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Tingkat Kecemasan dan Motivasi Atlet Basket Bangka Belitung Saat Menjelang Pertandingan Nerri Lestari; Dzihan Khilmi Ayu Firdausi; Karmila Sari; Peri Sagita; Cici Cahyati; Denis Karianto; Regi Prasetyo; Decky Irawan
Riyadhoh : Jurnal Pendidikan Olahraga Vol 4, No 2 (2021): Riyadhoh : Jurnal Pendidikan Olahraga
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/rjpo.v4i2.5378

Abstract

 Penelitian ini bertujuan untuk mengetahui tingkat kecemasan dan motivasi atlet basket Bangka Belitung saat menjelang pertandingan. Penelitian ini adalah penelitian kuantitatif deskriptif. Alat ukur yang digunakan dalam penelitian ini adalah kuesioner. Responden dalam penelitian yaitu 30 orang atlet basket di wilayah Bangka Belitung. Responden mengisi kuesioner melalui google formulir yang terdiri dari 10 butir pernyataan yang disebarkan lewat whatsapp kepada atlet basket Bangka Belitung. Penelitian ini menggunakan metode survei dan dianalisis secara deskriptif kuantitatif. Berdasarkan hasil penelitian tingkat kecemasan atlet yaitu 30% dan masuk dalam kategori rendah, sedangkan tingkat motivasi atlet yaitu 70% dan masuk dalam kategori tinggi.
The Effect of Quartet Nusantara Media on Learning Outcomes of Social Studies on the Diversity of Indonesian Ethnic Groups and Cultures Mahara Arigayo; Cici Cahyati; Neneng Sulastri
JURNAL PENDIDIKAN IPS Vol 13 No 1 (2023): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v13i1.999

Abstract

Social Sciences is a subject that studies social life by integrating various fields of social sciences and humanities. However, students often face difficulties in understanding the concepts taught due to less engaging and interactive teaching methods and learning media. This research aims to examine the effectiveness of using Game-Based Learning (GBL) in enhancing students' proficiency in Social Sciences at MI Matlaul Huda Bandung. The research method employed is Pre-Experiment with a One Group pretest-posttest design. The research subjects are fifth-grade students at Madrasah Ibtidaiyah in Bandung Regency, Indonesia. The experimental group is provided with the treatment using the Game-Based Learning Model, specifically the Nusantara Quartet Card Game. The sample consists of 20 students from MI Matlaul Huda in Bandung Regency, and the data is analyzed using descriptive statistics. Based on the results of inferential statistical analysis using the paired t-test formula, the success rate achieved by the students is that all students obtain scores above 70. Since t-value > t-table at a significance level of 0.05, the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted. Therefore, it can be concluded that the model has an impact on students' learning outcomes.