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Pelatihan Google Classroom Sebagai Media Mengajar saat Work From Office bagi Guru SDN 02 Puyung Di Masa Pandemi Covid-19 Erwin Putera Permana; Novita Dewi Rosalia
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 5 No 1 (2021): Volume 5 Nomor 1 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v5i1.16040

Abstract

It is important that Google Classroom training activities are carried out so that they can help teachers and educators understand about Google Classroom and E-Learning-based learning media. This is supported by the fact that the training participants are teachers who need assistance because they are still laymen and do not understand E-Learning. The goal is that teachers can provide learning through flexible media, not only focused on face-to-face teaching methods. In addition, it can improve the quality of the teaching and learning process and can facilitate teachers and students in dealing with problems in the teaching and learning process in elementary schools. The method used during training is giving and explaining the material and practicing it. Based on a series of training activities on the use of Google Classroom learning media that all participants are more familiar with digital-based learning media and can use them for online learning in the form of WFH and WFO during the Covid-19 pandemic and future learning.
Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar Erwin Putera Permana; Frans Aditia Wiguna; Novita Dewi Rosalia
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 5 No 1 (2019): Volume 5 Nomor 1 Tahun 2019
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.736 KB) | DOI: 10.29407/pn.v5i1.13857

Abstract

In the current era of globalization, science and technology are developing rapidly, so what happens in Indonesia. Concerns of Indonesian people as a pluralistic society have great potential to experience social conflict, currently proven. The SARA political conflict in the 2017 DKI Jakarta Regional Election case plus the political situation before and after the 2019 election is one of the proofs. Therefore education needs to be renewed. The renewal that can be done is the development of the game based on the Indonesian character development. In this research development researchers used two types of data analysis techniques, namely quantitative and qualitative data analysis techniques. Whereas the development research model chosen was the research and education development model developed by Borg and Gall with data collection techniques through observation, questionnaires and questionnaires. In conclusion, the game of Indonesian character values ​​needs to be applied to learning. This is evidenced from the results of the analysis that the implementation of the game at the elementary school level has a high level of validity and practicality. In addition, the play of Indonesian character values ​​can stimulate the enthusiasm and enthusiasm of students in understanding and applying Indonesian characters at the elementary school level and being able to answer the concerns of parents to children about the low moral values ​​due to sara and modern cultural issues.