Chusnul Chotimah
Universitas Muhammadiyah Sidoarjo

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Evaluation of the Integrative Holistic-Based Al-Islam Kemuhammadiyahan and Arabic Language (ISMUBA) Curriculum at SMA Muhammadiyah Sidoarjo Khizanatul Hikmah; Muhlasin Amrullah; Chusnul Chotimah; Mafajah Salsabila Alfarisi
Halaqa: Islamic Education Journal Vol 4 No 2 (2020): Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/halaqa.v4i2.985

Abstract

Muhammadiyah High Schools in Sidoarjo Regency has become as a pilot project education researchers in the scheme organized by PP Muhammadiyah’s Diktilitbang Assembly. This research aims to study and analyze the planning, implementation, and evaluation of the Holistic-Integrative-based ISMUBA curriculum in Muhammadiyah High Schools in Sidoarjo Regency with the context, input, process and product (CIPP) evaluation model. The data collection techniques used by researchers are observation, interview and documentation techniques. Then the researchers analyzed the data using the Miles & Hiberman design, namely data reduction, presentation, conclusion and verification. ISMUBA curriculum implementation process in accordance with the guidance of the Dikdasmen assembly based on a comprehensive and integrated holistic curriculum base through curriculum content standarts, centered on the potential, development, needs of students, combining knowledge and Islam, and forming and instilling habits of Islamic values in school, and a small note related to Arabic learning of Muhammadiyah 3 Tulangan high school and Muhammadiyah 4 Porong high school are still classified as using the classical system.
Development of Microsoft Power Point Based Educational Game in Vocabulary Learning in Elementary School: Pengembangan Game Edukatif Berbasis Microsoft Power Point dalam Pembelajaran Kosa Kata di Sekolah Dasar Chusnul Chotimah; Khizanatul Hikmah
Indonesian Journal of Education Methods Development Vol. 17 (2022): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.379 KB) | DOI: 10.21070/ijemd.v17i.638

Abstract

This article aims to determine the development of Microsoft Power Point-based educational games in vocabulary learning at SD Muhammadiyah 2 Sidoarjo and to determine student responses to this educational game. The research approach used by researchers is development research because it makes a product that can help learning. The results showed that, 1) It is known how to develop this educational game, namely by finding problems in the field, collecting data, designing products, design validation, design revisions, product trials, limited trials, product revisions, and game distribution for all class students. 5. 2) From the experimental results of distributing games to 5 respondents, it is known that games are interesting and able to overcome the needs of learning Arabic vocabulary by obtaining 4.97 results on the Linkert Scale interval which means that they agree with Microsoft Power Point-based games. And when it was distributed to class 5, it was found that the respondent's results scored 4.94, which means that they strongly agree with the existence of educational games based on Microsoft Power Point. As for the results of the quizzioner distributed to grade 5 students, it is also known that the answers strongly agree with the existence of educational games based on Microsoft Power Point by 83%, agree 17%, and the answers disagree 0%. From these results, the researcher was able to draw the conclusion that educational games are a new tool for learning Arabic vocabulary for grade 5 at SD Muhammadiyah 2 Sidoarjo, have an attractive appearance, and are able to increase students' enthusiasm when learning Arabic vocabulary, and overcome the needs of students. Arabic vocabulary learning, and easy to use.