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Pengembangan Modul Ajar Sejarah Berbasis Augmented Reality di Sekolah Dasar Nadia Pofylia Dianti; Dyah Lyesmaya; Iis Nurasiah
Pedagogi Vol 10, No 1 (2023)
Publisher : UNIKU PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/pedagogi.v10i1.7812

Abstract

Tujuan dari penelitian ini adalah mengambangkan suatu produk berupa modul ajar berbasis Augmented Reality untuk menunjang pembelajaran sejarah di sekolah dasar. Penelitian ini menggunakan metode Research and Development (RD). Model penelitian dan pengembangan yang dipilih adalah model pengembangan ADDIE (Analysis, Design, Develompmet, Implementation, and Evaluation) pada materi kerajaan Hindu, Buddha, dan Islam. Teknik pengumpulan data penelitian ini menggunakan dua analisis diantaranya analisis data kuaitatif dan kuantitatif. Berdasarkan hasil penelitian modul ajar berbasis Augmented Reality mendapatkan penilaian dari validator ahli materi dengan presentase sebesar 97,67%, penilaian dari validator ahli media dengan presentase sebesar 93,44%, dan penilaian praktisi dengan presentase sebesar 94,31%. Dengan demikian dapat disimpulkan bahwa modul ajar berbasis Augmented Reality sangat layak digunakan peserta didik dalam proses pembelajaran sejarah dengan presentase sebesar 81,19%Kata kunci:  Pengembangan, Modul Ajar, Augmented Reality  DEVELOPMENT OF AUGMENTED REALITY BASED HISTORY TEACHING MODULES IN ELEMENTARY SCHOOLS ABSTRACTThe aim of this research is to develop a product in the form of an Augmented Reality-based teaching module to support history learning in elementary schools. This study uses the Research and Development (RD) method. The chosen research and development model is the ADDIE (Analysis, Design, Develompmet, Implementation, and Evaluation) development model on Hindu, Buddhist, and Islamic kingdoms. This research data collection technique uses two analyzes including qualitative and quantitative data analysis. Based on the results of the research on Augmented Reality-based teaching modules, an assessment from material expert validators with a percentage of 97.67%, assessment from media expert validators with a percentage of 93.44%, and practitioners' assessment with a percentage of 94.31%. Thus it can be concluded that the teaching module based on Augmented Reality is very appropriate for students to use in the history learning process with a percentage of 81.19%.Keywords: Development, Teaching Modules, Augmented Reality.