Feriyansyah Sesunan
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PENGEMBANGAN PERMAINAN EDUKATIF MATERI HUKUM GRAVITASI NEWTON Eko Hari Tiarto; Agus Suyatna; Feriyansyah Sesunan
Jurnal Pembelajaran Fisika Vol 1, No 3 (2013): Jurnal Pembelajaran Fisika
Publisher : Jurnal Pembelajaran Fisika

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The purpose of this research development is to develop an educational game for students of class X SMA Negeri 1 Gadingrejo that can be played in the confirmation phase of learning in classroom. This research development used research methods adapted from the Sugiyono’s model and instructional media development procedures Sadiman et al. The final products is an educational game of Newton's law of gravity material that can be played in the confirmation phase of learning in classroom to review the material and practice questions for students. This educational game consists of a game board, pawns, zonkah, question exercise cards, game rule, hand out answered questions, and student record sheets. The conclusion of this research is the educational game Newton’s law of gravity material has developed and the quality of this educational game is very interesting, easy, and very usefull. Furthermore, this educational game is effective to be used in learning in classroom.Key words: research development, educational game, and Newton's law of gravity.
Pengaruh Skill Multirepresentasi dalam Pembelajaran Team Games Tournament Terhadap Hasil Belajar Siswa Ni Nyoman Ayu Mandalasari; Feriyansyah Sesunan; Eko Suyanto
Jurnal Pembelajaran Fisika Vol 5, No 4 (2017): Jurnal Pembelajaran Fisika
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This study aims to determine the effect of multireperentation skills in cooperative learning model type Teams Games Tournament (TGT) on student physics learning outcomes. This research was conducted in SMAN 1 Seputih Raman, in the even semester of academic year 2016/2017, with One-Shot Case Study research design. The population of this research is all students of class XI IPA and sample of this research is 33 students of class XI IPA5. Research data obtained through the test using the description problem. From a simple linear regression test obtained coefficient of determination of 0.675. This means there is a positive and significant linear influence between multirepresentation skill in TGT cooperative learning to student physics learning result, that is equal to 67,5% with RSquare equal to 0,675.Keywords: Learning Outcomes, Multirepresentation Skills, Teams Games Tournament.AbstrakPenelitian ini bertujuan untuk mengetahui pengaruh skill multirepersentasi dalam model pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap hasil belajar fisika siswa. Penelitian ini dilakukan di SMAN 1 Seputih Raman, pada semester genap tahun ajaran 2016/2017, dengan desain penelitian One-Shot Case Study. Populasi penelitian ini adalah seluruh siswa kelas XI IPA dan sampel penelitian ini adalah 33 siswa kelas XI IPA5. Data penelitian diperoleh melalui tes soal uraian. Dari uji regresi linier sederhana diperoleh nilai koofisien determinasi sebesar 0,675. Hal ini berarti terdapat pengaruh linier yang positif dan signifikan antara skill multirepresentasi dalam pembelajaran kooperatif TGT terhadap hasil belajar fisika siswa, yaitu sebesar 67,5% dengan RSquare sebesar 0,675. Kata Kunci: Hasil Belajar, Skill Multirepresentasi, Teams Games Tournament,
Pengaruh Implementasi Media Pembelajaran Interaktif Berbasis Macromedia Flash Terhadap Hasil Belajar Pada Materi Hukum Newton Tentang Gravitasi Melisa Agustina; Feriyansyah Sesunan; Chandra Ertikanto
Jurnal Pembelajaran Fisika Vol 5, No 5 (2017): Jurnal Pembelajaran Fisika
Publisher : Jurnal Pembelajaran Fisika

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This research aimed to find the influence of interactive Macromedia Flash based teaching media implementation toward learning outcome. The research samples are X IPA 5 class and X IPA 6 class students in SMA Al-Azhar 3 Bandarlampung. This research was done by using Non Equivalent Control Group Design. The data were tested by normality test, homogeneity test, and Independent Sample T-Test. The Independent Sample T-Tests result got Sig. (2-Tailed) value less than 0,05, that is 0,03, so therere influence from interactive macromedia flash based teaching media implementation toward learning outcome. According to the learning outcome average value, the experiment class earn the average value of learning outcome higher than the control class, so the learning outcome from learn with interactive Macromedia Flash based teaching media is higher than learn with conventional media.Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran interaktif berbasis Macromedia Flash terhadap hasil belajar siswa. Sampel penelitian ini adalah siswa kelas X IPA 5 dan X IPA 6 SMA Al-Azhar 3 Bandarlampung. Penelitian ini dilakukan dengan menggunakan Non Equivalent Control Group Design. Data diuji dengan analisis uji normalitas, uji homogenitas, dan Independent Sample T-Test. Berdasarkan hasil analisis data penelitian ditemukan bahwa terdapat pengaruh yang signifikan pada rata-rata hasil belajar siswa antara pembelajaran menggunakan dengan tidak menggunakan media pembelajaran interaktif berbasis Macromedia Flash pada materi hukum Newton tentang gravitasi. Terdapat peningkatan pada rata-rata hasil belajar setelah pembelajaran menggunakan media pembelajaran interaktif berbasis Macromedia Flash.Kata kunci: Media, Interaktif Pembelajaran, Macromedia Flash, Hasil Belajar