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Journal : PRISMATIKA: Jurnal Pendidikan dan Riset Matematika

UPAYA PENINGKATAN PENALARAN MATEMATIS MAHASISWA UNIVERSITAS TRIBHUWANA TUNGGADEWI MELALUI PENDEKATAN CONTEXTUAL TEACHING AND LEARNING (CTL) Rio Febrianto Arifendi; Rudy Setiawan
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 1 No 2 (2019): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Program Studi Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (701.034 KB) | DOI: 10.33503/prismatika.v1i2.435

Abstract

This study aims to describe the learning steps by using the Contextual Teaching Learning (CTL) approach that can improve students 'mathematical reasoning, so that students' mathematical reasoning problems are well resolved in the learning process. Classroom Action Research). The research design consists of several actions, one action is called a cycle. The activities of each cycle consist of four main activities, namely planning (planning), action (action), observation (observation), and reflection (reflection). The CTL strategy used in this study includes: Relating, Cooperating, Experiencing, Appliying, Transfering. The results of the study show that: (1) Implementation of learning with an approach consists of: Students observe problems, write problems, solve problems, and students discuss problems; (2) Mathematical reasoning of students who study using CTL has increased; (3) Learning with CTL is favored by students.
PENINGKATAN HASIL BELAJAR MATEMATIKA MELALUI PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) PADA MATERI ARITMATIKA SOSIAL Aleksander Duka; Rio Febrianto Arifendi; Rudy Setiawan; Nathasa Pramudita Irianti
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 4 No 2 (2022): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Program Studi Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v4i2.1871

Abstract

Classroom Action Research (CAR) in two cycles aims to improve students' mathematics learning outcomes, especially social arithmetic, by using the Realistic Mathematics Education (RME) learning approach in class VIIC students of SMP Muhamadiyah. Student learning outcomes increase with an average value of 73.54 percent in the first cycle and 91.45 percent in the second cycle with a KKM value of 75, improving student learning outcomes by using the RME learning strategy in social arithmetic subjects. This shows that the RME strategy has been adequate and has succeeded in improving student learning outcomes, especially in mathematics. The findings of this study are expected to be useful in improving the quality of education with the RME approach in schools, especially mathematics.
RANCANGAN PROJECT BASED E-LEARNING BERBASIS INTERNET OF THINGS UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA Elita Mega Selvia Wijaya; Rudy Setiawan
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.2745

Abstract

This research aims to improve the creative thinking abilities of Tribhuwana Tunggadewi University students through the use of an Internet of Things (IoT) based e-learning project design. The research subjects consisted of 60 students divided into experimental class (30 students) and control class (30 students). The research method used was a control class and an experimental class with pretest and posttest administration in both classes. The data collected is quantitative and qualitative data which is analyzed using descriptive and inferential statistical techniques. The research results showed that there was a significant difference between the creative thinking abilities of students in the experimental and control classes after being given treatment. The experimental class that used an IoT-based project-based e-learning design showed a more significant increase in creative thinking abilities compared to the control class. This shows that the use of IoT-based project based e-learning designs is effective in improving students' creative thinking abilities. Discussion of research results shows that the use of IoT-based project based e-learning designs can improve students' creative thinking abilities through more interactive, collaborative, and contextual learning. In addition, the use of IoT technology can facilitate student-centered learning activities and provide a more personalized and enjoyable learning experience. In conclusion, the use of an IoT-based project based e-learning design can be an innovative and effective alternative learning method in improving students' creative thinking abilities. This research contributes to the development of learning model that is oriented towards creative thinking skills and the use of technology in education.