Ability of Descriptive Text Through Running Dictation Technique at The Eighth Grade of UPTD SMP Negeri 4 Gunungsitoli in 2022/2023 Ainun Rahmin Zega; Hidayati Daeli; Hasrat S. Harefa; Kristof Martin E. Telaumbanua
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4203

Abstract

Writing is a important skill that needs to be mastered to develop their English in written media to convey their ideas. Writing is the process of expressing ideas thinking feelings in words on a piece of paper. In writing, students can represent thoughts or opinions in the form of written language. The aim of the research is to Improve Students' Writing Ability of Descriptive Text Through Running Dictation Technique at the Eighth Grade of UPTD SMP Negeri 4 Gunungsitoli, which the total numbers of the students was 29 persons. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. The instruments used by the researcher to collect the data were observation sheet, evaluation sheet and field note. From the result of each Cycle, the researcher found that the students got an improvement in their writing through Running Dictation. In the second meeting of cycle II, the researcher obtained the improvement of students, who achieved the Minimum Competence Criterion (70).There were 10 (35%) students who got score among 85-100 classified as “Very Good Criteria”, 13 (44%) students got score among 75-84 classified as “Good Criteria”, 6 (21 %) students who got score among 60-74 classified as “Enough Criteria”, no one students who reached the “Less Criteria” and no one students who reached the “Fail ”Criteria. In Cycle II the highest mark was 92 and the lowest was 71 . Based on the result above the researcher concluded that Running Dictation technique could be done in teaching writing and could improve the students’ writing ability.
Improving The Students’ Vocabulary Mastery By Using Fly Swatter Game At The Tenth Grade Of Sma Negeri 1 Gunungsitoli Idanoi In 2022/2023 Audian Meria Yanti Laoli; Kristof Martin Efori Telaumbanua; Elwin Piarawan Zebua; Yaredi Waruwu
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4233

Abstract

In learning English, the first thing that must be learned is vocabulary. This means that learning vocabulary is very important, especially for students in high school. Based on the researcher observations at the tenth grade, the technique used in learning is monotonous which makes students tend to get bored so that student participation in class is lacking. The vocabulary problem must be solved, because it can make it difficult for students to continue to the next level or class. Also students may have low motivation in learning English because they feel English is difficult. The objectives of the researcher is to improve students vocabulary mastery by using Fly Swatter Game. Based on the identification of the problems above, the researcher wants to overcome the problems of the students in English vocabulary mastery. In this research, the researcher use Classroom Action Research as a research design that was held in two cycles. The subject of the research was the students of X-IPS 1 which consist of 23 students. In this research, the instrument are evaluation sheet and observation sheet. From the result of each cycle, it shown that; in Cycle I, there was not students’ value which could be classified in “good level”, there were 3 students’ value (13,04%) in “good level”, there were 3 students’(13,04%) in “enough level”, there were 7 students’ value (30,43%)in “less level”, there was 10 students’ value (43,47%) in “fail level”. The average of the students’ value was 46,3. It showed that Cycle I was not successful, so this research has continued to the next cycle after revising the plan based on the weaknesses in cycle I. The result of Cycle II research showed that there was not students’ (0%) values classified in the “enough“, “less” and “fail level.” There were 8 students’ values (34,77%) in the “good level”, and 15 students’ values (65,21%) in the “very good level”. The average value of the students’ was 86,5. Based on the result above the researcher concludes that Fly Swatter Game could be done in teaching vocabulary and could improve the students’ ability in mastering vocabulary.
Improving Students’ Ability in Reading Comprehension Through Students Reading And Feedback At The Eighth Grade of SMP Negeri 3 Sogae’adu in 2022/2023 Herman Syukur Zai; Kristof Martin; Afore Tahir Harefa; Hidayati Daeli
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to improve students' abilities in reading comprehension by using the Reading and Feedback strategy. Researcher use Classroom Action Research (CAR). The subjects of this study were class VIII-A students of SMP Negeri 3 Sogae'adu for the 2022/2023 academic year, which consisted of 19 students. The researcher has conducted in two cycles. Each cycles consists of two meeting. In collecting the data, the researcher used observation sheet, test and field notes sheet. The result of the data in Cycle I, there were 7 students (37%) categorized in the fail level, 2 students ( 10 %) categorized into the less level, 3 students (16%) categorized into the adequate level, 7 students ( 37%) categorized into the good level. The average of the students’ value was 53.69%. This result showed that the students were unsuccessful. While in Cycle II, there were no students categorized into the fail, less and adequate level, 7 students (37%) categorized into the good level, and 12 students (63%) categorized into the very good level. The average of the students’ value was 83.68%. Therefore, the researcher concluded that the Students' Reading and Feedback (SRF) strategy was successful in improving students' reading comprehension ability in understanding recount text.
Improving the Student's Speaking Skill by Using Tik Tok App at the Tenth Grade of SMA Negeri 1 Gido in 2022/2023 Yuris Puji Listiani Zebua; Trisman Harefa; Elwin Piarawan Zebua; Kristof Martin Efori Telaumbanua
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4295

Abstract

Speaking is one of the important skills that must be learnt by the students. However, the students had several problems in learning speaking which caused the Minimum Competence Criterion (MCC) were not able to achieve by the students. They were lack of vocabulary, the lack of students in think in short time when want to say, and the students were not able to identify the generic structure of song lyric. Therefore, the aim of research was to improve the students’ speaking skill in use Tik Tok App at the tenth grade of SMA Negeri 1 Gido in 2022/2023. The subject of the research was the tenth grade consisted of 19 students. The research was conducted by using Classroom Action Research (CAR) and it was applied in two cycles. Each cycle consisted of several procedures they were planning, action, observation, and reflection. The researcher used observation sheet, field notes, and test as the instruments of research. The result of Cycle I showed that most of the students were not able to achieve the MCC where no student There were 10 students (52,63%) who got mark classified in “Good” level. There were 9 students (47,36%) who got mark classified in “Adequate” level. And there were 0 students (0%) who got mark classified in “Less” level. The average of students’ writing skill in Cycle I was 52,63. While in Cycle II, it showed that all of students have been achieved the MCC where 13 students in “Excellent” level (72.22%), 5 students in “Good” level (27.78%), and there was no student in “Fair” level and “Poor” level. The average of students’ speaking skill in Cycle II was 84,21% Based on the result above, it proved that Tik Tok App increased the students’ speaking skill at the tenth grade of SMA Negeri 1 Gido in 2022/2023.
The Use of Mingle Game to Improve the Students’ Speaking Skill at Grade XI SMK Negeri 1 Gunungsitoli in 2022/2023 Fatiaro Daeli; Yaredi Waruwu; Kristof M,E Telaumbanua; Trisman Harefa
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4437

Abstract

Speaking is one of the most skills that people should dominate to create communication between humans. To improve the students’ speaking skill by using of Mingle Game of the eleventh grade SMK Negeri 1 gunungsitoli which the total numbers of the students was 30 persons. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. The instruments used by the researcher to collect the data were observation sheet, evaluation sheet and field note. From the result of each Cycle, the researcher finds that the students get an improve the students’ speaking skill by using of Mingle Game. In the second meeting of cycle II, the researcher obtained the improvement of students, who achieved the Minimum Competence Criterion (70). There were 1 (7%) student who got score among 75-100 classified as “Very Good Criteria”, 29 (93%) students got score among 75-84 classified as “Good Criteria”. In Cycle II the highest mark was 95 and the lowest was 65. Based on the result above the researcher concludes that The Use of Mingle Game could be done Improve the Students’ Speaking skill.