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Journal : Jupiter

Jelajah Habitat Binatang Virtual Berbasis Augmented Reality dengan Metode Markerless: Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method Muhammad Malik Ibrahim; Ayung Candra Padmasari
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 14 No 2-c (2022): Jupiter Edisi Oktober 2022
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5882/5.jupiter.2022.10


Augmented Reality-based applications usually use markers as markers to store objects. However, there is a cutting-edge technology called markerless which is new in the world of Augmented Reality. This study uses SLDC with the waterfall method. As a result, making Augmented Reality-based applications using Adobe Illustrator, Blender, Unity and Vuforia applications. In addition, this application is very efficient and makes it easy for users to enjoy the view of the virtual world and the real world at the same time. Keywords—3-5keywords, Augmented Reality, Education Application, Android