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DIGITALISASI GEREJA KRISTEN JAWA SALATIGA TIMUR: SOLUSI PELAYANAN JEMAAT DI TENGAH PANDEMI COVID-19 Suharyadi Suharyadi; Evi Maria; Adriyanto Juliastomo Gundo; Irwan Sembiring
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 4, No 2 (2021): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.79 KB) | DOI: 10.31764/jpmb.v4i2.4046

Abstract

ABSTRAKCovid-19 membawa dampak pembatasan kegiatan keagamaan tatap muka di gereja untuk mencegah terbentuknya klaster penyebaran Covid-19 di gereja. Tujuan kegiatan pengabdian kepada masyarakat ini adalah melakukan digitalisasi di GKJ Salatiga Timur dengan cara membangun website untuk GKJ Salatiga Timur. Metode pelaksanaan kegiatan ini, ada dua. Pertama, pembangunan website gereja. Kedua, pelatihan dan pendampingan administrator yang bertugas untuk mengelola dan memelihara website gereja. Peserta kegiatan ini ada 12 orang. Hasil kegiatan ini, adalah tersedianya website GKJ Salatiga Timur yang dapat diakses di http://gkjsalatigatimur.org. Website gereja menjadi media publikasi dan komunikasi antara pengurus gereja dan jemaatnya. Informasi tentang kegiatan gereja bisa diakses jemaat melalui website. Tak hanya itu, rekaman ibadah online setiap minggunya, baik untuk ibadah umum maupun ibadah sekolah minggu juga sudah dapat diakses oleh jemaat melalui website gereja. Hasil pelatihan administrator website, anggota Komisi Multimedia dan Petugas Administrasi GKJ Salatiga Timur sudah dapat melakukan pemeliharaan dan pembaharuan informasi terkait kegiatan pelayanan jemaat di GKJ Salatiga Timur. Kata kunci: digitalisasi; gereja; pelayanan jemaat; Covid-19. ABSTRACTCovid-19 brings the impact of restrictions on face-to-face religious activities in churches to prevent the formation of clusters of Covid-19 spread in churches. The purpose of community service activity is to digitize GKJ Salatiga Timur by building a website for GKJ Salatiga Timur. Methods of implementing this activity, first, building a church website. Second, training and mentoring administrators the church website. There are 12 participants in this activity.This activity was carried out by the construction of church websites and training administrators in charge of managing and maintaining church websites. The result of this activity is the availability of GKJ Salatiga Timur website that can be accessed in http://gkjsalatigatimur.org. Website church becomes a medium of publication and communication between church administrators and their congregations. Information about church activities can be accessed by the congregation through the website. Not only that, recordings of online worship every week, both for public worship and sunday school worship can also be accessed by the congregation through the church's website. The result of administrator training, members of the Multimedia Commission and the Administration Officer of GKJ Salatiga Timur have been able to maintain and update information related to church service activities in GKJ Salatiga Timur. Keywords: digitization; church; church ministry; Covid-19.
Perancangan Media Pembelajaran Pada Materi Alat Pernafasan Hewan dan Manusia Mata Pelajaran IPA SD Kelas V Erik Oktavianus Allo; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 7 No 2 (2021): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.708 KB) | DOI: 10.5281/zenodo.4895736

Abstract

Teach and learn activities that still tend to be conventional causing many students to be less enthusiastic about listening to the materia, this causes the material presented is not maximally absorbed. The purpose of this study is to design learning media applications and then test the appropriateness of the application. It is expected that this application is feasible to be used to help the teaching and learning process. The focus of this application design is on natural science subjects, Animal and Human Respiratory materials. This research using the waterfall method in the application design. The research location is at Salatiga Public Elementary School 03. Respondents in this study are teachers and class V students. The results of the research diagram data obtained from student questionnaires and several teachers in every aspect fall into the "Very Good" category. It can be concluded that the design of this learning media is suitable for use as a learning medium to assist the teaching and learning process
Perancangan Aplikasi Boardingpass Online untuk Melatih Kedisiplinan Siswa SMKN 3 Salatiga Andre Setyawan; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 7 No 6 (2021): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297.714 KB) | DOI: 10.5281/zenodo.5598789

Abstract

Discipline is part of achieving the goals of education in Indonesia. As a result of the COVID pandemic, student discipline is not monitored due to distance learning. especially at SMK 3 Salatiga which has a boarding pass system to train and monitor student discipline but cannot run due to the pandemic. The purpose of this research is to create an application to train and monitor student discipline on the basis of the old boardingpass system. after this application is completed using the prototype method, it will be tested for feasibility with the ISO 9126 standard. This application is expected to meet the standards of ISO 9126 so that it can be applied at SMK 3 Salatiga in order to help teachers monitor their students. respondents in the application test are a software engineer, teacher, student and admin of smk 3 salatiga. The results of testing this application using a questionnaire based on aspects of ISO 9126, namely aspects of functionality, usability, efficiency, and portability show that each aspect gets the "Very Eligible" category. it can be concluded that this application has passed the ISO 9126 standard and is feasible to use.
Pengaruh Antusiasme Belajar dan Media Belajar Website “Sekolah Digital SMKN 3 Salatiga” Terhadap Prestasi Belajar Simulasi Digital Yehoshua Yohan Ary Anando; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 2 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.636 KB) | DOI: 10.5281/zenodo.6133247

Abstract

Online learning is a solution to carry out learning during the COVID-19 pandemic. To support the implementation of online learning methods, learning enthusiasm and learning media on the "Digital School SMKN 3 Salatiga" website are needed to be able to maintain and improve students' digital simulation learning achievement. The purpose of this study was to see how the influence of learning enthusiasm and learning media on the website "Digital School of SMKN 3 Salatiga" on digital simulation learning achievement at SMKN 3 Salatiga simultaneously or partially. This research is quantitative in nature using a descriptive survey method through regression analysis involving 100 samples of students. The results showed that learning enthusiasm and learning media on the website "Digital School SMKN 3 Salatiga" had a level of influence of 0.107 or 10.7%, although it only had a small effect but had a positive and significant effect on digital simulation learning achievement.
Perancangan Aplikasi Presensi Siswa Berbasis Website di SMK Negeri 1 Tengaran Menggunakan Webcam dan GPS Guna Mengurangi Risiko Penularan Virus COVID-19 Juzack Kristiadhy; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 12 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.448 KB) | DOI: 10.5281/zenodo.6946541

Abstract

The presence of students is very important in learning activities at school. Attendance is a system used by educational institutions to determine the presence of a student at school. During the COVID-19 pandemic, attendance activities at schools, especially at SMK Negeri 1 Tengaran, were still using conventional methods. The essence of this research is to design an attendance application that can reduce the risk of COVID-19 transmission or reduce physical contact between students by updating the conventional attendance systematic flow. The design of this application uses the prototype design method and for feasibility testing uses the ISO 9126 standard. It is hoped that this application meets the feasibility test standard so that it can be used at SMK Negeri 1 Tengaran in order to reduce the risk of transmission of the COVID-19 virus. The participants of this study were students, homeroom teachers, counseling guidance teachers, and software engineers. The results of this feasibility test show that all aspects of the ISO 9126 standard tested including functionability, reliability, usability, efficiency, maintability, and portability indicate the category is very feasible to use or has passed the feasibility test according to the ISO 9126 standard.
Perancangan Media Pembelajaran Animasi Untuk Mata Pelajaran “Pemrograman Web” Pada Materi “Pengenalan Html” Kevin Albryant Bobby Vilalba; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 23 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.689 KB) | DOI: 10.5281/zenodo.7432593

Abstract

Web programming is fairly complicated subject to understand. Therefore, a new solution is needed to undestand this learning. So a solution was found. Namely using animation as a learning medium and using Microsoft Power Point to make it.Research and Development (R&D) model from Borg and Gall is used for this study.Questionairre is used as an instrument and assessed by validator. With validator namely material expert, media expert and students. The result obtained were 87.50%, 83.93% dan 87.28%. The conclusion is the animation is categorized as “Good” or “Valid” and suitable for use in learning.
Perancangan Media Pembelajaran Animasi Pada Mata Pelajaran Pemrograman Web Materi “Konsep dan Implementasi Css” Menggunakan Aplikasi Online Powtoon di SMK Negeri 1 Tengaran Michael Vandovi Theodora Delavega; Adriyanto Juliastomo Gundo
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 21 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (192.489 KB) | DOI: 10.5281/zenodo.7432515

Abstract

The use of animation today is no longer a new thing in the education arena. Animated media is an audio-visual-based media, this learning media can present learning materials that are more interesting, not monotonous and facilitate the delivery of material. In learning activities Learning media is very important in the teaching and learning process, learning media is used as an intermediary. The selection of the right learning media can influence several factors, including: Learning Objectives, Learning Materials, Teaching Methods, and Learning Outcomes. Learning materials present a condition that can enable students to gain knowledge and skills (Kom, Kom, & Yuli Andika, 2022). The problem in this research is the discovery of students during the learning process having difficulty understanding the material presented by the teacher besides that students feel bored and lack the enthusiasm to learn when the teacher delivers material in the form of theoretical explanations.
HUBUNGAN PERSEPSI TERHADAP METODE PEMBELAJARAN DARING DENGAN MOTIVASI BELAJAR MAHASISWA PROGRAM STUDI SISTEM INFORMASI-UKSW Prisilia Tehupuring; Adriyanto J Gundo
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 3 No. 1 (2022): Volume 3 Nomor 1 Tahun 2022
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (988.23 KB) | DOI: 10.37478/jpm.v3i1.1403

Abstract

The purpose of this study is to knowing and explaining the influence of the SWCU Salatiga information system student's perception of online learning methods on learning motivation during the Covid-19 pandemic. This type of research is descriptive quantitative. The research subjects used were Satya Wacana Christian University SI (Information System) active students, especially the 2019 and 2020 batches. The data collection technique of this research uses a questionnaire through the Google-Form media. The data that has been collected is then analyzed using univariate analysis techniques and bivariate analysis through the help of SPPS Version 20.0. The result of the study is that there is a relationship between student’s perceptions and learning motivation towards the online learning method of the 2019 and 2020 SWCU Information Systems Study Program during the Covid-19 pandemic.
Pembangunan dan Pelatihan Website Gereja Bagi Jemaat Gereja Kristen Jawa Kana Pabelan Suharyadi Suharyadi; Tintien Koerniawati; Irwan Sembiring; Adriyanto Juliastomo Gundo; Theophilus Hermanus Wellem; Yessica Nataliani
Magistrorum et Scholarium: Jurnal Pengabdian Masyarakat Vol 3 No 1 (2022)
Publisher : Universitas Kristen Satya Wacana Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Gereja Kristen Jawa Kana Pabelan adalah gereja yang baru didewasakan pada tahun 2019. Gereja ini memiliki permasalahan dalam hal penyebaran informasi kepada jemaat, baik informasi mengenai permasalahan administratif maupun penyebaran Firman Tuhan. Meskipun masa pandemi Covid 19 sudah berangsur berkurang, namun pembatasan kerumunan masih diterapkan, hal ini yang menjadi salah satu penyebab penyebaran informasi kurang maksimal. Pendekatan Teknologi Informasi melalui pembangunan website menjadi solusi untuk pemecahan masalah tersebut. Program pengabdian masyarakat yang dilakukan oleh tim Pengabdian Masyarakat FTI, adalah pembangunan website GKJ Kana Pebelan, pelatihan administrator website kepada admin gereja, dan pelatihan contributor berita kepada komisi pemuda/remaja. Keberadaan website sangat efektif dalam penyebaran informasi, hal ini dibuktikan sampai saat ini sudah 13.093 kali diakses, hal ini menjadi salah satu indikator bahwa website sering dikunjungi untuk mengakses informasi gereja.
Pencapaian Kompetensi Siswa SMK Negeri 1 Tengaran Kelas XII RPL Mata Pelajaran PBO Setelah Pandemi Sri Muamanah; Adriyanto Juliastomo Gundo
JURNAL PENDIDIKAN Vol 32, No 1 (2023)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jp.v32i1.3312

Abstract

Tujuan penelitian untuk mengetahui sejauh mana kompetensi siswa kelas XII Rekayasa Perangkat Lunak, pada mata Pelajaran Pemrograman Berorientasi Objek setelah pandemi. Penelitian ini menggunakan metode Kuantitatif, data yang didapat dari penelitian akan dideskripsikan. Pengumpulan data menggunakan observasi dengan tes. Subjek penelitian peserta didik  kelas 12 jurusan RPL di SMK Negeri 1 Tengaran. Teknik sampelnya menggunakan teknik systematic Random Sampling. Analisis datanya menggunakan  tabulasi data, selanjutnya menganalisis data. Peneliti lebih menitik pada seberapa besar kompetensi peserta didik SMK negeri 1 Tengaran dan tidak melihat secara mendalam aspek statistik. Maka penelitian ini data dianalisis dan  dideskripsikan  di presentasi. Hasil dari penelitian, Rata-rata yang didapat peserta didik yang terpilih menggunakan Systematic Random Sampling interval,  setiap kelas ada 10 anak. Presentasi hasil Penelitian sebesar 73,24% yang masuk kedalam kriteria kategori kompeten.