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SISTEM NOTIFIKASI BUKA/TUTUP PELINDUNG UNTUK TANAMAN HIDROPONIK BERBASIS RAIN SENSOR MENGGUNAKAN RASPBERRY PI PICO RP2040 Ike Retna Kusumawati; Wisnu Yudo Untoro
Melek IT : Information Technology Journal Vol. 8 No. 1 (2022): Melek IT : Information Technology Journal
Publisher : Informatics Department-Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/melekitjournal.v8i1.219

Abstract

Abstract The hydroponic system is a farming technique using water media. Hydroponic cultivation can improve food quality in Indonesia, therefore hydroponic planting requires regular supervision, because hydroponic plants cannot be exposed to direct rain exposure. If exposed to rain continuously, then the plant can wither / die. So cultivators must protect hydroponic plants from rainwater. In the current era, technological developments that are increasingly advanced make cultivators take advantage of this by applying automatic plant protectors that can protect hydroponic plants from exposure to rain. With this automatic plant protector can reduce some of the risks that occur in plants. Therefore, in this study, we designed an automatic system for opening/closing hydroponic plant protectors automatically using the Rain Module Sensor which functions as a rainwater detector and there are supporting sensors, namely a light sensor (Light Dependent Resistor) which functions as light intensity, and to send SMS using a GSM module, namely SIM800L. In making this system using a microcontroller, namely the Raspberry Pi Pico, and for the programming language using python. Then this tool will drive the servo motor as a plant protector and send SMS notifications to the user. This system is made using a prototype model, which is an open/close notification model for hydroponic plant protectors, this tool can work optimally when water droplets hit the rain sensor field so that the protector can close and send SMS notifications, if conditions are dry then vice versa. Keywords: Hydroponics, rain sensor module, LDR, raspberry pi pico, sms notification.
Game Mengenal Pahlawan Nasional Menggunakan Construct 2 Berbasis Android Untuk Sekolah Dasar Kelas IV Muhammad Irfan Annas; Jeki Kuswanto; arvin Claudy Frobenius; Wisnu Yudo Untoro
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7257

Abstract

Games are a popular entertainment medium for children in today's modern times. Several types of game genres can be found on a desktop or mobile basis. Game applications have a positive and a negative impact for users, especially on negative impacts for students, one of that is forgetting study time and many types of games function as entertainment media. Game media is not only an entertainment, but games can be used as learning media. Based on these factors, this research was conducted to determine the increase in the effectiveness of games as a media for learning the history of heroes for students. In this study, using construct 2 using HTML5 using a multimedia development life cycle (MDLC) method consisting of several sequences such as concept, design, material, manufacturing, testing to distribution. The output of the research is an Android mobile based game. The research resulted in an increase in the effectiveness of understanding the history of heroes for children by 17%, the factors assessed were in terms of appearance, in terms of menu completeness, in terms of content, and ease of use and benefits of the game
Sosialisasi Membangun Motivasi Berwirausaha Saat Pandemi di SMA Muhammadiyah 3 Surabaya Nia Saurina; Maslihah Maslihah; Noven Indra Prasetya; Wisnu Yudo Untoro; Shofiya Syidada; Emmy Wahyuningtyas
Jurnal Pengabdian Masyarakat Vol 4 No 1 (2023): Jurnal Pengabdian Masyarakat
Publisher : LP2M Institut Teknologi dan Bisnis Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32815/jpm.v4i1.626

Abstract

Siswa SMA Muhammadiyah 3 Surabaya yang mengambil ekstra kulikuler kewirausahaan, dengan adanya COVID 19 memiliki dampak dengan menurunnya motivasi siswa SMA untuk melakukan kegiatan yang menunjang ekstra kulikuler kewirausahaan. Adanya hambatan dengan tidak diperbolehkannya Kegiatan Belajar Mengajar (KBM) yang dilaksanakan di sekolah, sehingga pemahaman serta implementasi tentang kewirausahaan tidak dapat tersampaikan dengan baik. Tujuan Pengabdian kepada Masyarakat (PkM) ini adalah memotivasi siswa untuk memulai usaha sejak dibangku sekolah, dan sebagai tambahan informasi terkait Kewirausahaan, memberikan wacana kepada siswa mengenai kegiatan kewirausahaan kepada siswa terutama menghadapi masa pandemic Covid19, memberikan gambaran umum tentang implementasi kewirausahaan serta mensosialisasikan cara mempromosikan produk kewirausahaan lewat media sosial (facebook, instagram), e-commerce. Berdasarkan hasil perbandingan kuisioner Pre Test serta Post Test yang telah dilakukan oleh tim PkM kepada 98 siswa SMA Muhammadiyah 3 Surabaya, menunjukkan bahwa adnaya peningkatan motivasi berwirausaha serta adanya peningkatan pengetahuan tentang cara mempromosikan produk kewirausahaan lewat media sosial (facebook, instagram), e-commerce.