Claim Missing Document
Check
Articles

Found 3 Documents
Search

THE RELATIONSHIP BETWEEN SELF EFFICACY AND ACHIEVEMENT IN MATHEMATICS CLASS II AT MI PGM CIREBON CITY Sabilla Dheani; Dwi Anita Alfiani; Dadan Setiawan
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 15, No 1: January 2023
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v15i1.48493

Abstract

The purpose of this study was to determine the relationship between self -efficacy and student achievement in mathematics class II at MI PGM Cirebon City. The approach used for research is quantitative and the research design uses a correlational research design. The population of this study were class II students of MI PGM Cirebon City. The sampling technique used a saturated sample with 48 students as respondents. The data collection instruments used were questionnaires and documentation. The research data were analyzed through normality tests, unilinearity tests, and hypothesis testing using SPSS version 16.0 for windows. The results showed that the self-efficacy of class II students at MI PGM Cirebon City was in the moderate category. It is known that as many as 48 respondents with a percentage of 60.4% have self-efficacy and as many as 1 respondent with a presentation of 2.1% have self- efficacy. Learning achievement in class II mathematics at MI PGM Cirebon City, it can be concluded that having good learning achievement in mathematics subjects, shows a presentation of 79.2%. relationship between self-efficacy and student achievement in class II mathematics at MI PGM Cirebon City.
Pelatihan dan Pendampingan Penyusunan Penelitian Tindakan Kelas bagi Guru SDIT Bilingual Alma Asy Syauqi Kota Cirebon Dadan Setiawan; Dwi Anita Alfiani; Syibli Maufur; Ade Hidayat; Idah Faridah Laily; Ardian Ardian
Jurnal Pengabdian Pada Masyarakat Vol 7 No 1 (2022): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.298 KB) | DOI: 10.30653/002.202271.60

Abstract

TRAINING AND ASSISTANCE IN THE PREPARATION OF CLASSROOM ACTION RESEARCH FOR ALMA ASY SYAUQI BILINGUAL ISLAMIC ELEMENTARY SCHOOL TEACHERS, CIREBON CITY. Training and Assistance in the Preparation of Classroom Action Research for Bilingual IT Elementary School Teachers Alma Asy Syauqi, Cirebon City. The purpose of this activity is to provide teachers with an understanding of classroom action research and to train teachers to develop classroom action research. The number of participants in this activity was six teachers. This activity was carried out for approximately three weeks from November 5 to November 22, 2021 at the IT Bilingual Elementary School Alma Asy Syauqi, Cirebon City. The implementation of this activity has several steps including providing material on the basic concepts of classroom action research, models of classroom action research, the importance of classroom action research, and systematics of classroom action research. The next step is for the trainees to practice using the Mendeley application for technical citation and bibliography writing. Then practice compiling a class action research proposal. The methods used in this training activity are expository methods, lectures, questions and answers, discussions, and assignments to make a class action research proposal. The result of this activity is that the teachers have a good understanding of CAR and are able to prepare a class action research proposal well. The enthusiasm of the teachers in the implementation of the training activities was very good and this activity received a positive response from the head of the foundation, principals, and teachers who participated in the training.
The Effects of Online Games on the Students’ Motivation and Its Implications in Learning Dwi Anita Alfiani; Fikri Miftahul Nugraha; Heru Mudiyanto; Dadan Setiawan
Al Ibtida: Jurnal Pendidikan Guru MI Vol 10, No 1 (2023): June 2023
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v10i1.11735

Abstract

AbstractThis study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. Employing experimental research methods, this study was ex post facto in design. The participants of this study were 21 sixth-grade elementary school students at Madrasah Ibtidaiyah in Cirebon City, West Java, Indonesia. In this study, a non-random sampling method was applied for the sampling process. Interviews and questionnaires were used to gather the research's data. Using both descriptive and inferential statistics, the research data were examined. According to the study's findings, 67% of students engaged in online gaming with a medium level of intensity. Meanwhile, the student's level of motivation for learning was low, at 67%. These findings suggest that playing online games does not increase the students' enthusiasm for learning, and may even have the opposite effect by contributing to the low student motivation.Keywords: game online, learning motivation, madrasah ibtidaiyah.AbstrakPenelitian ini dilatarbelakangi oleh ledakan pertumbuhan industri teknologi informasi yang telah mempengaruhi setiap aspek kehidupan, termasuk bidang pendidikan. Di era yang sangat modern ini, game online telah berkembang pesat dan disukai oleh kalangan pelajar. Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh internet games terhadap motivasi belajar siswa kelas VI di salah satu Madrasah Ibtidaiyah di Kota Cirebon, Jawa Barat, Indonesia. Dengan menggunakan metode penelitian eksperimen, penelitian ini berdesain ex post facto. Partisipan penelitian ini adalah 21 siswa kelas 6 (enam) di salah satu Madrasah Ibtidaiyah di Kota Cirebon, Jawa Barat, Indonesia. Dalam penelitian ini digunakan metode non random sampling untuk proses pengambilan sampel. Wawancara dan kuesioner digunakan untuk mengumpulkan data penelitian. Menggunakan kedua statistik deskriptif dan inferensial, data penelitian diperiksa. Menurut temuan penelitian, 67% siswa terlibat dalam game online dengan intensitas sedang. Sedangkan tingkat motivasi belajar siswa rendah yaitu 67%. Temuan ini menunjukkan bahwa bermain game online tidak meningkatkan semangat siswa untuk belajar, dan bahkan mungkin memiliki efek sebaliknya dengan memberikan kontribusi terhadap rendahnya motivasi belajar siswa.Kata kunci: game online, motivasi belajar, madrasah ibtidaiyah.