Kamsidjo Budi Utomo
Universitas Negeri Semarang

Published : 13 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Journal of Primary Education

Lagu Nusantara: Android Role Playing Game for Elementary School Music Learning Nugraha, R. Gita Ardhy; Florentinus, Totok Sumaryanto; Utomo, Kamsidjo Budi
Journal of Primary Education Vol 7 No 2 (2018): August 2018
Publisher : Journal of Primary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (681.684 KB)

Abstract

The decreasing of student’s interest and motivation in Indonesian’s traditional music learning caused by less varied of the learning process and the lack of student’s knowledge about Indonesian’s traditional song. The lack of the utilization of gadget like educational games in the learning process also causes the decreasing of student’s interest and motivation. This study aims to verify the effectiveness of “Lagu Nusantara” games through student’s interest and motivation in the music art learning, especially about Indonesian’s traditional song. The method that used in this study is a quantitative method with the post-test only control group design for an experimental model which supported by the observation of games that used by students. The research subject was 89 elementary students who divided into a control group and experimental group (45 students for the control group and 44 students for experimental group). The result, “Lagu Nusantara” as the game is sufficient to promote student’s interest and motivation in the music art learning process, especially about Indonesian’s traditional song. As supporting data, this research obtained observation data for student’s interest and motivation which are well in the category (Interest score = 89.44%; motivation score = 87.78%).
The Effect of Project-Based Learning Making Dioramas from Inorganic Wastes on Elementary School to Enhance Student's Conceptual Understanding and Creativity Rudin, Raka Bachtian; Raharjo, Tri Joko; Budi Utomo, Kamsidjo
Journal of Primary Education Vol 10 No 3 (2021): September 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v10i3.49927

Abstract

This study aims to determine the effect of Project-Based Learning on students' conceptual understanding and creativity. In this study, students will carry out a diorama project made from inorganic waste with the theme of the diversity of Indonesian society. This research is quantitative in the form of a Quasi-Experiment type One Group Pretest-Posttest Design. The selection of research samples using cluster sampling techniques. The number of respondents was 97 fourth-grade students at two elementary schools in Subang Regency. This research was conducted using blended learning considering the pandemic situation when the research was carried out. The data collection technique is triangulation which consists of tests, observations, and documentation. The data analysis used was N-Gain analysis, simple regression test, and hypothesis testing. The results obtained prove that there is a significant effect between the Project-Based Learning model on students' conceptual understanding and creativity. This is supported by the research findings on the T-Test about the effect of Project-Based Learning on conceptual understanding, it was found that t-count 9.32 > t-table 1.68 which showed a significant effect. Furthermore, the results of hypothesis testing using the T-test the effect of Project-Based Learning on creativity obtained tcount 9.29 > t-table 1.68 which shows there is a significant effect. The resulting Pearson correlation is 69% which is categorized as a strong influence. This is due to Project-Based Learning, which is an active learning model, so that students can freely express ideas in preparing projects, and there are new learning experiences that can add insight. Based on analysis, can be concluded that the Project-Based Learning can significantly affect on the student ability to understand conceps and creativity.