Darmawan Aditama
Politeknik Elektronika Negeri Surabaya, Surabaya, Indonesia

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Pengembangan Multimedia Interaktif Pengenalan Hewan Untuk Anak TK Berbasis Augmented Reality Darmawan Aditama; Fardani Annisa Damastuti; Mohammad Robihul Mufid
Jurnal Teknologi Informasi dan Terapan Vol 9 No 1 (2022)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v9i1.251

Abstract

Abstract—The development of Information and Communication Technology (ICT) has changed the new face of education. The implementation of Information and Communication Technology (ICT) in educational institutions has become a must in educational institutions, not to close our eyes that schools are naturally responsive to technological developments. The use of interactive multimedia as a support for the teaching and learning process is considered to be able to increase flexibility in teaching and learning activities, especially for Kindergarten (TK) students. Children at this age should be introduced to the benefits of technology. So that in the future it is not wrong to use technology. An interactive multimedia application that makes it easy for students to learn anywhere and anytime using a mobile device. Learning abilities are focused on making animal recognition applications for kindergarten (TK) students. Because knowledge related to animals must be introduced to students from an early age. Interactive multimedia applications are made by utilizing mobile android and Augmented Reality which are packaged in the form of games (games).
Sistem Penjadwalan Pemupukan dan Pengapuran untuk Peternakan Udang Vanami Menggunakan Teknologi IoT dan Algoritma Fuzzy Logic Mohammad Robihul Mufid; Arif Basofi; Yunia Ikawati; Saniyatul Mawaddah; Darmawan Aditama; Mochammad Jauhar Ulul Albab
Jurnal Teknologi Informasi dan Terapan Vol 9 No 2 (2022)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v9i2.302

Abstract

The most common type of ponds found in most areas of Lamongan is shrimp ponds (vanami). One of the problems is the disease that often affects shrimp farmers. The cause of this disease include rapid changes in pH, which will stress the shrimp and will affect the immunity of the shrimp itself. The solution to this rapid change in pH is to immediately add fertilizer or liming. In this study a system for monitoring PH will be created so that fertilization or liming can be carried out as early as possible. This system is built using a PH sensor and a fuzzy logic algorithm. This research also applies the MQTT protocol to send data from the PH monitoring system to end user devices. The test results show that the PH monitoring system that is made works as needed with an error rate of 0.018. Besides that, it also meets expectations when testing fuzzy logic on the system because the calculation results are the same between the manual and the system.