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IMPLEMENTASI ADDIE DALAM PEMBUATAN GAME “CARAKAN” UNTUK MELESTARIKAN BUDAYA AKSARA JAWA Ivantio Rizki Saputra; Ina Sholihah Widiati; Muhammad Setiyawan
JOISIE (Journal Of Information Systems And Informatics Engineering) Vol 7 No 1 (2023)
Publisher : Institut Bisnis dan Teknologi Pelita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35145/joisie.v7i1.2983

Abstract

Indonesia adalah negara dengan banyak budaya salah satunya yaitu Aksara Jawa. Aksara Jawa atau juga dikenal dengan Hanacaraka merupakan suatu sistem penulisan yang digunakan pada zaman dulu. Perkembangan teknologi dan globalisasi yang pesat, sayangnya membuat minat generasi masa kini untuk mempelajari Aksara Jawa jadi menurun. Kurangnya inovasi dalam pengajaran dan aspek hafalan dalam pembelajaran membuat generasi masa kini menjadi bosan. Pada penelitian ini dilakukan perancangan aplikasi game berjudul “CARAKAN” yang merupakan sebutan lain untuk Aksara Jawa. Dengan harapan dapat melestarikan budaya Aksara Jawa melalui game atau permainan yang menyenangkan, penulis menggunakan software RPG Maker MV sebagai alat untuk mengembangkan game. Menggunakan metode penelitian pengembangan yaitu ADDIE (Analyze, Design, Develop, Implement, Evaluate) sehingga mendapatkan hasil penelitian berupa kesimpulan bahwa pembuatan aplikasi game “CARAKAN” telah sesuai dengan apa yang penulis rancang dan dapat berjalan dengan baik. Alur cerita dan tampilan dalam game yang menarik diharapkan dapat meningkatkan minat pemain untuk mempelajari Aksara Jawa.
KEGIATAN KULIAH KERJA NYATA TEMATIK DI SD 01 NGABEYAN SEBAGAI PELAKSANAAN PENGABDIAN KEPADA MASYARAKAT Muhammad Dima Alfarizi; Ananta Dawam Rosidi; Muhammad Ridho; Priyo Dwi Cahyo; Brian Adi Bachtiar; Muhammad Setiyawan
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 7 (2023): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Juli 2023
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v2i7.679

Abstract

Pengabdian kepada masyarakat ini dilakukan untuk membantu siswa serta guru di SD 01 Ngabeyan dalam menghadapi kendala-kendala yang selama ini ada di SD 01 Ngabeyan. Kegiatan ini dilaksanakan dalam skema Kuliah Kerja Nyata Tematik dengan tujuan untuk memanfaatkan teknologi dan multimedia dalam membantu permasalahan yang dihadapi oleh masyarakat. SD 01 Ngabeyan dipilih karena letaknya  yang tidak begitu jauh dari lokasi kampus, sehingga memudahkan dalam koordinasi pelaksanaan kegiatan. Ada beberapa kegiatan yang direncanakan diantaranya instalasi ulang router dan laptop untuk menunjang kinerja guru dalam pembuatan materi pembelajaran. Selain itu juga ada kegiatan seminar tentang video editing serta pembuatan materi dengan canva, dan juga membantu pembelajaran TIK untuk siswa. Sedangkan untuk kegiatan terakhir adalah pembuatan video profil sekolah SD 01 Ngabeyan sebagai sarana untuk promosi dan sosialisasi. Dengan adanya kegiatan ini diharapkan dapat membantu permasalahan yang dihadapi di SD 01 Ngabeyan, dan untuk selanjutnya diharapkan ada kegiatan lanjutan yang bisa dilaksanakan di program berikutnya.
Design of Mobile Learning for Mathematics Subjects on Building Volume Materials for Class V Students at SD Negeri 1 Jatikuwung, Karanganyar Niko Wijanarko; Tinuk Agustin; Muhammad Setiyawan
Formosa Journal of Applied Sciences Vol. 2 No. 9 (2023): September 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjas.v2i9.5969

Abstract

Education plays a significant role in enriching people's lives and building a better future. Mathematics has universal characteristics and has an important role in various fields of science. Grade V students at SD Negeri 01 Jatikuwung, Karanganyar. There is still a lack of interest in learning mathematics in the material of geometric volumes. Mobile Learning can help increase students' interest in learning mathematics. In making this mobile learning using the MIT App Inventor software. The design of mobile learning uses the ADDIE research method (Analysis, Design, Development, Implementation and Evaluation). This mobile learning design was also tested using Black Box testing, from Black box testing how many functionalities of the 9 tests the results were "valid" and resulted in a comparison of 9/9 x 100% = 100%. The data collection method used a questionnaire with five question indicators that were tested on the principal and homeroom teacher of class V, and this test resulted in a score of 88%, with the "Very Good" criterion.
Rancang Bangun Sistem Informasi Bengkelku.com Berbasis Web Untuk Meningkatkan Penjualan Imam Baihaki; Muhammad Setiyawan; Riyan Abdul Aziz
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.706

Abstract

Bengkelku.com is a trading company engaged in the promotion and sale of motorcycle spare parts, such as: mufflers, motorcycle lights, spark plugs, mirrors, etc. Where the promotion process and others are still conventional. Which means the customer has to come to the workshop to purchase the product. The design of the web-based workshopku.com information system is a step to increase product promotion and sales. So that it can provide benefits for the workshop. The aim of building a workshop information system is that customers can order products without having to come to workshopku.com, the repair shop can solve the problem of managing orders, thus making it easy for consumers to get information about products available at workshopku.com. This system is designed using the programming language HTML, PHP, using the MYSQL database. While the editor uses Visual Studio Code. With the implementation of the information system workshopku.com has been successful and according to the needs of customers who want to get information quickly and accurately.
Perancangan Sistem Informasi Gedung Olahraga Sinar Kasih Dwi Setyawan; Muhammad Setiyawan
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.731

Abstract

Sinar Kasih GOR is a business in the field of leasing buildings for sports, especially badminton, which is still managed with a manual system, starting from the GOR booking system and checking schedules must be done by coming to the GOR, that's why researchers want to create an information system for Sinar Kasih GOR. An information system is a combination of information technology and the activities of the people who use that technology to support operations and management. In a very broad sense, the term information system that is often used refers to interactions between people, algorithmic processes, data, and technology. This information system was created to help and make it easier for us to obtain data in processing field rental data in order to achieve the company's goal of making the officers' work easier with this leasing information system facility.
Perancangan Website Profil Kampus Amikom Jurusan D3 Komputerisasi Akuntansi Muhammad Dima Alfarizi; Ina Sholihah Widiati; Muhammad Setiyawan
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 1 No. 3 (2023): AGUSTUS : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v1i3.820

Abstract

They provide information services that use the hyperlink concept, which can facilitate Internet users' search for information on the Internet. A company profile website can store more interesting data of pictures, sounds, animation, text, table, diagram and other data shapes. The website forms the entire web page in a domain that contains the information of a corporation. Amikom surakarta's accounting computerization still does not provide information media as it does on other colleges that use information technology, with a company profile website, d3 a computerized accounting for amikom surakarta has medium to expand information media.