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Pengembangan Multimedia Pembelajaran Interaktif Berbasis Android Menggunakan Smart Apps Creator (SAC) Huzaima Mas'ud; Arip Mulyanto; Bait Syaiful Rijal; Muthia Muthia; Maemunah M
Jurnal Teknik Vol 21 No 1 (2023): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v21i1.308

Abstract

The learning process today requires us to use various kinds of learning media to mediate various kinds of student learning styles, one of which is in terms of attracting students' interest in learning and improving learning outcomes. The purpose of this study is to see the advantages of SAC, especially the suitability of SAC to be used as a tool in the development of interactive multimedia learning, this research design will discuss the design of SAC for certain subject matter. In the development of this learning media using R&D research methods that have been modified according to the needs of media development. The results of this study concluded that from the aspect of the appearance of the learning media it was very interesting, the aspect of the content of the material was very feasible and the aspect of usefulness was very useful. The results of student assessment based on the display aspect get a percentage score of 53.3% or very interesting, student assessment based on the content aspect gets a percentage score of 56.7% or very feasible, while the usability aspect gets a percentage score of 56.7% or very useful.
Analisis Sentimen pada Aplikasi Translate Google Menggunakan Metode SVM (Studi Kasus: Komentar Pada Playstore) Sri Ayu Ashari; Muhammad Wahyu Ade Saputra; Esta Larosa; Bait Syaiful Rijal
Jurnal Teknik Vol 21 No 2 (2023): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v21i2.412

Abstract

This research aims to analyze reviews in understanding the opinions and emotions expressed by users regarding the Google Translate application on the Google Play Store using sentiment analysis. By using the Support Vector Machine (SVM) method in sentiment analysis of the Google Translate application, to get a better understanding of how users respond to the application. This can help developers improve the application experience, responding better to user needs and preferences. This user review analysis uses the SVM method. The measuring tool in this research uses, firstly, the Indonesian Lexicon as a tool to obtain positive and negative results, secondly, term frequency–inverse document frequency (tf-idf) as a support for the results of the evaluation. Google Translate app has a dataset of 1000 user reviews collected from Google play store. The results of analysis using Support Vector Machine produced 95% accuracy, with "no" as the result of the most positive and negative reviews out of 1580 reviews.
Pengembangan Aplikasi Jaringan dan Dokumentasi Informasi Hukum dengan Metode User Centered Design Abd Azis Bouty; Ahmad Azhar Kadim; Bait Syaiful Rijal; Mohamad Syafri Tuloli; Ramadan Kaharu
Jambura Journal of Informatics VOL 5, NO 1: APRIL 2023
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jji.v5i1.17923

Abstract

The JDIH application used by the Regional Secretariat of the Legal Section of Bone Bolango to manage legal information documentation still lacks features in the application. There is no question and answer feature for the public, the function of the search feature is not good, the application user satisfaction survey is not yet available, and the user interface display is not attractive to users. The research objectives are (1) Designing the JDIH Bone Bolango application according to user needs, (2) Applying the User Centered Design method to the JDIH Bone Bolango application, (3) Knowing the user's response to the JDIH Bone Bolango application. The method used is User Centered Design with 4 stages namely specify context of use, specify user and organizational requirements, design solution, and evaluate design of requirements. System testing uses black box testing and sus methods. Data collection techniques using observation and interviews. The results of the study found that the application developed was in accordance with user needs with the calculation results of the SUS method obtaining a result of 84 with an acceptable level, which means that the application can be accepted and used. Aplikasi JDIH yang digunakan oleh Sekretariat Daerah Bagian Hukum Bone Bolango untuk mengelola dokumentasi informasi hukum masih terdapat kekurangan dalam hal fitur dalam aplikasi. Tidak adanya fitur tanya jawab untuk publik, kurang baiknya fungsi dari fitur pencarian, belum tersedianya survey kepuasan pengguna aplikasi, dan tampilan user interface yang kurang menarik bagi pengguna. Tujuan penelitian yakni (1) Merancang aplikasi JDIH Bone Bolango sesuai kebutuhan pengguna, (2) Menerapkan metode User Centered Design pada aplikasi JDIH Bone Bolango, (3) Mengetahui respon pengguna terhadap aplikasi JDIH Bone Bolango. Metode yang digunakan User Centered Design dengan 4 tahapan yaitu specify context of use, specify user and organizational requirement, design solution, dan evaluate design of requirement. Pengujian sistem menggunakan metode black box testing dan SUS. Teknik pengambilan data menggunakan observasi dan wawancara. Hasil penelitian didapatkan bahwa aplikasi yang dikembangkan sudah sesuai dengan kebutuhan pengguna dengan hasil perhitungan metode SUS mendapatkan hasil 84 dengan tingkat acceptable yang berarti aplikasi dapat diterima dan digunakan.