Claim Missing Document
Check
Articles

Found 14 Documents
Search

Pengembangan LKPD Berbasis Swishmax Materi Peristiwa Mengisi Kemerdekaan dengan Penguatan Karakter Tanggung Jawab di Kelas V Krismon, Fajar Habib; Zainuddin, Mohammad; Putra, Arda Purnama
Wahana Sekolah Dasar Vol 28, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v28i22020p068

Abstract

The study aims to produce a Swishmax -based Student's Activity Sheets on event material fill independence with a character reinforcement worthy responsibility used as material teaching of  ips content of event material fills independence. This research and development uses the model Dick and Carey. Product feasibility testing is performed by material experts, media experts, and users. Then the field trials were carried out to students at SDN Mojoagung V. Based on validation and material, media and user tests. Material validation reaches a rate of 100% of validity and a media validation of  91%. In terms of practicality reach 100% of the users are teachers of class V and 100% of students. Penelitian ini bertujuan untuk menghasilkan LKPD berbasis Swishmax pada materi peristiwa mengisi kemerdekaan dengan penguatan karakter tanggung jawab yang layak digunakan sebagai bahan ajar muatan ips materi peristiwa mengisi kemerdekaan. Penelitian dan pengembangan ini menggunakan model Dick and Carey. Pengujian kelayakan produk dilakukan oleh ahli materi, ahli media, dan pengguna. Kemudian uji coba lapangan dilakukan kepada siswa kelas V SDN Mojoagung. Berdasarkan uji kevalidan materi, media, dan pengguna. Validasi materi mencapai tingkat kevalidan 100% dan validasi media 91%. Sedangkan dari segi kepraktisan mencapai 100% dari pengguna yaitu guru kelas V dan 100% dari siswa.
Development of Bilingual Pop Up Book Media on Javanese Puppet Stories for Elementary School Students Wahyu Dinil Mustaqim; Arda Purnama Putra; Tri Murti
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Volume 30 Nomor 1 Mei 2021
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v30i12021p077

Abstract

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.
ANALISIS FAKTA PADA MUATAN IPS DALAM PEMBELAJARAN KURIKULUM 2013 KELAS IV SD Ima Wahyu Putri Utami; Arda Purnama Putra
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 3 No 1 (2017): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.764 KB)

Abstract

In the 2013 curriculum the learning materials in primary schools are packaged in an integrated thematic learning model. Although the materials and learning processes are conducted in an integrated manner, the taught material should not be independent of the material concept of each load. The material has been contained in the student book. While the learning process is in the teacher book. Material and learning process is crucial in education, so it is necessary to analyze the concept of material in the student book and the implementation of learning. The analysis of the implementation of learning is done in class IV elementary school of Muhammadiyah 9 Malang. The purpose of the analysis conducted in this research are: 1) to describes the study of facts on the content of social studies in the “Indahnya Keragaman Negeriku” theme grade four elementary school, and 2) to describe the study of facts on the content of social studies during the learning of “Indahnya Keragaman Negeriku” theme grade four elementary school. The type of this research is qualitative descriptive research. Data completion technique used in this research is observation and questionnaire of teacher response. Observations are used to describe the study of social studies content facts in the fourth grade students of the Indahnya Keragaman Negeriku theme. While the questionnaire teacher response used to know the study of facts of social studies content that teachers teach to students. Based on the results of research that has been done can be concluded that the study of facts in Sub-theme one material of “suku bangsa dan bahasa daerah” have been implemented well; The study of facts in the Sub-theme two material of “keragaman rumah adat dan pakaian adat di Indonesia” has been well implemented; The study of facts in the Sub-theme three material of “aktivitas ekonomi yang dilakukan” has been well implemented. Keywords: fact, social studies, learning curriculum 2013
Pengembangan Lembar Kerja Peserta Didik Elektronik Menggunakan iSpring untuk Siswa Sekolah Dasar Widya Eka Cahyani; Alif Mudiono; Arda Purnama Putra
Jurnal Inovasi dan Teknologi Pembelajaran Vol 9, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v9i12022p044

Abstract

Abstrak: Penelitian dan pengembangan yang dilakukan bertujuan untuk menghasilkan e-LKPD menggunakan iSpring pada tema 7 subtema 3 pembelajaran 3 dan 4 di kelas 5 SD yang valid dan praktis. Penelitian dan pengembangan ini menggunakan model ADDIE dengan langkah-langkahnya antara lain analyze, design, develop, implement, dan evaluate. Hasil validasi dari ahli materi mencapai 87,5% dan termasuk kategori sangat valid, ahli bahan ajar mencapai 100% dan termasuk kategori sangat valid dan dari guru sebagai pengguna mencapai 96,8% dan termasuk kategori sangat valid. Adapun hasil uji coba kepraktisan kelompok kecil mencapai 100% dari siswa dan 100% dari guru. Hasil uji coba kepraktisan kelompok besar mencapai 97,2% dari siswa dan 100% dari guru. Berdasarkan hasil tersebut, dapat disimpulkan bahwa ­e-LKPD menggunakan iSpring pada tema 7 subtema 3 pembelajaran 3 dan 4 di kelas 5 SD valid dan praktis serta dapat digunakan dalam pembelajaran daring.Abstract: The research and development carried out aims to produce e-LKPD using iSpring on theme 7 sub-theme 3 learning 3 and 4 in 5th-grade elementary school which is valid and practical. This research and development use the ADDIE model with the steps including analyze, design, develop, implement, and evaluate. The validation results from material expert reached 87.5% and included in the very valid category, teaching materials expert reached 100% and included in the very valid category and from the teacher, as a user, it reached 96.8% and included in the very valid category. The results of the small group practicality trial reached 100% of the students and 100% of the teacher. The results of the large group practicality trial reached 97.2% of students and 100% of teacher. Based on those results, it can be concluded that the e-LKPD Using iSpring on theme 7 sub-theme 3 learning 3 and 4 in grade 5 SD is valid and practical and can be used in learning.
Development of an android-based fractional education game with independent character strengthening Verawati Verawati; Yuniawatika Yuniawatika; Arda Purnama Putra
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 12, No 2 (2022)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v12i2.12792

Abstract

Media use in mathematics learning in elementary schools is crucial One technology-based media that can make it easier for students to learn while playing is educational games. This development research aims to produce an android application in the form of an educational game with independent character strengthening that is feasible and practical to be used as a learning medium for mathematics fractional material for grade 4 elementary school students. This research uses the ADDIE model's research and development, which consists of five stages: analysis,, design, development, implementation, and evaluation. Media feasibility assessments are carried out by material experts, media experts, and teachers. The students assessed the practicality of the medias after using the media at the time of the trial. The data collection instruments used in this study were questionnaires, interviews, observations, and evaluation tests. The results showed that: (1) validation results from material experts, media experts, and teachers show that educational game media is very suitable for use in learning, (2) the results of student response questionnaires in large and small group trials show that practical educational games are used as mathematics learning media for fractional material for grade 4 students, (3) learning outcomes and student independence character increase after learning to use the media.
Pengembangan Pembelajaran PHBS di Era Pandemi Covid19 Berbasis Blended Learning di SD se-Kecamatan Tajinan Kabupaten Malang Imam Nawawi; Harti Kartini; Arda Purnama Putra; Khusnul Khotimah
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 8 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to find a pattern of developing PHBS learning based on blended learning in the era pandemic Covid-19 in elementary schools throughout the Tajinan District, Malang Regency. This research method uses a descriptive qualitative and quantitative approach. This study uses primary data, by providing questionnaires and interview guidelines to teachers in primary education. The data of this study were analyzed descriptively, both in the form of quantitative and qualitative data. The results of this study indicate that most teachers in basic education have not been able to design learning tools for the development of PHBS learning in the Covid-19 pandemic era based on blended learning. The conclusion of this research is that education and training are needed to design and apply in learning activities. Abstrak: Penelitian ini bertujuan untuk menemukan pola pengembangan pembelajaran PHBS di era pandemic covid-19 berbasis blended learning di SD se-Kecamatan Tajinan Kabupaten Malang. Metode ini penelitian ini mengunakan pendekatan deskriptif kualitatif maupun kuantitatif. Penelitian ini menggunakan data primer, dengan cara meberikan angket dan pedoman wawancara kepada para guru di pendidikan dasar. Data penelitian ini dianalisis secara deskriptif, baik berupa data kuantitatif maupun kualitatif. Hasil penelitian ini menunjukkan bahwa sebagian besar guru di pendidikan dasar belum mampu merancang perangkat pembelajaran pengembangan pembelajaran PHBS di era pandemic covid-19 berbasis blended learning. Kesimpulan hasil penelitian ini diperlukan pendidikan dan pelatihan untuk merancang dan mengaplikasikan dalam kegiatan pembelajaran.
Implementasi Program Gerakan Literasi Sekolah (GLS) ditinjau Dari Tahap Pembiasaan dalam Menumbuhkan Minat Baca Siswa di SDN Karina Etika Sari; Muh. Arafik; Arda Purnama Putra
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 8 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to describe the implementation of the GLS program which focuses on the habituation stage to foster student interest in reading at SDN Bakalan Krajan 2 Malang City and describe the obstacles and solutions during the implementation process. This research uses a qualitative approach with a qualitative descriptive type of research. Data collection techniques used to obtain data are observation, interviews, and documentation. The results showed that the indicators of implementation that had been met in the implementation of the GLS program were viewed from the habituation stage, namely the 15-minute reading activity was carried out every day at the beginning of the lesson and had read aloud and read silently, there was a school library, class reading corner, campaign posters. reading, a variety of text-rich materials in every classroom, creating a text-rich, public engagement environment. For indicators that have not been achieved, namely recording in the diary the title and name of the author of the book that has been read as well as the involvement of teachers, school principals, and other education personnel in the 15-minute reading activity. The obstacles experienced and their solutions were related to reading activities and the infrastructure that supports the GLS program. Abstrak: Penelitian ini bertujuan untuk mendeskripsikan pengimplementasian program GLS yang berfokus pada tahap pembiasaan untuk menumbuhkan minat baca siswa di SDN Bakalan Krajan 2 Kota Malang dan mendeskripsikan kendala serta solusi selama proses pengimplementasian. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif kualitatif. Teknik pengumpulan data yang digunakan untuk memperoleh data yaitu observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa indikator keterlaksanaan yang sudah terpenuhi dalam pelaksanaan program GLS yang ditinjau dari tahap pembiasaan, yaitu kegiatan 15 menit membaca dilakukan setiap hari di awal pelajaran dan sudah melakukan membacakan nyaring dan membaca dalam hati, terdapat perpustakaan sekolah, sudut baca kelas, poster kampanye membaca, macam-macam bahan kaya teks di setiap ruang kelas, menciptakan lingkungan kaya teks, keterlibatan publik. Untuk indikator yang belum tercapai yaitu mencatat di catatan harian judul dan nama pengarang buku yang sudah dibaca serta keterlibatan guru, kepala sekolah, dan tenaga kependidikan lain dalam kegiatan 15 menit membaca. Kendala yang dialami beserta solusinya yaitu terkait kegiatan 15 membaca dan sarana prasarana yang menunjang program GLS.
Pengembangan Video Pembelajaran Berbantuan Canva Materi Cahaya Dengan Penguatan Karakter Mandiri Siswa Kelas IV Sekolah Dasar Erlin Meilina Purwati; Sukamti Sukamti; Arda Purnama Putra
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 8 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The purpose of this study is to produce Canva-assisted learning video media on light material with independent character strengthening for grade IV elementary school students that is valid according to material experts, media experts, and teachers, and is of interest to teachers and students. This research and development applies the Borg and Gall model which consists of 10 stages. Canva-assisted learning media is presented in the form of learning videos that present materials and guidelines for conducting experiments independently so that it can help students develop independent characters, and is equipped with a combination of animation, images, text, and sound. Product validity tests are carried out by material experts, media experts, and users (teachers). The trial was carried out on 21 grade IV students of SDN Sananwetan 1 Kota Blitar. The results of product validation from material experts obtained a value of 90 percent, media experts by 93.75 percent, users (teachers) by 94.4 percent and belong to the very valid category. As for the attractiveness aspect test, students get a score of 99.4 percent. Canva-assisted learning video media on light material with independent character strengthening for grade IV elementary school students can be said to be very valid according to material experts, media experts, and users (teachers), and is very attractive to teachers and students, so it can be used as a medium in learning. Abstrak: Tujuan penelitian ini adalah untuk menghasilkan media video pembelajaran berbantuan Canva pada materi cahaya dengan penguatan karakter mandiri untuk siswa kelas IV SD yang valid menurut ahli materi, ahli media, dan guru, serta menarik bagi guru dan siswa. Penelitian dan pengembangan ini menerapkan model Borg and Gall yang terdiri dari 10 tahapan. Media pembelajaran berbantuan Canva disajikan dalam bentuk video pembelajaran yang menyajikan materi dan pedoman untuk melakukan percobaan secara mandiri sehingga dapat membantu siswa mengembangkan karakter mandiri, serta dilengkapi dengan kombinasi antara animasi, gambar, teks, dan suara. Uji kevalidan produk dilakukan oleh ahli materi, ahli media, dan pengguna (guru). Uji coba pemakaian dilakukan kepada 21 siswa kelas IV SDN Sananwetan 1 Kota Blitar. Hasil validasi produk dari ahli materi diperoleh nilai sebesar 90 persen, ahli media sebesar 93,75 persen, pengguna (guru) sebesar 94,4 persen dan termasuk kategori sangat valid. Sedangkan untuk uji aspek kemenarikan dari siswa mendapatkan nilai sebesar 99,4 persen. Media video pembelajaran berbantuan Canva pada materi cahaya dengan penguatan karakter mandiri untuk siswa kelas IV SD dapat dikatakan sangat valid menurut ahli materi, ahli media, dan pengguna (guru), serta sangat menarik bagi guru dan siswa, sehingga dapat digunakan sebagai media dalam pembelajaran.
Pengembangan Bahan Ajar Elektronik Menggunakan Google Sites Materi Hak dan Kewajiban Kelas IV Sekolah Dasar Aulia Permatasari; Arda Purnama Putra; Putri Mahanani
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 9 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Development of Electronic Teaching Materials Using Google Sites Materials on Rights and Obligations need to be developed as an alternative in delivering material in learning activities. This development intends to produce electronic teaching materials that are suitable for use by material experts, media experts, users, and are interesting and practical for students. This development model is ADDIE which consists of five stages, namely analysis, design, development, implementation, and evaluation. Data collection techniques used interviews, expert validation questionnaires, attractiveness and practicality questionnaires of students, documentation. This development data analysis uses quantitative and qualitative data. Obtaining the results of expert validation and product testing obtained 93.7 percent of material experts, 91.6 percent of media experts, and 95.8 percent of users with very valid and usable validity criteria. The practicality and attractiveness of the product were obtained based on small group trials getting 98 percent results and subsequent group trials getting 94 percent results in the very practical category. From the data information above, it can be concluded that electronic teaching material products using google sites can be used. Abstrak: Pengembangan Bahan Ajar Elektronik Menggunakan Google Sites Materi Hak dan Kewajiban perlu dikembangkan sebagai alternatif dalam penyampaian materi pada kegiatan pembelajaran. Pengembangan ini bermaksud menghasilkan bahan ajar elektronik materi hak dan kewajiban yang layak digunakan menurut ahli materi, ahli media, pengguna, serta menarik dan praktis untuk siswa. Model pengembangan ini adalah ADDIE yang terdiri dari lima tahapan yaitu analisis, perancangan, pengembangan, implementasi, dan evaluasi. Teknik pengumpulan data menggunakan wawancara, angket validasi ahli, angket kemenarikan dan kepraktisan siswa, dokumentasi. Analisis data pengembangan ini menggunakan data kuantitatif dan kualitatif. Memperoleh hasil validasi ahli dan uji coba produk diperoleh 93,7 persen dari ahli materi, ahli media 91,6 persen, dan pengguna 95,8 persen dengan kriteria kevalidan sangat valid dan dapat digunakan. Kepraktisan dan kemenarikan produk diperoleh berdasarkan uji coba kelompok kecil mendapatkan hasil 98 persen dan uji coba kelompok selanjutnya mendapatkan hasil 94 persen dengan kategori sangat praktis. Dari informasi data diatas dapat disimpulkan bahwa produk bahan ajar elektronik menggunakan google sites dapat digunakan.
Pengembangan Media Pembelajaran Berbasis Web pada Muatan PKn Tema 6 Subtema 1 Pembelajaran 1 Kelas V SD Abdilla Putri Asri; Arda Purnama Putra; Putri Mahanani
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 9 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This experiment aims to realize the application of web intermediary tools in subjects of Civics Theme 6 Subtheme 1 Learning 1 which are valid according to media experts, material experts, practical according to users (teachers) and interesting according to users (students). The research was carried out in February-March at the Laboratory Elementary School, State University of Malang, class V. This experimental and improvement model utilizes the ADDIE (Analysis, Design, Development, Implementation, Evaluation) steps. The research instruments used were interviews, observations, and questionnaires. Analysis of the materials used in the experiment and improvement of this media, namely, quantitative fact analysis and qualitative fact analysis. The validity test was carried out with validators who were good at media, good at material, consumers to understand the effectiveness of media products according to users (teachers) and to find out the attractiveness of products according to users (students) totaling 31 people. The results of data analysis prove that media products get a value of 95 percent on the validity test by media experts, and get a score of 89 percent on the validity test by material experts. In the practicality test the product gets a value of 96 percent and small-scale trials get a score of 87 percent while large-scale trials get a value of 90 percent. Based on the results after being explained, it was concluded that the advanced intermediary products had correct, practical, and interesting categories to be used during Civics learning activities theme 6 sub-theme 1 learning 1 class V. Abstrak: Percobaan ini bertujuan agar mewujudkan penerapan alat perantara web pada mata pelajaran Pkn Tema 6 Subtema 1 Pembelajaran 1 yang valid menurut ahli media, ahli materi, praktis menurut pengguna (guru) dan menarik menurut pengguna (siswa). Penelitian mewujudkan turut bulan Februari-Maret di SD Laboratorium Universitas Negeri Malang kelas V. Model percobaan dan peningkatan ini memanfaatkan langkah-langkah ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen penelitian yang digunakan yaitu wawancara, observasi, dan angket. Analisis bahan yang dipakai dalam percobaan dan peningkatan media ini yakni, analisis fakta kuantitatif dan analisis fakta kualitatif. Uji validitas dilakukan dengan validator pandai media, pandai materi, konsumen bagi memahami efektif produk media menurut pengguna (guru) serta untuk mengetahui kemenarikan produk menurut pengguna (siswa) yang berjumlah 31 orang. Hasil analisis data membuktikan produk media mendapatkan nilai 95 persen pada uji validitas oleh ahli media, dan mendapatkan nilai 89 persen pada uji validitas oleh ahli materi. Pada uji kepraktisan produk mendapatkan nilai 96 persen serta uji coba skala kecil mendapatkan nilai 87 persen sedangkan uji coba skala besar mendapatkan nilai 90 persen. Berdasarkan dari hasil usai dijelaskan, peroleh kesimpulan maka produk perantara yang memajukan memiliki kategori valid, praktis, dan menarik untuk digunakan saat kegiatan pembelajaran muatan PKn tema 6 subtema 1 pembelajaran 1 kelas V.