Doli Jelita Putri
Universitas PGRI Sumatera Barat

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Pengembangan Media pembelajaran Kartu domino dalam meningkatkan minat belajar siswa pada mata pelajaran IPS kelas VII SMP negeri 3 palembayan Doli Jelita Putri; Slamet Rianto; Loli Setriani
Horizon Vol 2, No 4 (2022)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (990.528 KB) | DOI: 10.22202/horizon.v2i4.6069

Abstract

The purpose of this study was to find out and analyze the development, validity and practicality of the Domino Card learning media on the subject of knowing the location of residence for class VII SMP Negeri 3 Palembayan.This study uses the type of research and development (Research and Development). The subjects of this research are the seventh grade students at SMPN 3 Palembayan in the 2022/2023 academic year. The data analysis techniques used in this study are validation analysis using ICC, validity analysis, and practicality analysis.The results of the study show that: 1.) Making Domino card learning media involves validation by experts in the fields of Media, Education and Materials. After obtaining media validation data and processing it using the Interaclass Coefitien Correlation (ICC) formula assisted by the SPSS program, the result is 0.889. If the validation result is more than 0.50, then the validation level is considered valid. 2.) After processing research data collected from questionnaires, and conducting practicality tests, a total score of 1.134 was obtained with an average level of 4.36 and a percentage of 87.23% in the "Very Practical" category. 3.) After evaluating data processing using Microsoft Excel, domino card learning media can increase student interest in learning. The results of student interest in learning in the control class with a total score of 2064, an average of 3.3024 with a percentage of 82.56%, while students' interest in learning in the experimental class obtained a total score of 2371, an average of 3.6477 with a percentage of 91.19%. Keywords : Development, Domino Card, Learning Media