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Rancang Bangun Sistem Pengelolaan Barang Milik Negara Berbasis QR Code Ahmad Hamim THohari; Febrianto Hidayat; Maidel Fani; Nelmiawati Nelmiawati
JURNAL INTEGRASI Vol 14 No 1 (2022): Jurnal Integrasi - April 2022
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/ji.v14i1.3975

Abstract

BMN has meaning of all assets acquired from APBN expenses or other legal acquisitions. Politeknik Negeri Batam is required to manage, use and maintain in order to get benefit from these assets. Utilization of technology is an absolute solution in this management. The current management system works conventionally whereby an inventory number is printed on a label in each item. A difficulty found when it uses to track and check for inventory during daily usage or maintenance. A BMN QR code-based system is proposed which consists of two applications, namely web and mobile. The application was developed using an iterative prototyping method in order to get speed and accuracy according to user needs. The mobile application uses to quickly access goods data by scanning the item code, while a web application with a QR Code generator used to manage item data and create a QR Code based on the code item. Mobile applications were developed using the Ionic Framework, while web applications were built with AngularJS. The application testing results show that all defined functionalities can function and meet user needs.
Augmented Reality Sebagai Media Pelatihan Penanganan Kebakaran Hutan Bagi Warga Desa Pasir Panjang Batam Ahmad Hamim THohari; Hamdani Arif; Dwi Ely Kurniawan; Muchammad Fajri Amirul Nashrullah; Maidel Fani; Nelmiawati Nelmiawati; Heru Wijanarko; Rizky Pratama Hudhajanto; Rina Yulius; Mira Chandra Kirana; Uuf Brajawidagda; Muhammad Nashrullah; Nur Cahyono Kushardianto; Dodi Prima Resda; Finkye Priya Gunadi
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol 3 No 2 (2021): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Pusat P2M Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimas polibatam.v3i2.2899

Abstract

The dry season in Batam brings the threat of drought. The dry season has an impact in the form of the threat of fires in settlements and protected forests in the Rempang and Galang Islands, Batam. Based on the survey and analysis activities in 2018, it is known that residential areas in Pasir Panjang Village often experience fires, however, residents do not yet have the knowledge and ability to handle early fire disasters. In the 2018 community service activities, socialization was carried out with the Batam City Fire Service, but it had not yet reached the technical realm. Fire handling training is required for residents with fire extinguishers, however, residents' access to this tool is still limited and the price is quite expensive. This activities has produced an application prototype based on augmented reality to simulate the use of a fire extinguisher as a media for educating citizens. The application prototype has been tested and can serve as a training medium for residents. In addition, this community service program also provides training and assistance in handling in a fire disaster.
Multimedia interaktif Multimedia Interaktif “Belajar Kosa-Kata Bahasa Arab” Sebagai Media Edukasi Belajar Bahasa Arab Untuk Anak Sd Kelas IV Kadariah Kadariah; Ahmad Hamim Thohari; Riwinoto Riwinoto
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 1 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i1.1545

Abstract

Appropriate and appropriate learning methods in educating children are veryimportant things. With interactive multimedia technology that is widespread,we can use it as a learning media. Interactive multimedia development makesit possible to create an interactive educational media called "Learning ArabicVocabulary". The making of interactive multimedia "Learning Arabic Kosa-Kata" is designed based on a case study from the Elementary School (Al-Azhar Elementary School) that applies Arabic language learning. Using theright and varied media in the learning process can increase learningmotivation and can reduce student passivity (Hardianto,2005). Vocabularylearning is a very important material in language learning. A person will notbe able to speak a language before he enriches himself with vocabulary fromthat language. Likewise with children in this case. After the survey andinterview conducted at Al Azhar Elementary School located at Tiban 1,Patam Lestari, Kec. Sekupang, Batam City Prov. Riau Islands, on October31, 2018, the parties from the school in question were very hopeful that thisinteractive multimedia "Learning Arabic Kosa-Kata" could immediately beready for distribution.
Augmented Reality untuk Pelatihan Jenis Sambungan Ulir Pipa Ravi Wiyantoko; Ahmad Hamim Thohari; Muhammad Dzuhri Maarief
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 5 No 1 (2021): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v5i1.2251

Abstract

The process of extracting oil and gas is carried out by drilling with a depth of more than 200 meters below the surface of the ground, so one steel pipe is needed to run the process. The manufacture of steel pipes for the opening process has special standards, one of which is a long pipe. To reach a depth of 200 meters below the ground level, a pipe connection is needed to reach that height. The method of connecting the pipes is called the Thread Connection Type. This method has more than 20 types of threads to be applied in pipe joints. To facilitate the discussion of the types of threads and their specifications, we need a technology that can be used interactive and mobile learning media to deliver detailed information on the type of thread. The author uses the use of Augmented Reality (AR) technology to be applied as an Android-based training media that can facilitate the existing Connection Thread along with special specifications with 3D visualization. This study aims to measure the validity and practicality of using ISO 25010 (in terms of functional suitability, performance efficiency, portability and usability) of learning media so that it is easier to understand and practical. The study consisted of two parts: 1) Validity by experts (5 experts), 2) Practicality by trainees or employees (16 participants) using the USE Questionnaire instrument. Furthermore, in application development using the Multimedia Development Life Cycle (MDLC) method as its development method. As a result, the application was declared feasible with the results of the percentage of experts Validity of 96% and Practicality by employees of 79%.
Making a Video Profile of the Sultan Mahmud Riayat Syah Mosque Ananda Roy; Ahmad Hamim Thohari
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 4 No 2 (2020): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v4i2.2508

Abstract

In making mosque profile videos, the author chooses to use video to make it more interesting to see both in the community and for a wider scope such as introducing the media as religious tourism. Methods for using data using observation and literature study. After obtaining data to solve existing problems, namely using SWOT analysis (strengths, weaknesses, opportunities, threats) in order to position which ones need attention in the mosque profile video and be different from other mosques. In making a video profile of the Sultan Mahmud Riayat Syah Mosque, the author uses the Luther Sutopo method. There are 6 (six) stages of the development method, namely concept, design, material collection, assembly, testing and distribution. The research that resulted from the making of video profiles was analyzed from the quality of the video which was measured from the material and media aspects using the Likert scale and got "Very Good" results from the respondents with an interpretation value of 83.4%. Then with an analysis of the aspect of public understanding using the One Group Pre-test and Post-test, which before watching the video with an average value of 45 and after watching the video increased with a value of 83.
Pelatihan Pendamping Proses Produk Halal Nurul Ulfah; Hanifah Widiastuti; Ahmad Hamim Thohari; Muhammad Zaenuddin; Aulia Fajrin; Adi Syahputra Purba; Ninda Hardina Batubara; Windy Stefani; Imam Hidayat; Adhitomo Wirawan
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol 5 No 1 (2023): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v5i1.4865

Abstract

Halal products are products that are starting to be looked at by the market today. One of the goals of the Indonesian government, under BPJPH, in 2024 it is hoped that products, especially food and beverages in Indonesia, will already have halal certificates so that they can increase the attractiveness of pariwasata for Muslims around the world if they visit Indonesia. Based on the new legislation in 2014, namely law no. 33 of 2014 concerning Halal Product Guarantee, the halal certification process is carried out in synergy by various parties, one of which is the halal product guarantee organizing body (BPJPH). Halal product process assistance is a process of verifying and validating halal statements by business actors (self-declare). This activity serves to assist micro and small business actors in meeting product halal requirements. The purpose of this community service is to find out the level of understanding of prospective halal product process assistants in Batam City, service activities are carried out with 3 stages, namely surveys, socialization and training activities and the last stage is evaluation and reports. This activity is supported by BPJPH and Bank Indonesia as additional sponsors for activities to be carried out offline and online.