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Three-Dimensional Animation of Human Blood Circulation System Using High Poly and Particle System Techniques Nurcahyani Dewi Retnowati
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 10, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3952.101 KB) | DOI: 10.28989/angkasa.v10i2.366

Abstract

Circulatory system learning can use three-dimensional animation to facilitate the delivery of material in teaching and learning activities in elementary schools. In making the three-dimensional animation using Autodesk Maya software and 3Ds Max software. The techniques used include High Poly techniques and Particle System techniques. Heart and lung organs, visualized in three dimensions using High Poly techniques while animation of circulatory systems in humans using Particle System techniques. The application function test results indicate that this application can run according to its function and the results of testing the use of applications with the teacher respondents with calculations using a Likert scale obtained results of 97.2% and these results fall into the very good category (using the calculation of interval formulas), so that conclusions are obtained that the three-dimensional animation application of the circulatory system can be applied and can assist the teacher in providing student learning in elementary school.
THREE DIMENSIONAL ANIMATION OF THE TRANS JOGJA BUS TOUR LINE USING PATH TECHNIQUE Nurcahyani Dewi Retnowati; Anggraini Kusumaningrum; Fatimatuzzahroh Fatimatuzzahroh
Compiler Vol 7, No 2 (2018): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1300.378 KB) | DOI: 10.28989/compiler.v7i2.378

Abstract

Three-dimensional animation is widely used in various needs, one of its applications can be used as a medium for information on Trans Jogja bus tour line. This information media is useful for Trans Jogja bus users in knowing bus routes so that it is easier to use Jogja Trans buses. In the design of three-dimensional animation, the Trans Jogja bus route uses Paths techniques in the 3D Blender software and in making the application display using Construct 2 software. The design is then implemented in the form of animated videos. The 3D animation application of the Trans Jogja Bus route that is published on the itch.io site gets as many as 115 views and that downloads as many as 127.
Three Dimensional Simulation of Changes in Air Flow on a Jet Engine Desktop Based Nurcahyani Dewi Retnowati; Sri Mulyani; Frencha Talantha
Compiler Vol 8, No 1 (2019): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1661.674 KB) | DOI: 10.28989/compiler.v8i1.431

Abstract

Learning about changes in air flow on jet engines requires a clear understanding because there are parts of the jet engine that work according to their functions and are interconnected. People often have difficulty understanding learning about changes in air flow in the jet engine and also about the brayton cycle. This study aims to make a simulation that explains the changes in air flow in a jet engine with a three-dimensional animated form in order to improve understanding of learning about it. The process of making three-dimensional simulations uses animation modeling techniques, texturing, lighting, editing, and rendering. In modeling and texturing on jet engines following the Brayton cycle. The three-dimensional simulation results show that this simulation can be run by computers with Windows 7 and Windows 8 operating systems, and from the results of user test analysis 80.2% agree that this three-dimensional simulation can be understood and can explain changes in airflow in jet engines.
Pendampingan Pembuatan Bahan Ajar Bagi Guru Sekolah Dasar Islam Terpadu (SDIT) Salsabila Al Muthi'in Berbasis Multimedia dengan Menggunakan Microsoft Power Point Astika Ayuningtyas; Anton Setiawan Honggowibowo; Asih Pujiastuti; Nurcahyani Dewi Retnowati; Yuliani Indrianingsih
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 1, No 1 (2018): Juli
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v1i1.265

Abstract

Teachers are a very noble profession, because one of the teachers' tasks is to help the intellectual life of the nation. As teachers in their daily lives to educate the nation, requires the support of equipment that can be used in the teaching and learning process in the field that it has. The necessary support material may be hardware and software that can be used to compile teaching materials of interest to learners. Therefore, teachers should have the skills as educators to leverage the kmputer hardware and software correctly to create interactive educational materials in the digital age, one of the multimedia-based teaching materials using Microsoft software Power point. The purpose of teaching didactic materials for teachers is to provide teachers with skills to use the use of Microsoft Power Point to produce interactive documents that may be more interesting for student learning. Thus, the implementation of community service activities with the title "support for the development of educational materials for primary school Teachers ISAM (SDIT) Salsabila Al Muthi'in multimedia through the use of Microsoft Power Point" offers advantages important for improving teachers' skills in the use of information and computer technologies.
Pengolahan Dan Analisis Usaha Tanaman Jahe Menjadi Produk Jahe Instan Di Panti Asuhan Al-Ikhlas Ngentak Pelem RT.13 Baturetno Banguntapan Bantul Nurcahyani Dewi Retnowati; Daru Retnowati
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 2, No 2 (2019): Juli
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v2i2.454

Abstract

Ginger plants are widely cultivated in Indonesia and can be used for health. One of the ginger products is instant ginger. The process of making instant ginger can be easily done by everyone, especially the children of the orphanage. The aim of community service is that children of Orphanage are expected to make their own instant ginger, sell, and do business analysis calculations so that the children of the Orphanage become more independent. The training process for making instant ginger and business analysis was carried out at the Al-Ikhlas Orphanage Ngentak Pelem RT.13 Baturetno Banguntapan Bantul Yogyakarta. The method carried out in the implementation of this training was by counseling and practicing directly the making of instant ginger and calculation of business analysis. There are three types of activities, namely an explanation of ginger plants and their properties, making instant ginger products, and teaching business analysis calculations and a little about product marketing. The output target to be achieved in this community service is that the partners are able to make instant ginger and business analysis. 
Pemanfaatan Endorse dan Hashtag untuk Pemasaran Produk Menggunakan Instagram pada UMKM di Kecamatan Patuk Kabupaten Gunung Kidul Nurcahyani Dewi Retnowati; Yuliani Indrianingsih; Anton Setiawan Honggowibowo
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 3, No 1 (2020): Januari
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v3i1.530

Abstract

Micro, Small and Medium Enterprises (MSMEs) are businesses that develop in the community and can increase Indonesia's economic growth. These MSMEs are spread in many areas, including the Patuk District in Gunung Kidul Regency and are engaged in products and services. Until now, the marketing of products carried out by SMEs in Patuk District is conventional marketing, which is marketing products through relationships within the business community. So it is very important to increase product marketing by using online marketing based on social media, one of which is using Instagram. The use of Instagram as a marketing medium also requires the use of endorse and hashtags to further optimize marketing. Therefore, SMEs in Patuk Subdistrict need training on how to use Instagram as a marketing strategy, especially on how to utilize endorse and hashtag so that marketing is expected to be more optimal and targeted. To meet the needs of partners (UMKM actors), mentoring is used in the use of endorse and hashtags on Instagram social media as a product marketing medium by implementing community service, which is a lecturer in the Informatics Engineering Study Program at Adisutjipto College of Technology. This assistance can improve the ability of SMEs in Patuk District to utilize endorse and hashtag using Instagram as an effort to improve product marketing. The results of the community service activities show that 10% of community service participants have not been able to use Instagram optimally because they only come on the first day, 20% of community service participants have been able to use Instsgram well but have not been optimal in using endorse and hashtag, and 70% of community service participants have very optimal using Instagram and utilizing endorse and hashtag.
VIRTUAL TOUR OF SADENG BEACH TOURISM ROUTE USING THE MULTIMEDIA DEVELOPMENT LIFE CYCLE METHOD Nurcahyani Dewi Retnowati; Dwi Nugraheny
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 12, No 1 (2020): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2927.194 KB) | DOI: 10.28989/angkasa.v12i1.578

Abstract

Gunung Kidul is a tourism potential area, one of which is a beautiful beach. Among the beautiful beaches and tourism potential is Sadeng beach. One way to publicize tourism is presented in the form of Virtual tour, so in this study the theme is about the Virtual tour of Sadeng Beach. Virtual tour of Sadeng Beach is one of the media that can be used to help prospective tourists explain about tourist routes from Bukit Bintang to Sadeng Beach, public facilities that are traversed, and detailed information about attractions. The virtual tour of Sadeng Beach tour route uses the Multimedia Development Life Cycle (MDLC) method which consists of determining the concept, design, determining material or data, making, testing, and evaluating. Virtual tour application test results show that this application can be run with a minimum Core i3 specifications with 4GB RAM and Windows 7 (64 bit) operating system with 5 screen resolution options and 6 graphics quality options. User test results with 30 respondents and calculations using a Likert scale showed 75.83% of this application included in the category of very good in terms of mentioning the time and distance from the beginning to the end of the tour.
VIRTUAL PANORAMA LANDING DAN TAKE OFF BANDARA ADI SUMARMO SOLO Nurcahyani Dewi Retnowati; Muhammad Zainal Muttaqim
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 8, No 1 (2016): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.402 KB) | DOI: 10.28989/angkasa.v8i1.132

Abstract

The development of information technology and lead to intense competition in all areas, many parties began implementing a strategy to improve services. Information obtained from various sources such as the Internet can make it easier to determine the state o f a place or vehicle that will be addressed, but a lot of information from various sources, it only displays a static image that is not enough to describe the situation as a whole as well as the environment, it is necessary for the proper media fo r representing the information. One type of appropriate multimedia effective dam to provide information or a description of the location of these is to use virtual panoramic view. Not like a video that is merely one direction (forward grooved) virtual panoramic view is designed to allow the user to interact directly with the environment to crawl closer and more interactive. Final results from this aplication is a multimedia display that can be applied in any kind o f media because using ActionScript for basic program so that it can be applied via online websites or interactive CDs or display advertising.
Visualisasi Alat Musik Tradisional Gong Waning Menggunakan Animasi 3D Nurcahyani Dewi Retnowati; Kristina Nona
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 9, No 1 (2017): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.119 KB) | DOI: 10.28989/angkasa.v9i1.111

Abstract

Gong Waning is a traditional musical instrument o f Sikka community o f East Nusa Tenggara which is played by beating. In its development, not many young people who can play this instrument. Therefore it is very necessary to design and create an animated model o f the introduction of traditional Gong Waning musical instruments using 3Ds.Max and on sound using unity software. The output o f visualization o f traditional musical instrument Gong Waning in the form o f animation and sound display so hopefully can be more easily in studying and using musical instrument Gong Waning.
ANIMASI E-LEARNING PEMBELAJARAN MATEMATIKA DAN FISIKA BAGI SISWA SEKOLAH MENENGAH PERTAMA KELAS 1 Nurcahyani Dewi Retnowati; Mahmuda Ghazni Rahmawan
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 8, No 2 (2016): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.478 KB) | DOI: 10.28989/angkasa.v8i2.127

Abstract

Learning through the use of animation E-Learning can be a learning tool to teach using electronic applications, media, Internet, Intranet or other computer network media. In addition to computers and Internet networks, which play a role in e-learning is the brainware that is creating content (text, images, video, animation) and user/users of e-learning (teachers and students). It should be noted in making animated e-learning is the content that should be included in accordance with the curriculum that is used by the school to be used for teaching and learning in schools. Making animated blueprint of learning by using characters then do modeling and animation. The subjects used in this study animation is Mathematics and Physics. Software used in the manufacture of learning applications that 3ds Max 2010, Adobe Premiere Pro CC, Adobe After Effects. The analysis tested the effectiveness of learning communication using questionnaire and calculation using a Likert scale that shows the percentage of 69.83%, the analysis proves that by using an animated e-learning teaching and learning activities in the classroom more effectively.