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MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DENGAN MENGGUNAKAN MODEL PEMBELAJARAN ASURANCE, RELEVANCE, INTEREST, ASSESMENT, SATISFACTION Putri Sri Mahyuni Lubis; Fitriani Fitriani; Nur Sahara
Journal of Didactic Mathematics Vol 1, No 2 (2020): August
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.85 KB) | DOI: 10.34007/jdm.v1i2.314

Abstract

The problem in this study is the low ability of students to solve mathematical problems. To solve this problem, the researchers used the ARIAS model. As for the purpose of this study is to improve students' mathematical problem-solving abilities, increase student activity, improve teacher teaching abilities through the ARIAS learning model. This type of research is classroom action research. The results of the research the problem-solving ability of the first cycle was 56% and 88% in the second cycle increased by 32%. The level of student activity towards mathematics increased, this was obtained by a percentage of 62% in cycle I, and 85% in cycle II increased by 23%. The teacher's ability to manage to learn was 56% in cycle I and 94% in cycle II, with an increase of 38%. The author concluded that students 'mathematical problem-solving abilities, student learning activities, and teachers' ability to manage learning increased in class X MIA-1 SMA Negeri 1 Padang Bolak.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.931 KB) | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.