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Implementation of Blended Learning Models during the Pandemic Robert Soesanto; Jessica Bermuli; Billy Mumu
EDUTEC : Journal of Education And Technology Vol 5 No 4 (2022): June 2022
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v5i4.362

Abstract

The COVID-19 pandemic has made the entire life order change substantially, including the education area. The atmosphere of face-to-face learning must undergo a transition in the form of online learning, by utilizing technology and various interaction media during learning, including tertiary education. Blended learning model is one model that can be used in this emergency situation. This study aims to look at students' perceptions, to what extent of the blended learning carried out by optimizing LMS Moodle and video conferencing as learning tools. Participants in this study were taken purposively and involved 78 students from three study programs, namely Biology, Mathematics, and Social Sciences Education, who were enrolled and participated in Ecology, Integral Calculus, and Geography courses. The instruments are COLLES questionnaires and open-ended questions to investigate deeper at the perceptions expressed by students. Research methods are used in the form of mixed methods to produce an in-depth interpretation of student perception. Quantitative data analysis is carried out with a one-way ANOVA conducted using SPSS 20. Qualitative analysis is carried out descriptively related to the response given by students in writing. This research found indications related to lecturers' ability to design discussion problems to stimulate student involvement during learning.
Pelatihan Manajemen Bimbingan Belajar Online Bagi Jemaat Dan Aktivis Dewasa Muda Di Gereja Bethel Indonesia di Tangerang Siane Indriani; Yonathan Winardi; Wiputra Cendana; Robert Soesanto
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 4 (2021): Peran Perguruan Tinggi dan Dunia Usaha dalam Mewujudkan Pemulihan dan Resiliensi Masya
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (592.037 KB) | DOI: 10.37695/pkmcsr.v4i0.1141

Abstract

Pandemi CoVid19 yang berkelanjutan dengan adanya pemberlakuan pembatasan kegiatan masyarakat (ppkm) mikro yang berkepanjangan menyebabkan bertambahnya pengangguran, pembatalan pembelajaran tatap muka bagi siswa/i sekolah dasar, dan sulitnya mempertahankan keberlangsungan serta kualitas bimbingan belajar (bimbel). Hal-hal tersebut dialami jemaat dan aktivis gereja usia produktif, baik yang belum berkeluarga, maupun yang sudah berkeluarga dimana para ibu rumah tangga sangat memerlukan kecakapan menjadi guru bagi anak-anak mereka di rumah ketika home-based learning. Oleh karena itu, tujuan dari pelatihan manajemen bimbingan belajar yang juga mencakup pedagogi mengajar Matematika dasar serta Bahasa Inggris adalah untuk memampukan peserta membuka dan mempertahankan bimbel online, membuka lapangan pekerjaan bagi mereka yang terdampak pandemic dan memampukan para ibu rumah tangga mendampingi putra-putri mereka di tahun ajaran baru 2021/2022. Setelah melakukan needs analysis melalui e-form yang dibagikan ke peserta, para dosen pengajar tidak hanya membawakan materi manajemen pendidikan serta pedagogi pembelajaran Matematika serta Bahasa Inggris dalam pelatihan sinkronus sebanyak 4 pertemuan, tetapi juga memberikan pendampingan asinkronus selama 3 minggu, diberikan kepada 30 peserta melalui media zoom dan whatsapp. Hasil kegiatan pelatihan dan pendampingan telah memampukan sebagian peserta untuk membuka bimbel baru dan mendampingi anak-anak mereka belajar Matematika dan Bahasa Inggris di rumah menggunakan sumber-sumber belajar online yang otentik.
Penerapan Games Edukasi dalam Meningkatkan Minat Matematika Siswa Sekolah Dasar Yosafat Manindo Turnip; Robert Soesanto
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i1.14240

Abstract

The present study is motivated by the issue of low interest in mathematics among students in private elementary schools in Jakarta. Despite the abundant resources and infrastructure that support learning, technology has not been fully utilized to enhance students' engagement with mathematics. Consequently, students' learning interest has been declining, which in turn negatively impacts their enthusiasm and passion for learning. The aim of this study is to investigate how the application of educational games can increase the learning interest of elementary school students in mathematics, using a descriptive qualitative method. Educational games offer a convenient and effective means for teachers to deliver material, as they create an active, enthusiastic, and enjoyable learning environment in the classroom. The combination of technology and the role of the teacher is essential in supporting students' learning and developing human resources. By integrating educational games into the curriculum, students' interest and attraction in learning mathematics can be enhanced, making educational games an effective tool for increasing students' learning interest. Based on the findings of this study, the researcher suggests the importance of developing educational games and digital teaching materials, as well as moving away from conventional teaching methods. These recommendations are essential for enhancing students' learning interest and promoting effective learning in the classroom.