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Rekayasa Perangkat Lunak Sistem Informasi Penjualan Barang Funiture Secara Online dengan menggunakan Metode Prototyping Aenun Nisa; Dandi Ramdani; Galih Haryanto; Winni Maeylani; Sri Mulyati; Yulianti Yulianti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol 4, No 3 (2021): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v4i3.11791

Abstract

KANA Furniture shop is engaged in the sale of home decorations. At this time the system used is a manual system, where every customer who wants to make a purchase must come to the store. Using a system like this can hinder the buying process by customers. From the problems that occur in the KANA FURNITURE Store, the author makes an online furniture sales information system that is tested with the Prototyping Method. The prototyping method is a software development test to simulate a program carried out by the developer and can be directly evaluated by the user in terms of program making. The results of making this online sales application are expected that the company can help customers who want to shop remotely and can also provide sales information related to product names and prices to customers and can facilitate sales transactions and expand business networks.
Penerapan Augmented Reality Sebagai Media Pembelajaran Pengenalan Buah-Buahan Beserta Manfaatnya Berbasis Android Dengan Metode Multimedia Development Life Cycle (MDLC) Untuk Anak Usia 7-10 Tahun (Studi Kasus: Perumahan RT 03 Pamulang Barat) Winni Maeylani; Yolen Perdana Sari
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Information and communication technology is currently developing very rapidly and affects various media that previously existed. The development of information and communication technology involves the multimedia field because it is very effective in conveying information. One of the emerging technologies in the multimedia field is Augmented Reality. Augmented Reality is a technology that is applied to Android mobile device applications because the system in Augmented Reality analyzes objects captured by the camera in real time. With the development of technology, children's interest in learning also tends to decrease, and children are more familiar with technology, such as the daily use of cellphones, which are used to play games or watch YouTube, which has the effect of making children addicted. to learn knowledge or reading decreased interest. One of them is learning about various fruits and their benefits that are less attractive to children, and learning media introduces daily fruits and their benefits, namely according to books or posters that can make it difficult for children to know the benefits. in fruit. However, with the development of technology, children are more interested in the world of technology. With that, the author is interested in making an Augmented Reality application as a learning medium for the introduction of fruits and their benefits based on Android with the Multimedia Development Life Cycle method for children aged 7-10 years, so that they can increase children's knowledge in recognizing fruit and its benefits.