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PERANCANGAN BUKU PANDUAN INTERAKTIF MENGENAI PENGENALAN PENYAKIT GANGGUAN KELENJAR TIROID PADA ANAK-ANAK DENISE KEMAS; ELIZABETH WIANTO; MIKI TJANDRA
Serat Rupa Journal of Design Vol 2 No 1 (2018): SRJD-JANUARY
Publisher : Fakultas Seni Rupa dan Desain Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1412.113 KB) | DOI: 10.28932/srjd.v2i1.476

Abstract

The danger of thyroid disease disorder can be suffered by anyone, including in children aged 7 to 12 years old. If not treated immediately, this disease can have a fatal impact of heart failure, prominent eyes, mental health, and sterility, even to a coma. This happens because of a lack of knowledge about the thyroid gland, its illness and its dangerous effect, which leads to less information given to the children about the disorder. The aim of this design of this interactive guidebook is so that parents and children can know and start tackling about the thyroid gland as well as the dangers of this disease and want to start a healthy lifestyle, by starting to eat healthy foods for the thyroid gland. Visual communication strategy used is to create an educative and interactive guidebook. Supported by supporting media, such as: workbook, promotion media that is booth, leaflet, poster, website and gimmick. The final goal of the design is that parents and children can recognize the thyroid gland and maintain their health by eating a healthy diet and live a healthy lifestyle. Keywords:  children; guidebook; interactive; thyroid disorder
Perancangan Permainan Digital Kisah Dewa Ruci sebagai Media Pengenalan Wayang bagi Remaja Miki Tjandra; Irfansyah Irfansyah; Imam Santosa
Wimba : Jurnal Komunikasi Visual Vol. 4 No. 1 (2012)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1457.136 KB) | DOI: 10.5614/jkvw.2012.4.1.3

Abstract

Teenagers today are more interested in modern western cultures and have gradually loosing respects for their own traditional cultures. Many of them have already started to forget the stories and arts of wayang. One form of modern culture that is increasingly favored by teenagers is digital game that presents diverse contents and ease of access as it can be played on a variety of electronic devices. This project is trying to reintroduce Indonesian wayang culture in the form of digital game to regain the interest of the teenagers. The story introduced in the game design is based on the legend of Dewa Ruci from the myths of wayang purwa. The story resolves around Bima and his journeys to find the water of life. The design method incorporates data collecting, data analysis and game design process. Fullerton's iteration method is applied in the process of game development. The methods used for data mining are based on the descriptive methods, implementing researches on the narratives and characters found in Dewa Ruci story both visually and philosophically, along with the substances of the story respectively. Data collections are derived from literatures and interviews. Information gathered such as Bima's heavy coarse features and his vicious Pancanaka, attributes such as Bima's poleng cloth and Candrakirana armlets, sacred mantras such as Jalasengsara and Bayu Braja, and Bima's adversaries confronted along the paths in finding the water of life are analyzed and developed into various visual assets in the game. The model of the game which is being developed is an action adventure side-scrolling platformer with a distinctive iconic character style, utilizing visual concepts derived from traditional shadow puppet's performance.
Kegiatan Ecoprint Melatih Motorik Tangan Melatih Mata dan Meningkatkan Kreativitas Pada Lansia Seriwati Ginting; Aulia Wara Arimbi Putri; Miki Tjandra; Monica Hartanti; Yunita Setyoningrum
Dikmas: Jurnal Pendidikan Masyarakat dan Pengabdian Vol 3, No 1 (2023): March
Publisher : Magister Pendidikan Nonformal Pascasarjana Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/dikmas.3.1.169-174.2023

Abstract

Elderly or old age is a human condition that has decreased body function and is characterized by increasingly limited physical activity. The decline in the quality of life of the elderly is due to the disease process (physiological) in the elderly. Indonesia is listed as one of the countries with the most elderly population in the world. This condition needs to get the attention of all parties so that the elderly can enjoy a quality life in their old age. The Faculty of Art and Design in collaboration with an elderly school under the auspices of Indonesia Ramah Lansia (IRL) Jawa Barat held a joint activity involving four schools for the elderly, with 120 participants. The activity chosen is ecoprint. Ecoprint is an activity that uses natural dyes made from tannins or colors found in plants, leaves, and flowers in its manufacturing process. Through this activity, elderly join together and work through it as a group by tapping evenly and rhythmically across the full surface of the cloth, which has been adorned with leaves or flowers of their choice. As a result, the color and shape of the leaves or flowers will stick to the fabric. A good ecoprint result is when the shape and color of the leaves or flowers stick to the original. On this occasion, the selected media is a strong calico cloth. The elderly are happy and cheerful to see their work. This activity also trains motoric skills in the hands, stimulates creativity, and increases immunity in the elderly.