Yohannes Kurniawan Barus
Universitas Negeri Malang

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PENGEMBANGAN BUKU TEKS TEMATIK TEMA PERMAINAN UNTUK KELAS III SDN TRIDADI SLEMAN YOGYAKARTA Yohannes Kurniawan Barus; Djukri Djukri
Jurnal Prima Edukasia Vol 1, No 2: July 2013
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.258 KB) | DOI: 10.21831/jpe.v1i2.2638

Abstract

Penelitian ini bertujuan untuk menghasilkan buku teks tematik “tema Permainan”. Penelitian ini merupakan Research and Development (RD). Pengembangan dilakukan dengan mengacu pada model pengembangan 4-D yang meliputi tahap Define, Design, Develop, dan Dissemination. Subjek pada penelitian ini adalah siswa kelas III SD Negeri Tridadi yang berjumlah 28 orang. Hasil penelitian menunjukkan sebagai berikut: (1) Penilaian dari ahli materi dan media terhadap buku teks tematik tema permainan ditinjau dari aspek kelayakan isi berkategori “sangat baik”, aspek penyajian berkategori “Sangat Baik”, aspek kebahasaan berkategori “Sangat Baik”, dan aspek kegrafikan berkategori “Sangat Baik”. Penilaian dari guru aspek kelayakan isi berkategori “Baik”, aspek penyajian “Sangat Baik”, aspek kebahasaan berkategori “Baik”, dan aspek kegrafikan berkategori “Baik”. (2) Respon siswa terhadap buku teks yang dikembangkan menunjukkan respons yang “Baik”, (3) Efektivitas buku teks tematik yang dikembangkan termasuk dalam kategori “Tinggi”, ditunjukkan dari rerata skor gain seluruh siswa kelas III dalam uji coba terbatas dan diperluas sebesar 0,71. Kata kunci: pengembangan, buku teks tematik, tema permainan
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Ferril Irham Muzaki; Yohannes Kurniawan Barus; M Anas Tohir; Erif Ahdhianto; Candra Utama; Arda Purnama Putra
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions Vol. 4 No. 1, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.