Nur Muthmainnah Halim
Universitas Islam Makassar

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Forms and Functions of Illocutionary Speech Acts in the Film The Imitation Game Warsidi Warsidi; Rasmawati; Nur Muthmainnah Halim
ASHLITION : Ash-Shahabah English Literature, Linguistics, & Education Vol. 1 No. 1 (2023): January Edition
Publisher : English Literature Studi Program Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ashlition.v1i1.321

Abstract

This research aims to determine the forms of illocutionary speech acts contained in the film and to find out their functions using a qualitative method and Searle’s (1969) theory. To obtain data, the researchers watched the film while reading the scripts. The results of the analysis show five forms of illocutionary speech acts in the film The Imitation Game, namely the assertive, directive, commissive, expressive, and declarative forms. This finding indicates that illocutionary speech acts are always more inclined to orders in the directive form. This finding implies that the dialogues mostly contain a direction to do something about what the speaker says. Then, based on the form, fifteen functions of illocutionary speech acts were found in this film, including stating, complaining, reporting, ordering, begging, giving advice, asking, promising, offering something, blaming, congratulating, apologizing, thanking, praising and dismissing. This finding shows that humans, as social beings, always need the help of others to solve the problems they face. It is in accordance with the story from the film, where several characters in this film have tasks that are difficult to solve on their own, one of which is solving the Enigma code. Therefore, they ask a lot of help from co-workers to complete the tasks they face.
Students’ Perception on Learning Vocabulary through Watching Western Movies Jihan Aulia Dwi Saputri; Dahniar Dahniar; Nur Muthmainnah Halim; Alfiandy Kamal
ASHLITION : Ash-Shahabah English Literature, Linguistics, & Education Vol. 2 No. 1 (2024): January - June Edition
Publisher : English Literature Studi Program Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/ashlition.v2i1.730

Abstract

This study aims to investigate students' perceptions of learning English through movies and explores the advantages of vocabulary acquisition via this medium. Utilizing qualitative methods, questionnaire responses from English Literature students from academic years 2019 to 2022 were gathered. Results reveal that students find learning English through movies to be enjoyable, effective, and engaging. They report benefits such as enhanced word spelling, contextual comprehension, and pronunciation skills. Despite encountering challenges, the use of movies as a learning tool remains effective. This research underscores the potential of incorporating movies into language learning curricula as it aligns with students' preferences and provides tangible benefits for vocabulary development