Kharisma Romadhon
Universitas Islam Negeri Sunan Kalijaga Yogyakarta

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IMPLEMENTATION OF SCIENCE LEARNING USING COMPUTER BASED INSTRUCTION THROUGH SIMULATION MODELS Siti Fatonah; Abroto Abroto; Noor Alfi Fajriyani; Eka Putri Ningsih; Irfan Irfan; Kharisma Romadhon
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 8, No 1 (2022): OKTOBER 2022
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v8i1.8481

Abstract

The process of implementing Natural Science Learning (IPA) is often said to be a difficult subject so that the decline in student interest in the subject (IPA) can be seen when the student learning process is more passive during learning. The method that is commonly applied is in the form of a lecture method so that the results of the students are more willing to listen during the learning process. The purpose of this study is to determine the implementation of science learning using Computer Based Intruction through a simulation model. The type of research used in this study is qualitative research. Data collection techniques in this study using interviews and documentation. The results of this study describe that at MI Ma'arif Darussalam Plaosan has applied science learning using Computer Based Instuction through a simulation model, namely utilizing visual media in teacher learning has provided more concrete and real learning in learning with the help of visual media. supported by student responses and responses that are very enthusiastic about the learning that is applied, namely based on Computer Based Intruction experienced by students, this has succeeded in supporting student activity. In the simulation model, there are four roles of the teacher, namely: first a teacher explains, second as an intermediary, third as a coach and fourth as a discussion. This simulation learning is four stages which are the stages of orientation, training, simulation and debriefing
IMPLEMENTATION OF THE QUIZIZZ APPLICATION AS A MEDIA IN ASSESSMENT OF ONLINE LEARNING TO GROW STUDENT LEARNING MOTIVATION IN ELEMENTARY SCHOOLS Kharisma Romadhon; Lusi Oktavia; Irfan Irfan; Putri Jannati; Anelda Ultavia
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 15, No 1: January 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v15i1.47299

Abstract

Learning motivation is the key to success in teaching and learning assessment activities in elementary schools. However, learning assessment instruments so far tend to be monotonous and boring for students. The purpose of this research is to describe how the application of the Quizizz application which is a medium for conducting assessments in online learning, and to describe the increase in students' learning motivation through this Quizizz application. The research method used is qualitative with a descriptive approach, the results of interviews and observations are a data collection technique in this study. The research was carried out at Al-Azhar Islamic Elementary School, Cairo, Pagar Alam City, South Sumatra. The results of research in the field prove that the application of the Quizizz application, which is a medium in the assessment of the teaching and learning process, can foster interest and motivation to learn. This can be seen from the activeness and enthusiasm of student learning, competing to get high scores, and so on. Through the Quizizz application, students can learn while playing.
Efektifitas Penggunaan Permainan Edukatif Sirkuit Pintar Ular Tangga Bangun Datar Terhadap Hasil Belajar Matematika Siswa Kelas IV Ummi Atya Nurjanna; Fildza Malahati; Qathrunnada Qathrunnada; Kharisma Romadhon
Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 7, No. 2 (April 2023)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v7i2.1854

Abstract

Penelitian yang dilakukan bertujuan untuk memaparkan efektifitas penggunaan alat Permainan Edukatif Sirkuit Pintar Ular Tangga Bangun Datar terhadap hasil belajar matematika siswa kelas IV di MIN 3 Bantul dan untuk mengetahui hasil belajar matematika sesudah menggunakan media pembelajaran Alat Permainan Sirkuit Pintar Ular Tangga pada materi bangun datar. Jenis penelitian yang digunakan pada penelitian ini yaitu Pre-Experimental Design dengan bentuk One Group Pretest-Post-tes  Design.Uji prasyarat yang peneliti gunakan yaitu menggunakan uji normalitas dengan Shapiro-Wilk dan Uji homogenitas dengan Lavene, serta uji hipotesis menggunakan Mann Whitney. Populasi penelitian ini adalah siswa kelas IV di MIN 3 Bantul tahun ajaran 2022/2023. Sampel penelitian adalah siswa kelas IV dengan jumlah 40 orang. Hasil penelitian ini menunjukkan bahwa adanya Efektifitas Penggunaan Alat Permainan Edukatif Sirkuit Pintar Ular Tangga Bangun Datar Terhadap Hasil Belajar Matematika Siswa Kelas IV Di MIN 3 Bantul. Hasil penelitian ini menunjukkan bahwa: (1) Terdapat efektifitas peggunaan alat permainan edukatif sirkuit pintar ular bangun datar terhadap hasil belajar matematika kelas IV di MIN 3 Bantul dilihat dari hasil belajar siswa pada mata pelajaran matematematika setelah diberi perlakuan menggunakan alat Permainan Edukatif Sirkuit Pintar Ular Tangga Bangun Datarlebih tinggi daripada hasil belajar sebelum diberi perlakuan dengan menggunakan alat Permainan Edukatif Sirkuit Pintar Ular Tangga Bangun DatarPerbandingan rerata selisih pre-test dan post-test pada uji ini menunjukkan .Sig. yang lebih kecil dari 0,05 yaitu 0,002.  (2) Hasil belajar matematika siswa kelas IV MIN 3 Bantul sesudah menggunakan media pembelajaran alat permainan sirkuit pintar ular tangga dari 19 orang siswa sudah mencapai KKM dengan ditunjukkan persentase sebanyak 100%
Implementasi Aplikasi Kahoot Untuk Meningkatkan Pemahaman Siswa pada Era Pandemi Covid-19 Di Sekolah Dasar Irfan Irfan; Andi Prastowo; Kharisma Romadhon
Elementary : Jurnal Iilmiah Pendidikan Dasar Vol 8 No 2 (2022): Elementary: Jurnal Ilmiah Pendidikan Dasar
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Ilmu Keguruan Institut Agama Islam Negeri Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (161.026 KB) | DOI: 10.32332/elementary.v8i2.4867

Abstract

Abstrak Pembelajaran daring dengan menggunakan media monoton setiap hari dapat mengakibatkan menurunnya tingkat pemahaman siswa karena mengalami kejenuhan. Tujuan penelitian ini ialah untuk mengetahui bagaimana implementasi aplikasi kahoot dalam meningkatkan pemahaman siswa di era pandemi covid-19 di SD Islam Al-Fahd. Metode yang digunakan ialah kualitatif dan dengan teknik pengumpulan data melalui wawancara, observasi dan dokumen dengan teknik analisa melalui reduksi data, penyajian data dan verifikasi atau kesimpulan data. Hasil penelitian ketika diterapkan aplikasi berbasis kuis tersebut anak-anak semakin antusias baik didalam menyimak materinya ataupun didalam mengerjakan latihan. Dengan demikian bahwa ketercapaian tentang meningkatnya pemahaman siswa itu dapat tercapai dengan baik. Hal ini menunjang proses pembelajaran dengan hadirnya aplikasi tersebut dapat meningkatnya ketercapaian kompetensi-kompetensi yang hendak dicapai. Terjadi perbedaan yang signifikan dengan hadirnya aplikasi tersebut terhadap peningkatan pemahaman siswa dibandingkan dengan sebelum menggunakan aplikasi tersebut. Hal ini dapat terlihat pada nilai-nilai yang dihasilkan sebelum dan sesudah memakai aplikasi kahoot. Hal lain yang mempengaruhi semangat peserta didik tersebut adalah perolehan rangking nilai tertinggi jadi peserta didik berlomba-lomba untuk dapat memperoleh hasil/nilai yang memuaskan. Adapun kendala yang dihadapi oleh beberapa siswa ialah sinyal yang kurang stabil, PC yang meminta upgrade agar fungsi-fungsi dari PC tersebut berjalan dengan baik dan kurangnya pemahaman orang tua berkenaan dengan penggunaan aplikasi tersebut. Kata Kunci: Implementasi, Aplikasi Kahoot, Era Pandemi
Pembentukan Karakter Anak dalam Lingkungan Pendidikan Islam Perspektif Al-Qur’an dan Hadits Sri Atin; Nur Hidayat; Yusuf Rendi Wibowo; Kharisma Romadhon; Irfan
Jurnal Pendidikan Islam Vol. 15 No. 01 (2024)
Publisher : Universitas Muhammadiyah Prof Dr Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The basic principle of preparing a characterful and moral generation of the nation is to build the children's character based on Islamic education. It is instigated by various problematic issues about children's character that are happening and immediately need to be addressed. The purpose of this study is to reveal more about the development of children's character in the perspective of Islamic education. The research method uses the Systematic Literaure Review (SLR) type. The results of the study found that children's character problems include violence, crime, immorality, bullying and brawls. This is caused by various factors including; shallow understanding of religious knowledge, lack of supervision and guidance from family, school and community. In the perspective of Islamic education, character building includes honesty, religion, courtesy, respect, respect, compassion, care for others, and sincere friendship. Character building is the responsibility of parents, schools and communities. The three of them synergize, cooperate and communicate well in order to achieve the personality of students who have morality, ethics and civilization in line with Islamic teachings.