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Journal : Journal Emerging Technologies in Education

Animated Movie Product to Train Ablution Practice Shania Nada Lestari Lestari; Viona Azzahra; Imam Tabroni; Cai Jixiong; Shanshan Xu
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.376

Abstract

Background. This study aims to analyze the use of learning media at SDN 1 DANGDEUR and develop Capcut-based animated videos as an alternative to interesting learning media Purpose. The results of the initial analysis show that although the school has provided several learning media, the teachers tend to rely more on the blackboard and textbooks. Method. Learning media has an important role in facilitating the learning process and improving students' understanding. Therefore, this research encourages teachers to be more creative in using existing learning media. Results. , This research involves the stages of needs analysis, material content adaptation, learning media design, and Capcut-based animation video development. The results of this study show that the use of Capcut-based animated videos in learning has a significant effect on student learning achievement. Conclusion. There is a significant increase in students' average score after using this learning media
Giving Prizes (reward) and Its Influence on Student Learning Motivation Muh Faysal; Imam Tabroni; Li Jie; Cai Jixiong; Mahon Nitin; Snyder Bradford
Journal Emerging Technologies in Education Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jete.v1i2.464

Abstract

Background. Prizes have a very big influence on increasing student learning motivation, because they can generate enthusiasm for student learning. With prizes students can be more motivated and earnest in learning which in the end can also bring better and more optimal results in achieving the learning goals themselves. Purpose. Reward is one method of education. So, by itself the purpose of the reward is as a method for educating children so that children can feel happy because their actions or work are rewarded. Rewards are considered important because rewards can stimulate student enthusiasm for learning. Method. Basically everyone likes to be praised, because of that they need awards which in the world of education can be known in the form of gifts. Prizes are a stimulus for positive things that can generate initiative, energy, self-competence, and can upload student learning motivation. Results. The results of observations at SMP Aql Islamic School Purwakarta that learning still uses the lecture method. In addition, in the learning process, more learning activities are carried out by the teacher, while students are passive and only follow the teacher's orders. Students also still think that Nabawiyah sirah is a boring and scary lesson. Conclusion. This can be seen from the observations that some students talk to themselves with friends, do not want to ask questions and are indifferent to the teacher and are not even enthusiastic about participating in the learning process. Because of that, to increase student learning motivation in the Nabawiyah sirah subject, which in the students' view is difficult to understand because it requires deep concentration, that's why finally the teacher creates innovation by giving gifts when learning takes place. Rewards are fun repressive educational tools, prizes are given to children who have shown good results in education