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Purchasing Decisions and Hotel Customer Satisfaction Through Service Quality and Marketing Stimulus Abdul Haris; Muhammad Bakri; M. Maulana; Muhammad Erfan; Muh. Asdar
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.2.742

Abstract

The purpose of the study was to find out by analyzing the effect of service quality and marketing stimulus on the purchasing decisions of star hotel customers in West Sulawesi; service quality and marketing stimulus on the satisfaction of star hotel customers in West Sulawesi; The effect of purchasing decisions on customer satisfaction for star hotels in West Sulawesi; The influence of service quality and marketing stimulus on customer satisfaction through the decision to buy five-star hotels in. The research method used is a descriptive survey and an explanatory survey. The population of this study is the overall customers of five-star hotels in West Sulawesi, where the number of members is unknown. The number of samples in this study used the Lemeshow formula, so the full selection was 100. The results of this study indicate that service quality and marketing stimulus directly have a positive and positive effect. Significant to the decision to purchase five-star hotels in West Sulawesi; Service quality directly has a positive but not significant impact on customer satisfaction for star hotels in West Sulawesi; Marketing stimuli and purchasing decisions directly have a positive and significant effect on customer satisfaction for star hotels in West Sulawesi; Service quality and marketing stimulus indirectly have a positive and insignificant impact on customer satisfaction through purchasing decisions for star hotels in West Sulawesi.
Desain Didaktis Bermodel RME untuk Mengatasi Hambatan Belajar Siswa Kelas IV SD M. Maulana; Febby Armanda; Riana Irawati; Dadan Nugraha; Enjang Yusup Ali
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

Kendala dan kurangnya persiapan dalam melaksanakan pembelajaran di masa pandemi Covid-19 mengakibatkan hambatan belajar bagi siswa sekolah dasar. Penelitian ini menggunakan metode didactical design research (DDR) dan bertujuan untuk mengidentifikasi hambatan belajar siswa serta mengembangkan dan menerapkan desain didaktis dalam mengatasi hambatan belajar siswa kelas IV pada materi berbentuk datar selama masa pandemi. Teknik pengumpulan data yang digunakan adalah tes hambatan belajar, angket, wawancara, observasi, dan catatan lapangan. Berdasarkan hasil tes hambatan belajar, ditemukan 8 jenis hambatan belajar terkait dengan kemampuan pemahaman siswa dalam pembelajaran materi bangun datar pada masa pandemi. Desain didaktis dalam penelitian ini disusun dalam bentuk lembar kerja siswa. Rancangan didaktis disusun selama tiga kali pertemuan berdasarkan karakteristik dan prinsip model Realistic Mathematics Education (RME). Hasil implementasi desain didaktis menunjukkan bahwa sebagian besar respon yang ditunjukkan siswa adalah dengan mengikuti prediksi. Selain itu, hasil skala sikap yang menunjukkan sikap siswa terhadap proses pembelajaran termasuk dalam kategori baik.
Improving Mathematical Understanding Ability Using Tournament Learning with the Help of Panta Media Shofia Aina Rahmani; M. Maulana; I. Isrokatun
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 9 No 1 (2024): July
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v9i1.5875

Abstract

Students' understanding of mathematical concepts is still relatively low, especially in data material. One of them is caused by the learning process which is still student-centered. So this research aims to find out how to increase student's ability to understand mathematical concepts using tournament-based learning with the help of panta media. This type of research is quasi-experimental with a nonequivalent control group research design. The population used was class V students in North Sumedang District with research samples from class V at SDN Sindang II as the experimental class and SDN Jatihurip as the control class. The instrument used is a test of the ability to understand mathematical concepts with description questions. The analysis technique in this research is the mean difference test (paired sample t-test and independent sample t-test) which has been tested for normality and homogeneity. To determine the increase in students' mathematical abilities, the N-Gain test was carried out. The two classes were given different treatments, namely the experimental class with tournament-based learning assisted by panta media and the control class with conventional learning. The increase in students' ability to understand mathematical concepts can be seen from the average N-Gain results in the experimental class of 0.6500 in the moderate improvement category and in the control class of 0.2591 which is classified as low improvement. The two classes have significant differences in their ability to understand mathematical concepts. It was concluded that tournament-based learning with the help of panta media can improve students' understanding of mathematical concepts.