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Persepsi Guru Terhadap Perkembangan Sosial Emosional Anak Azalia Arya Ramadhini; Masyunita Siregar; Tri Nurjanah; Arda Surya Reida; Yosi Nur Annisa Amanda; Sofia Sri Rezki
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 2 (2023): April - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i2.842

Abstract

Early childhood education is a process that covers all aspects of child development from 0-6 years old. Social emotional development in children is preparing children to follow optimal learning. This research is quantitative descriptive. Simple random selection was used to select the sample for this study. Questionnaire / questionnaire is a tool used to research this research. Researchers distributed this questionnaire throughout Jambi province. Based on the discussion above, it was concluded that the teacher's perception of the child's social emotionality was quite good. Children are fully able to interact with their peers, children can express their opinions, children can put on and untie their own shoelaces, children are able to do their own tasks, children have empathy for their friends, and children can do toilet training themselves. as a whole, social emotional children at school have developed well
Persepsi Orang Tua Terhadap Cara Menstimulasi Otak Anak Melalui Permainan Puzzle Putri Sabrina Artamevia; Yosi Nur Annisa Amanda; Ines Kusnun Saranuha; Rita Tresnawati; Masyunita Siregar
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 2 (2023): April - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i2.843

Abstract

Children who receive less brain stimulation, their development will be hampered. This has an impact on his future because brain damage early on is more difficult to repair. Children who get stimulation according to their brain development will be more successful in school. This research methodology is a descriptive research with a quantitative strategy. The questionnaire provided consists of 6 questions with 10 alternative answers. The results showed that 100% of respondents said puzzle games could improve short-term memory skills. 100% of respondents said puzzle games could train children to solve a problem. In the statement the level of difficulty (level) in the puzzle game does not have to be in accordance with the child's age, 62.57% of respondents said it was wrong and 37.5% of respondents said it was correct. 100% of respondents said puzzle games can train children's brain cells to develop their thinking and concentration abilities. As many as 100% of respondents stated that puzzle games were able to develop children's creativity and imagination. As many as 100% of respondents stated that children learn to recognize different shapes, sizes, and colors in each object. It can be concluded that all respondents are good. Parental influence, involvement, and guidance are essential for healthy braindevelopment. So the results of the analysis above as seen from the respondents show that pizzles can encourage children's brain development.