Tina Yunarti
Universitas Lampung

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Socrates questions to optimize students critical thinking Rahmawati, Dwi; Vahlia, Ira; Mustika, Mustika; Yunarti, Tina; Nurhanurawati, Nurhanurawati
Al-Jabar: Jurnal Pendidikan Matematika Vol 13, No 2 (2022): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v13i2.13728

Abstract

The ability to think critically is one of the abilities that must be possessed by students in facing the rapid development of the times. Students' critical thinking skills can be developed through Socratic questions. This research is to find out 1) the types of Socratic questions used in learning and 2) whether Socratic questions can optimize students' critical thinking skills. The method used is a qualitative and quantitative approach with a pretest-posttest one group design. The research subjects were mathematics education students who attended linear algebra courses at Muhammadiyah Metro University. Data collection was carried out through observation and tests with descriptive qualitative and quantitative data analysis techniques. Socratic questions asked by lecturers in learning linear algebra include questions of clarification, investigative assumptions, reasons, investigative evidence, and beliefs. Socrates' questions can stimulate students' critical thinking activities to strengthen their understanding of concepts. Students' critical thinking skills increased in the medium category. The types of Socratic questions used in learning are distinguished based on three stages, namely in the introduction stage, the types of questions asked by the lecturer are clarification questions. At the core stage, Socratic questions include questions of clarification, investigative assumptions, evidence/reasons, and beliefs. And in the concluding stage, Socrates' question is a clarifying question. Socratic questions used in learning can optimize students' critical thinking skills. The results of this study are expected to be a reference for lecturers in applying Socratic questions in learning, especially in linear algebra courses.
Pengembangan Media Video Animasi Berbasis Powtoon untuk Meningkatkan Critical Thinking Peserta Didik Sekolah Dasar Wulandari, Dewi Sri Rizki; Firdaus, Rangga; Yunarti, Tina; Nurhanurawati, Nurhanurawati
Mitra PGMI: Jurnal Kependidikan MI Vol. 10 No. 2 (2024): Mitra PGMI: Jurnal Kependidikan MI
Publisher : Program Studi PGMI STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mpgmi.v10i2.1817

Abstract

This research aims to develop Powtoon-based animation videos to improve students' critical thinking. The research method uses ADDIE which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research sample was class IV A as the experimental class and IV B as the control class. The results of the study include the feasibility, practicality, and effectiveness of the product. The feasibility of the product is considered valid based on the validation results, with an average Aiken index of 0.808 for material, 0.958 for language, and 0.608 for media. The practicality of the product was seen from the responses of educators (90%) and students (89%), both of which were interpreted as very practical. The effectiveness of the product was measured through a comparison of the improvement of critical thinking skills between the experimental and control classes. The results show that the experimental class has an effect size value of 0.798, which is interpreted as high. This proves that the use of Powtoon-based animated videos significantly improves critical thinking skills compared to those who do not use the product.
Pengembangan Media Pembelajaran Komik Matematika Berbantu QR-Code untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa Materi Bangun Ruang Rahmi, Vianazir Juwita; Firdaus, Rangga; Yunarti, Tina; Herpratiwi, Herpratiwi
Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 8, No. 3 (Juli 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v8i3.3724

Abstract

Penelitian ini bertujuan untuk mengembangkan Media Pembelajaran Komik Matematika berbantuan QR-Code yang layak (valid, praktis dan efektif) dengan tujuan untuk meningkatkan kemampuan pemecahan masalah matematis peserta didik Sekolah Dasar. Penelitian pengembangan ini menggunakan desain ADDIE. Populasi pada penelitian ini adalah Sekolah Dasar di SD Negeri 2 Pasuruan Lampung Selatan. Sampel penelitian ini adalah Peserta Didik Kelas V. Teknik pengumpulan data pada penelitian ini ada 2 yaitu teknik tes dan nontes. Kevalidan pengembangan Media Pembelajaran Komik Matematika berbantuan QR-Code berdasarkan penilaian dari 4 ahli yang memperoleh kategori sangat baik. Kepraktisan pengembangan Media Pembelajaran Komik Matematika berbantuan QR-Code berdasarkan tanggapan pendidik dan peserta didik memperoleh kategori sangat baik. Keefektifan pengembangan untuk meningkatkan kemampuan pemecahan masalah matematis menggunakan uji effect size memperoleh skor Cohen’s d 0,99 dengan kategori Tinggi. Berdasarkan hasil analisis Media Pembelajaran Komik Matematika berbantuan QR-Code yang dikembangkan valid, praktis dan efektif untuk meningkatkan kemampuan pemecahan masalah matematis peserta didik sekolah dasar.
Workshop Penyusunan Komik LKPD Berbasis Web Storyboardthat pada Guru-Guru SMP Pesawaran Yunarti, Tina; Sutiarso, Sugeng; Caswita, Caswita; Coesamin, M.
Ruang Pengabdian : Jurnal Pengabdian Kepada Masyarakat Vol 3, No 2 (2023): RUANG PENGABDIAN
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

AbstrakWorkshop penyusunan komik LKPD berbasis Web StoryboardThat untuk membangun literasi matematis siswa pada MGMP Matematika SMP Kabupaten Pesawaran, bertujuan untuk melatih guru membuat sendiri LKPD atau bahan ajar berbentuk komik yang menarik dan memancing siswa untuk meningkatkan literasi matematisnya secara maksimal. Target khususnya adalah guru Matematika SMP memiliki keterampilan yang lebih baik dalam menyusun media pembelajaran berbentuk komik LKPD yang menarik dan komunikatif. Metode yang akan digunakan berbentuk Workshop dengan pemberian materi, pelatihan dan praktik menyusun storyline dan komik selama 10 jam pada hari pertama. Pada hari ke-2 sampai hari ke-7, peserta melanjutkan penyusunan Komik LKPD di tempat masing-masing dan diskusi dilakukan secara daring. Sasarannya adalah meningkatnya kemampuan guru   Matematika SMP dalam menyusun komik LKPD dengan memerhatikan komponen literasi matematis siswa. Kegiatan PKM ini berlokasi di Laboratorium Pendidikan Matematika Unila secara luring dan Whatsapp Grup sebagai forum diskusi secara daring. Sementara itu hasil yang diperoleh dari kegiatan ini adalah tersusunnya komik LKPD Matematika SMP kelas 7 dan 8 yang dapat memfasilitasi literasi matematis siswa di Kabupaten Pesawaran. Kegiatan PKM ini meliputi pengisian angket, pretest, penyampaian materi, pelatihan dan praktik penyusunan Komik LKPD, postest, pendampingan, pembuatan laporan, diseminasi, dan publikasi hasil PKM. Kata Kunci: komik; literasi matematika; lkpd; storyboardthat AbstractThe workshop on preparing LKPD comics based on Web StoryboardThat to build students' mathematical literacy at the Pesawaran Middle School Mathematics MGMP, aimed to train teachers to make their own LKPD or comic-shaped teaching materials that are interesting and encourage students to increase their mathematical literacy to the maximum. The specific target is for junior high school mathematics teachers to have better skills in compiling learning media in the form of interesting and communicative LKPD comics. The method was used in the form of a workshop with the provision of materials, training, and practice in compiling storylines and comics for 10 hours on the first day. On days 2 to 7, participants continued preparing the LKPD Comics in their respective places, and discussions were held online. The target is to increase the ability of junior high school mathematics teachers to compile LKPD comics by paying attention to students' mathematical literacy components. This PKM activity is located offline at the Unila Mathematics Education Laboratory and on the WhatsApp group as an online discussion forum. Meanwhile, the results obtained from this activity are the preparation of 7th and 8th grade Middle School Mathematics LKPD comics which can facilitate students' mathematical literacy in Pesawaran Regency. PKM activities include filling out questionnaires, pretests, delivering material, training, and practicing preparing LKPD Comics, posttests, mentoring, making reports, disseminating, and publishing PKM results. Keywords: comics; LKPD; mathematical literacy; storyboardthat  DOI: https://doi.org/10.23960/rp/v3i2.hal.39-45