Jurdan Marthin Siahaan
Universitas Nusa Cendana

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EFEK SMARTPHONE PADA PERKEMBANGAN MOTORIK KASAR ANAK USIA 4-6 TAHUN DI RT 36/RW 12 LILIBA, KECAMATAN OEBOBO KOTA KUPANG Michael Johannes Hadiwijaya Louk; Jurdan Marthin Siahaan; Norberti Sigi
Jurnal Ilmu Pendidikan Jasmani Kesehatan Dan Olahraga Vol 3 No 1 (2022): Journal Of Physical Education Health Sport Science
Publisher : Nusa Cendana University

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Abstract

In this study, researchers will find out howeffect of smartphones on gross motor development of children aged 4-6 years in RT 36/ RW 12 Liliba, Oebobo district, Kupang City. The purpose of this study was to determine the effect of smartphones on gross motor development of children aged 4-6 years. The method used in this study is a qualitative descriptive phenomenological approach with data collection techniques in the form of a questionnaire. The subjects of this study were the parents of children aged 4-6 years, totaling 31 respondents. The results of this study are where children in this case do gross motor movements or physical activities that they should do, but the consequences and addiction to playing smartphones are difficultfor children to talk to when they are busy playing their smartphones and difficulty to socialize with friends due to addiction to playing smartphones. The conclusion is that there is an effect of playing smartphones on children aged 4-6 years on gross motor development such as children cannot play outside the house, children become difficult to socialize with their friends, children like to be alone with their smartphones, in the absence of two-way communication.
Socialization of The Teaching Games for Understanding Learning Model to School Physical Education Teacher Upper Middle School in Kupang City Michael J.H Louk; Lukas Maria Boleng; Veramyta M.M. Flora Babang; Al Ihzan Tajuddin; Ronald Dwi Ardian Fufu; Jurdan Marthin Siahaan; Salmon Runesi; Maria Andriani Barek Ladjar
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2023): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v4i1.2467

Abstract

Learning physical education has a different approach from other subjects. This is due to the emphasis on the development of psychomotor aspects rather than cognitive and affective aspects. In fact, the process of learning physical education emphasizes not only psychomotor aspects but also cognitive and affective aspects simultaneously, as internationally standardized by ICHPER-SD and UNESCO that physical education and sports in schools must describe the discipline of knowledge, skills and behavior covering the domains psychomotor, cognitive, and affective. This demand results in the need for a learning approach that can involve and develop all aspects of education.The Tactics Learning Approach (TGfU) pays very broad attention to the cognitive and psychomotor domains. For example, the cognitive domain is obtained from exams in high and secondary schools. Behavioral measurement is carried out to measure the effectiveness and involvement of the game that was developed to contribute to the measurement of actions and skills that are measured in relation to the cognitive domain. Very little attention has been paid to researchers and educators in the cognitive and affective domains. The influence of work and pleasure in sports will give greater influence through game learning. For example, children, coaches and parents all need to know that games and game situations are more enjoyable than continuous, technique-oriented practice.