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ANALISIS MAPPING PADA PARTIALLY MAPPED CROSSOVER DALAM ALGORITMA GENETIKA PADA TRAVELLING SALESMAN PROBLEM Sri Melvani Hardi; Muhammad Zarlis; Erna Budiarti
TECHSI - Jurnal Teknik Informatika Vol 6, No 1 (2014)
Publisher : Teknik Informatika Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/techsi.v6i1.167

Abstract

Traveling salesman problem is the problem how salesman can set tour to visit a number of cities which known distance of the city with other cities so that the distance is the minimum distance where the salesman can only visit the city exactly once. To resolve TSP problem, there are many optimization methods that can be used one of them which is a genetic algorithm. Genetic algorithm is an algorithm which have same search method as a mechanism of biological evolution. Crossover is a genetic operator which the process of exchanging some genes on chromosome first parent with the majority of genes in the two parent chromosomes to form a new chromosome .One of the crossover method used in solving traveling salesman problem is partially mapped crossover ( PMX ),where the process mapping of PMX are determines the variation exchange of genes on chromosomes that affect the achievement of best fitness on 2 chromosome. In this study the first variation (PMX variation I) is designed using random point position while in the second variation (PMX variation II) is designed by using the change in the mapping area. Testing in this study using data from the Travelling Salesman Problem Library (TSPLIB). The result obtained that PMX which designed by using randomly cut position have best fittness better than PMX is designed by changing the position of the mapping area and if it compared with the general form of PMX with the same position cut point.
Upaya Meningkatkan Kedisiplinan Melalui Penggunaan Reward Sticker Picture Di Paudqu Darul Ibtida Roswati Roswati; Erna Budiarti
Jurnal Pendidikan Tambusai Vol. 6 No. 2 (2022): Agustus 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (193.151 KB)

Abstract

Disiplin sangat dibutuhkan sejak usia dini, karena ini adalah kerangka waktu terbaik untuk membentuk cara berperilaku anak, salah satu metode untuk membentuk cara berperilaku anak secara mendalam adalah dengan melatih disiplin melalui reward. Penelitian ini dilakukan di paudqu darul ibtida’ kecamatan Jatisampurna Kota Bekasi dengan menggunakan pendekatan kualitatif, Adapun Teknik Analisa data menggunakan teknik hasil observasi, wawancara, dokumentasi, penilaian. Hasil penelitian menunjukan bahwa kedisiplinan anak di Paudqu darul ibtida sudah cukup baik, namun perlu adanya upaya untuk meningkatkan kedisiplinan anak, karna sering ditemukannya pelanggaran terhadap tata tertib sekolah, maka yang terjadi dalam proses pembelajaran di paudqu darul ibtida’ Kelompok B yaitu kurang tertibnya dalam kedisiplinan. Berbagai hal yang menyebabkan permasalah ini terjadi, minimnya pembiasaan anak sehingga kurangnya kedisiplinan dan kurangnya motivasi disiplin pada anak, hasil pengamatan menunjukan bahwa dalam proses pembelajaran di paudqu darul ibtida’ Kelompok B, kurang tertibnya dalam kedisiplinan.
PENGARUH PENGGUNAAN APLIKASI QUIZIZZ SEBAGAI GAME EDUKASI UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA DINI DI TK ANAK BANGSA Tuti Hidayati; Erna Budiarti
Al-Abyadh Vol 5 No 1 (2022): Edisi Juni
Publisher : PROGRAM STUDI PENDIDIKAN ISLAM ANAK USIA DINI STAI DINIYAH PEKANBARU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46781/al-abyadh.v5i1.502

Abstract

Teknik pengajaran konvensional yang selama ini berjalan tidak sesuai dengan keadaan yang terjadi belakangan ini akibat wabah Covid 19 yang melanda seluruh dunia. Pada dunia pendidikan, pemerintah mengharuskan kegiatan belajar mengajar dilakukan secara daring atau yang dikenal dengan sebutan pembelajaran jarak jauh (PJJ) oleh karena itu diperlukan media pembelajaran yang sesuai. Aplikasi Quizizz merupakan salah satu media pembelajaran yang dapat dimanfaatkan guru untuk kegiatan belajar mengajar pada Pendidikan Anak Usia Dini karena media pembelajaran yang berbasis teknologi serta dapat digunakan sebagai game edukasi yang didalamnya memuat kuis, game dan survei. Penelitian Quasy Eksperiment ini bertujuan untuk mengetahui bagaimana pengaruh Aplikasi Quizizz sebagai game edukasi yang menyenangkan terhadap kemampuan kognitif AUD terutama pada kemampuan mengingat anak kelompok TK B usia 5-6 tahun. Penelitian ini menggunakan wawancara, observasi serta dokumentasi. Hasil penelitian menunjukkan bahwa aplikasi Quizizz efektif untuk meningkatkan kemampuan kognitif anak pada aspek mengingat untuk anak berusia 5-6 tahun.
Best Practice Guru TK Jakarta Pada Pembelajaran Ecoliteracy Ilias Nasaruddin Siregar; Erna Budiarti
Journal Of Early Childhood Education And Research Vol 3 No 1 (2022)
Publisher : FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jecer.v3i1.31419

Abstract

Tujuan dari penelitian ini untuk mendeskripsikan best practice Guru TK Jakarta pada ecoliteracy. Metode penelitian kualitatif dengan subjek 11 guru ada TK Provinsi Jakarta. Teknik pengumpulan data melalui survey mengunakan googleform. Analisa data mengunakan reduksi, penyajian data dan kesimpulan. Hasil penelitian ini adalah Guru TK di provinsi Jakarta telah mengetahui makna ecoliteracy dan menyadari pentingnya membangun kesadaran ecoliteracy. Pengalaman untuk menumbuhkan kesadaran ecoliteracy dipraktekan maupun dilakukan dalam pembelajaran di kelas. Media yang digunakan berupa media visual, audio-visual maupun barang-barang asli. Guru juga memberikan contoh dalam membangun kesadaran ecoliteracy
IMPROVING CHILDREN’S ENGLISH SKILLS BY USING LINGOKIDS APP Tjut Dwi Anggraini Damcha; Erna Budiarti
Jurnal Education and Development Vol 10 No 3 (2022): Vol.10. No.3 2022
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (595.81 KB) | DOI: 10.37081/ed.v10i3.4122

Abstract

The rapid development of technology and industry had influenced the learning capacity of childhood education. The childhood education is also adjusting to the revolution. Thus, a lot of learning media are created to meet the needs of learning process. The use of mother language in daily life alongside the foreign languages especially English language. One of childhood’s characteristic is they can easily absorb the sounds of foreign language they heard and see around them. Unfortunately, it’s often occurred that their ability wasn’t supported with the right guidance by their surroundings, so they can’t interpret the sounds they heard, but only repeated the sounds. They needed a suitable learning media and method to stimulate their language ability. One of digital learning media based of an app is called LingoKids app. LingoKids app is a playlearning™ app for children between the ages of 2 to 8 years old.LingoKids app is a learning media that researcher used in this research to optimizing English language ability in childhood education. The result showed that LingoKids can help improve early childhood English skills and is suitable for application with a variety of learning strategy.
Menumbuhkan Literasi Membaca Awal Melalui Permainan Tradisional Engklek Di TK Nurul Aulia Depok Rohayati Rohayati; Erna Budiarti
Aksara: Jurnal Ilmu Pendidikan Nonformal Vol 8, No 3 (2022): September 2022
Publisher : Magister Pendidikan Nonformal Pascasarjana Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/aksara.8.3.1715-1724.2022

Abstract

Permainan tradisional pada Anak Usia Dini (AUD) merupakan wujud untuk mengimplementasikan budaya-budaya luhur bangsa dalam diri peserta didik sehingga literasi membaca awal tertanam sejak dini. Pembelajaran berbasis permainan tradisional dapat menjadi solusi guna terwujudnya literasi membaca Awal. Penelitian ini menggunakan metode penelitian Tindakan kelas (PTK), dalam penelitian ini peneliti melakukan penelitian yang di khususkan pada Kelompok A pada TK Nurul Aulia Depok. Hasil penelitian menunjukkan bahwa pembelajaran berbasis permainan tradisional engklek dirasakkan sangat efektif dalam merangsang dan menumbuhkan kemampuan literasi membaca awal pada Kelompok A di TK Nurul Aulia Depok.
Pengaruh Media Digital & Mutu Perangkat Terhadap Kemampuan Bahasa Pada AUD Melalui Konten Youtube Dwi Maharani; Erna Budiarti
JURNAL JENDELA PENDIDIKAN Vol. 2 No. 03 (2022): Jurnal Jendela Pendidikan: Edisi Agustus 2022
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v2i03.240

Abstract

Di kondisi saat ini, kebutuhan pokok bagi banyak orang di dunia adalah internet. Beragam macam informasi dapat diketahui dengan memanfaatkan internet. Awal mula internet hanya difungsikan dalam tukar menukar informasi dan penyuratan, akan tetapi sekarang dengan tersedianya media baru, internet tidak hanya sebagai sarana informasi, namun pula sebagai alat yang edukatif dan hiburan, contohnya Youtube, setiap orang mampu belajar dan mempraktekkan langsung dengan video yang ada dalam Youtube. Dengan tanpa batas, akses Youtube bisa dilakukan oleh siapa pun, khususnya bagi setiap anak usia dini. Anak usia dini bisa diasah kreativitasnya melalui sarana edukatif dalam Youtube. Beberapa ahli psikolog sepakat bahwa apa yang anak lihat akan diserap secara utuh, dan selanjutnya anak akan belajar dari hal tersebut. Keadaan tersebut mampu mendorong kreativitas bagi setiap anak usia dini. Kreativitas tiap-tiap orang bisa diamati melalui sisi bagaimana ia menciptakan hal baru yang terpikirkan sebab ia melihat sebuah objek yang telah ada dan selanjutnya dikreasikan menjadi bentuk baru. Hal tersebut membuat penulis tertarik untuk melakukan identifikasi dan mendeskripsikan kreativitas perkembangan anak usia dini melalui dampak tontonan video Youtube. Penelitian kualitatif deskriptif menjadi jenis penelitian yang dipakai dimana terdapat hasilnya yaitu: 1) Setiap anak cenderung senang melihat sesuatu yang menarik dari gambar berwarna warni dan musik, alhasil otak kanan anak bisa diaktifkan guna berpikir kreatif sebab anak cenderung menerima secara utuh apa yang dilihatnya, 2) konten Youtube yang lebih edukatif hendaknya diberikan kepada anak agar lebih kreatif sebab video Youtube tersebut disajikan secara bebas, contohnya seperti video cara mewarnai, menari, bernyanyi, dan lainnya. 3) Kreativitas anak yang dikembangkan bisa berhasil melalui keterampilan dalam berpikir dan melakukan secara kreatif, dan dorongan intrinsik, maka dari hal tersebut bagi anak di usia dini kondisi yang kondusif dan dukungan dari orang tua menjadi motivasi baginya.
Meningkatkan Kemampuan Sikap Empati Anak Usia Dini Melalui Mendongeng Cerita Sejarah Islam Erna Budiarti; Diana Earlyana Lesmana; Nor Annisa; Hataul Santy; Reni Rulita
Journal Analytica Islamica Vol 11, No 2 (2022): ANALYTICA ISLAMICA
Publisher : Program Pascasarjana UIN Sumatera Utara

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Abstract

The ability to empathize is included in the scope of social and emotional development of children from an early age. Empathy is part of prosocial skills which is also part of freedom of conscience. The storytelling method is an appropriate method for developing character education in early childhood because through fairy tales it will attract children's attention to remember and understand the moral values and positive character that children need to have and develop in social life so that later children can adapt socially and acceptable in social interaction in society. The purpose of this study was to obtain an overview of increasing children's empathy skills through the application of the storytelling method. This research uses a type of qualitative research using the research method of literature review or literature study which contains theories that are relevant to the problems in the research taken by the researcher. The results of the study show that storytelling of Islamic history can increase empathy in early childhood. So it can be concluded that storytelling is an effective learning method in cultivating positive moral attitudes through messages conveyed by storytellers in accordance with Islamic teachings contained in the story. 
IMPROVING THE COGNITIVE ASPECT OF CHILDREN AGED 5-6 THROUGH NUMERAL LITERACY Erna Budiarti; Rini Kurniawati; Lilis Amperawati; Rustatik Rustatik; Andriani Andriani; Cahyani Setiawati
Jurnal Scientia Vol. 11 No. 02 (2022): Education, Sosial science and Planning technique, November
Publisher : Sean Institute

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Abstract

There are 6 kinds of basic literacy that must be introduced to early childhood, one of which is numeracy literacy. Numerical literacy for early childhood is not only introducing numbers or number symbols, but numerical literacy is the basis for the ability to be able to solve problems in everyday life. The research was conducted by stimulating literacy skills, especially symbols or number symbols through activities to introduce the concept of addition and subtraction. The purpose of this study was to determine the effect of numeracy literacy on cognitive improvement in early childhood. The research method used is descriptive qualitative, with the research subjects being group B children (aged 5-6 years) at RA Raudhatul Ummah Mustikajaya Bekasi City. The object under study is the child's cognitive ability. Data collection through tests and interviews. The results showed that children's cognitive abilities increased significantly through numeracy literacy.
LETTER PUPPET GAME AS A MEDIA FOR EARLY CHILDHOOD LITERACY STIMULATION Erna Budiarti; Nanik Rahayu; Usup Usup; Mia Sumiani Madi; Sitti Zaifan; Andi Ernawati
Jurnal Scientia Vol. 11 No. 02 (2022): Education, Sosial science and Planning technique, November
Publisher : Sean Institute

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Abstract

The Wayang Letter game is an interesting learning medium for children, especially in early childhood. In the Wayang Letter game, children are given direct experience because they are actively involved in playing according to the creativity of each child. Children who are known by various early literacy letters as the basic steps of children's reading literacy. The characters in the wayang letters can be packaged into children's favorite characters and can be played with a variety of storylines. In addition to interesting games, the Wayang Letter game developed at TK Widya Kusuma Sari Denpasar comes from materials that are easily available and also easy to make. The Wayang Letter game can be used as a parenting activity because it is easy to apply or play at each child's home together with their parents. This article aims to describe how the Wayang Letter game can provide benefits for the introduction of literacy as a step in developing children's reading literacy. The method used to analyze the data is qualitative analysis techniques, namely by collecting information and observing through observation and also in-depth analysis with various related sources.
Co-Authors Andi Ernawati Andriani Andriani Anna Maria Jacob Ariati Ariati Cahyani Setiawati Cucum Sumiati Denny Yuniasih Dewi Mahmudah Dian Farista Diana Earlyana Lesmana Diana Indah Palupi Durrotul M.A Dwi Afriliyana Syari Hasibuan Dwi Maharani Eem Dhine Hesrawati Eko Kurniasih Emma Rahmani Erlin Yusnita Eunike Novitasari Fauzia Herli Noviampura Firga Sudarsi Fitri Indri Yani Fitriani Fitriani Frida Feka Hataul Santy Hera Gustina Husnawati Husnawati Iis Novianti Ika Ayu Pratiwi Isye Syoleha Italiana, Fifi Jamiatun Jamiatun Jodi Christina H Johana Kastanja Jumiati Jumiati Konny Fransiska Daisiu Laely Farokhah Laili Rahmatika Lilis Amperawati Lubna Aljufry Ludgardis Wonga Wara Mariasi Mariasi Masita Nunlehu Masnah Masnah Merna Buton Merna Buton Mia Sumiani Madi Mochamad Basri Fahrudin Muhammad Zarlis Muhammad Zarlis, Muhammad Nanik Rahayu Nasaruddin Siregar Natalina Purba Ninik Hariyanti Noor Padilah Nor Annisa Nor Annisa Nurhamsa Mahmud Nurhidayati Udjir Nurmiah Nurmiah Nurul Abidah Nurul Puji Astuti Patmaria Krisnova Levryn Rahakabauw, Halifa Rasintha Suci Ramadhan Reni Rulita Rima Dewi Kartini Rini Kurniawati Rohana Rohana Rohayati Rohayati Rosita Wondal Roswati Roswati Rustatik Rustatik Saniyya Putri H Sary Rina Naruvita Sary Rina Naruvita Siti Agustiani Rubiah Sitti Yasmin Adar Sitti Zaifan Sofiyatul Anshoriyah Sri Endah Wahyuningsih Sri Endang Wahyuningsih Sri Juani Purwaningsih Sri Melvani Hardi Sri Rahayu Sunarti Sunarti Supriati Supriati Susy Humayrah Titin Rahayu Tjut Dwi Anggraini Damcha Tri Rahayu Budiarti Trisni Herayati Trisni Herayati Tuti Hidayati Umi Harti Umikalsum Arfa Usup Usup Wella Martha Wulan Winda Oktaviani Wirastri Setyorini Yulia Indrawati Yunaini Yunaini Zariyatul, Zariyatul Zenab Hulukati