Jiddan Fakhri Sunni
Universitas Muhammadiyah Prof. Dr. Hamka

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Eksplorasi Etnomatematika dalam Permainan Tradisional Galasin di Jakarta pada Konsep Matematika Ayu Setyawati; Jiddan Fakhri Sunni; Joko Soebagyo
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i1.12661

Abstract

This study aims to explore ethnomathematics in the traditional game Galasin in Jakarta on mathematical concepts such as gradients, point to point distance, and vectors. This study uses an ethnographic approach to obtain a description of an in-depth analysis of a culture based on the information that has been obtained and by conducting observations and interviews in data collection. This research focuses on one of the traditional games in Jakarta, namely the Galasin game as a form of understanding ethnomathematics in mathematical concepts such as vectors, gradients, and point to point distances. This shows that the traditional game Galasin in Jakarta has a connection with mathematical concepts and forms of deepening in previous studies which have links with geometric mathematical concepts such as flat shapes. The existence of traditional game media in learning mathematics can provide benefits, namely visualizing mathematics learning in a real form so that students become more understanding and easier to understand learning the mathematical concepts being studied.
Integration of Ethnomathematics in Galasin Game on The Teaching Material of High School Students Jiddan Fakhri Sunni; Trisna Roy Pradipta
Unnes Journal of Mathematics Education Vol. 13 No. 2 (2024): Unnes Journal of Mathematics Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eyqekw06

Abstract

It turns out that mathematics isn't just about the material in the classroom, but it's very close to our everyday lives. Even in the traditional games of Galasin or Gobak Sodor that we have played since childhood can be found a mathematical concept. Concepts of mathematics associated with cultural elements can attract the curiosity of learners to blend mathematical concepts with existing cultures and they can feel that math is part of their own culture. The purpose of this study is to develop a valid and effective product of teaching materials integrated with ethnomathematics of galasin games on vector material using PowerPoint for mathematics learning in Senior High School so that it can help teachers and students recognize, learn, and understand mathematics learning in the classroom. This study used a research and development method (RnD) referring to the Thiagarajan model or 4D model. This research was conducted at Bakti Idhata South Jakarta High School. Data collection included media expert validation tests, material, and elevation of student response. The result of the product development is a PowerPoint that integrates the ethnomathematics of the game with vector material. The results of the validation of the media and the material obtained an average score of "very good". So it can be concluded that the teaching material integrated with the ethnomathematics of this game is worthy to be used as a mathematical learning material.