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E-module development using Exelearning Web Application on Newton's Law Material for Class X SMA Azhar Azhar; Khairun Nisa; Muhammad Syafi'i
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 1 (2022): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (229.609 KB) | DOI: 10.56778/jdlde.v1i1.1

Abstract

This study aims to determine the development of e-modules using an exeleaning application on Newton's law material for class X SMA. This research was carried out in the physics education laboratory for the 2021/2022 academic year. The method used in this research is ADDIE. Where ADDIE consists of Analysis, Design, Development, Implementation and Evaluation. The instrument used in data collection used a validation questionnaire from the validator lecturer, which consisted of 3 validators and was validated 2 times for each lecturer until the e-module validation questionnaire indicator was declared valid. The data collection technique in this research is descriptive analysis, by calculating the validation score for each assessment indicator. The result of the research is the validity value that is already valid with the average value obtained for each indicator above 3.2 where the highest value is 4.3.
Program Peduli dan Berbudaya Lingkungan Hidup di Sekolah (PBLHS) SDN 183 Pekanbaru sebagai sekolah Adiwiyata nasional Riyanda Putra; Sukendi; Muhammad Syafi'i
EcoNews Vol 5 No 2 (2022): EcoNews
Publisher : Program Studi Ilmu Lingkungan, Program Pascasarjana Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.454 KB) | DOI: 10.47826/econews.5.2.p.45-51

Abstract

This research was conducted at SDN 183 Pekanbaru City which aims to evaluate the planning and implementation of the environmental care and cultured movement towards PBLHS planning at the 183 Public Elementary School Pekanbaru. The methodology used is a qualitative method with a descriptive approach. The procedure for collecting data is through a survey method with interview techniques, observation and using a questionnaire. The population in this study were all elements in the school, with a total sample of 100 people. Analysis of the data used in this study is using the validity test and reliability test. The results of this study indicate that policies on environmental protection and management made by the government through education will be implemented well by achieving the Adiwiyata award. The implementation of the school environmental culture program (PBLHS) stimulates students in the spirit of developing environmentally-based schools by 90%. The success of this program can be seen from the enthusiasm of the students in developing Adiwiyata schools, preserving TOGA, as well as the clean and healthy Saturday program.
Penerapan Pembiasaan Kegiatan Keagamaan dalam Membentuk Karakter Disiplin Siswa di SMPN 17 Pekanbaru Radiatul Aisy Funny; Sukmawati; Muhammad Syafi'i
JURNAL ARMADA PENDIDIKAN Vol 1 No 1 (2023): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v1i1.4

Abstract

Instilling character education, especially discipline, is an important thing to instill in students from a young age. The purpose of this study was to determine the objective conditions of the habituation of religious activities, to know the discipline and religious character of students, and to know the influence of the habituation of religious activities on the character of student discipline at SMPN 17 Pekanbaru. This research is a qualitative descriptive study using observation and documentation data collection techniques. The results showed that the habituation of religious activities at SMPN 17 Pekanbaru had a significant effect on student discipline.
Pemanfaatan Media Pembelajaran Aplikasi Quizizz dalam Meningkatkan Motivasi dan Hasil Belajar Siswa SMK Migas Bumi Melayu Riau Ramadhani; Esti Suryani Putri; Muhammad Syafi'i
JURNAL ARMADA PENDIDIKAN Vol 1 No 1 (2023): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v1i1.8

Abstract

Education is one aspect that is very influential in the quality of human resources in a country. Improving the quality of education will improve the quality of human resources in the country. Success in carrying out learning activities can be seen from the results achieved by students. One of the efforts made to see the success of learning activities is to use learning methods that can attract the attention of students. Learning methods that utilize current technological developments can be used to increase student motivation and learning outcomes, one of the methods that can be used is by using the Quizizz application as a learning medium that can attract students' attention. Quizizz is an application that can be used as a medium for learning activities. This application combines education, games and technology. The purpose of this study is to describe how the use of the Quizizz application affects student motivation and learning outcomes. This study uses observation and descriptive methods. The approach used is a qualitative approach with descriptive data. Descriptive data, namely data collected from research results using words. The results of research using Quizizz are very effective in the process of learning activities at SMK MIGAS Bumi Melayu Riau.
Empirical Validation of Static Electricity Animation Videos to Improve the Cognitive Abilities of Physics Science in Junior High School Students Cynthia Hasibuan; Z Zulirfan; Muhammad Syafi'i
Journal of Indonesian Science Teachers Vol. 1 No. 2 (2023): September 2023
Publisher : Science Education Department of Mathematics and Natural Sciences Education Faculty of Teacher Training and Education, Universitas Riau in collaboration with the Association of Indonesian Science Educators (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aimed to determine the perceptions of students and teachers and describe the cognitive abilities of students after learning using static electricity animation videos. The research sample consisted of 31 students of class IX-6 who were randomly selected. The researcher gave a questionnaire sheet that had been validated by experts as a research instrument in collecting teacher and student responses regarding the practicality of the media with 10 indicators of practicality and gave 20 post-test questions which were analyzed descriptively. The results showed that based on teacher responses obtained an average of 3.7, student responses obtained an average level of media practicality of 3.5 with a very high category and the results showed that students' cognitive abilities obtained an average of 82.2 with a good category. The results of teacher and student responses as well as practicality test results concluded that animated video-based learning media on static electricity material was effective and practical to use as learning media for Class IX Junior High School students.
Pelatihan Pemanfaatan Aplikasi Pembuat Instrumen Game Edukasi Bagi Guru-Guru Dina Syaflita; Muhammad Syafi'i; Yennita Yennita; Muhammad Sahal; Syahril Syahril; Zuhdi Ma'aruf
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2022): Desember
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v5i2.1318

Abstract

Pemanfaatan ICT merupakan salah satu solusi untuk mengahadapi tantangan pembelajaran saat ini khususnya pembelajaran daring. Guru-guru SMP Sederajat di Bengkalis banyak yang mengalami kesulitan dalam merancang dan menggunakan menggunakan media salah satunya aplikasi pendukung pembelajaran dalam membuat instrumen untuk pembelajaran disekolah, sehingga masih banyak guru yang hanya melakukan kegiatan pembelajaran secara monoton, menyampaikan materi dan memberi tugas. Kemampuan guru-guru dalam mengelola aplikasi penunjang pembelajaran sangat diperlukan untuk mengatasi masalah tersebut. Berdasarkan fakta tersebut, Program Studi Pendidikan Fisika FKIP Universitas Riau melakukan Pengabdian Kepada Masyarakat yang sasarannya adalah guru-guru SMP Se-Kabupaten Bengkalis dalam mengoptimalisasikan pemanfaatan Aplikasi pembuat intrument tes interaktif. Persiapan dan pelaksanaan kegiatan ini dilakukan pada bulan Juli – Oktober 2021. Instrumen tes yang dilatih adalah kahoot, educandy, dan quizizz. Pemilihan instrumen ini didasarkan pada kelebihan dan kekurangan masing-masing instrumen. Hasil pelatihan instrumen tes yang interaktif menggunakan aplikasi pada tingkat SMP Se-Kabupaten Bengkalis yang telah dilaksanakan melalui zoom meeting diperoleh bahwa peserta mengikuti pelatihan ini dengan baik, antusias, memberikan respon positif, lebih termotivasi untuk melaksanakannya dan sangat mengharapkan dapat dilaksanakan secara kontinu. Peserta dapat menggunakan Aplikasi dalam membuat instrument tes yang interaktif tersebut dan sangat menambah wawasan serta keterampilan guru dalam membuat instrument tes interaktif.