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Rancang Bangun Aplikasi Latihan Fisik untuk Pemain Basket Suwarno Suwarno; Derrick Derrick
Computer Based Information System Journal Vol. 10 No. 1 (2022): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v10i1.5454

Abstract

Kebugaran fisik adalah salah satu faktor penting bagi seorang pemain basket. Karena olahraga basket adalah salah satu olahraga yang memiliki banyak fisik kontak dengan pemain lain. Oleh karena itu, pemain basket diwajibkan memiliki tingkat kebugaran fisik yang bagus melalui latihan fisik yang teratur dan bisa dimonitor.  Pada penelitian ini merancang bangun aplikasi berbasis Android physical workout atau latihan fisik untuk pemain basket dengan menggunakan metode Software Development Life Cycle (SDLC) Waterfall method dan pengujian aplikasi dengan algoritma backtracking. Aplikasi latihan fisik telah membantu pemain basket dalam menjaga kebugaran fisik dengan menunjukkan jenis latihan fisik dan jadwal yang teratur, cara latihan fisik yang benar, menghitung jumlah air yang dikonsumsi, dan menghitung persentase lemak tubuh.
PHYSICAL WORKOUT APPLICATION FOR BASKETBALL PLAYERS Suwarno Suwarno; Derrick Derrick
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Physical fitness is one of the important factors for a basketball player. Because basketball is a sport that has a lot of physical contact with other players. Therefore, basketball athletes are required to have a good level of physical fitness. In this study, we will research the physical workout application for basketball players where this application is made using the Software Development Life Cycle (SDLC) Waterfall method and backtracking algorithm. This research method consists of 5 stages, such as requirements analysis stage where we collect materials that need to be used, designing stage where the project will be designed, Implementation stage where the project will be developed, testing stage where the project will be tested, and deployment stage where the project will be distributed. Due to this pandemic condition, several countries have limited their activities outside the house because of that many people do most of their activities inside their house. This results in them not being able to go to the gym or other places to work out. So, with this research, they can do workout without having to leave the house.