Finger : Jurnal Ilmiah Teknologi Pendidikan
Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022

The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students

Nur Sahara (Universitas Muhammadiyah Tapanuli Selatan)
Fitriani Fitriani (Universitas Muhammadiyah Tapanuli Selatan)



Article Info

Publish Date
28 Jun 2022

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.

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Journal Info

Abbrev

finger

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, ...