Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pemanfaatan Game Tower Defense Sebagai Media Edukasi Digital Raden Hadapiningrani; Alvanov Zpalanzani
AKSA: Jurnal Desain Komunikasi Visual Vol. 1 No. 2 (2018): AKSA: Jurnal Desain Komunikasi Visual
Publisher : LP2M Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia (STSRD VISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37505/aksa.v1i2.8

Abstract

Game is an activity that cannot be separated from human life because human beings are playing. The growth of digital game on a smartphone rapidly and widely available in the available online which is a service provider of digital applications and games. The existence of digital games on smartphones is an application shall be owned by user that is used as a partnership be, a pastime, and as medium of education. Educational activities are learning activities and receive information on a person directly or indirectly. The information provided on recipient's are knowledge or limited a short message. Tower defense game is one kind of games that can be used as education to the recipient. With structure analysis method, elements of education on tower defense games will be analyzed to be known by both the educational element.
ILUSI ANAMORPHIC PADA MEDIA BILLBOARD 3D Lies Neni Budiarti; Alvanov Zpalanzani
Wimba : Jurnal Komunikasi Visual Vol. 14 No. 1 (2023): Wimba: Journal of Visual Communication
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/jkvw.2023.14.1.3

Abstract

The phenomenon of animating Calico Cat anamorphic on 3D billboards that started in Shinjuku-Tokyo, Japan spread rapidly throughout the world, including Indonesia. A digitally engineered Calico cat plays and attracts the attention of visitors to the Shinjuku area to stop and enjoy an optical illusion displayed on the digital billboard screen of the Cross Shinjuku-Tokyo building, Japan. The resulting optical illusion called anamorphic gives a sensation to the audience that sees the displayed object as if it has volume and also interactive. This study aims to dissect how optical illusions from anamorphic animation are constructed to enrich vocabulary in the advertising and multimedia creative industries. This study examines the illusions produced through literature studies and visual observation of coverage of the 3D animation of the Shinjuku Calico Cat uploaded on the YouTube platform. These optical illusions are studied with theories from the Psychology of Perception and Visual Communication, especially through the theory of Gestalt and Visual Language. The optical illusions produced are deceptive effects on the eye senses (trompe-l'oeil) which play distance cues through anamorphic, virtual space cues through occlusion, and the application of digital technology both in the aspect of selecting and producing content with cat characters as well as aspects of public presentations. However, this phenomenon has become viral due to uploaders on social media whose role is to spread this illusion worldwide.