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Pengaruh Model Discovery Learning Berbantuan Komik Digital Flip Book dalam Upaya Meningkatkan Hasil Belajar IPS di Sekolah Dasar Windy Anggraeni; D Wahyudin; Srie Mulyani
FONDATIA Vol 7 No 3 (2023): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v7i3.3886

Abstract

This research is motivated by the learning process which demands active participation from the learner, but in reality the learning process still tends to reduce the role and participation of students. This study intends to see how much influence the digital comic-assisted discovery learning model flip book has in efforts to improve social studies learning outcomes for fifth grade students in the 2022/2023 academic year to find out whether the digital comic-assisted discovery learning model is more effective than the digital flip book learning model. conventional. This study used a quasi-experimental method with a nonequivalent control group pre-test and post-test design. This research was conducted at SDN 1 Cibening with 25 students in class VA and 24 students in class VB as research samples. The instrument used in this study is a test. Based on the research findings, it shows that the discovery learning model assisted by digital flip book comics has an effect on student learning outcomes with an effect of 79.4%. The discovery learning model assisted by digital flip book comics is more effective than the conventional learning model with the difference in the pretest and posttest average scores, in the experimental class being greater than the control class. Overall, the increase in student learning outcomes in the experimental class belongs to the quite effective category, while the control class belongs to the less effective category. From the results of this study, it can be concluded that the comic digital flip book-assisted discovery learning model has an effect on efforts to improve social studies learning outcomes for fifth grade students in elementary schools and the digital flip book-assisted discovery learning model is more effective.
Penelitian Etnografi dalam Budaya Pesta Serang: Internalisasi Nilai-nilai Pancasila Penguat Jati Diri Bangsa Jennyta Caturiasari; Srie Mulyani; Nonik Mahdarani
SOSIETAS Vol 11, No 2 (2021): Sosietas: Jurnal Pendidikan Sosiologi
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (344.011 KB) | DOI: 10.17509/sosietas.v11i2.41612

Abstract

Pancasila adalah ideologi negara Indonesia dengan seperangkat nilai yang terkristalisasi sebagai pandangan hidup bangsa. Budaya dan karakter bangsa menjadi perhatian masyarakat. Upacara adat pesta Serang tetap dipertahankan masyarakat Desa Serang setiap tahun. Penelitian ini menggunakan metode etnografi kualitatif untuk memahami kehidupan masyarakat di Desa Serang, Kabupaten Cirebon. Hasilnya menunjukkan internalisasi nilai-nilai Pancasila dalam upacara adat, seperti saling ketergantungan dalam alam semesta, gotong royong, kekeluargaan, dan kebangsaan. Upacara ini memperkuat jati diri bangsa dan identitas warganegara dengan mencerminkan nilai-nilai Pancasila dalam kehidupan sehari-hari.
PENGARUH MODEL COOPERATIVE LEARNING TIPE EXAMPLE NON EXAMPLE TERHADAP HASIL BELAJAR SISWA KELAS IV DALAM PEMBELAJARAN IPAS Hanita Oktaviana; Srie Mulyani; D Wahyudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.9589

Abstract

  This research was motivated by the discovery of student learning outcomes in elementary schools which were allegedly still low. Students are less involed in the application of learning models that cause students difficulties in understanding learning, especially in learning Natural and Social Sciences (IPAS). Based on this, the purpose of this study is to determine the influence of the Cooperative Learning Model Type Example Non Example  on student learning outcomes, find out the initial volue and final grade of students as a whole on IPAS learning, and understand the extent to which the example non example model has an influence on students who obtain the treatment model and students who obtain conventional models. The type of research used is a quasy experiment with a non-equivalent control group design. This design provides the initial test ability (Pretest) and the final ability test after treatment is given (Posttest) in both predetermined classes. The population of this study is grade IV students is one of the elementary schools in Purwakarta District. The samples that were the subjects in this study were an experimental class of 27 students and a control class of 28 students. The results of the experimental class n-gain data obtained showed an average score of 0.71 which was in the high category and the control class n-gain of 0.59 was in the medium category. The results of the data test correlate the example non example model with student learning outcomes that have a strong relationship, namely R=0.412. The R Square value of 0.170, if in percent form equal to 0.17%, means that it has the influence of the model example non example on the learning outcomes of grade IV elementary school students.    
Inovasi Pembelajaran Digital LearningApps Kepada Guru UPTD SDN Purwamekar Srie Mulyani; Achmad Ferdiansyach; Aisyah Nina Wangsa; Anti Damayanti Kosasih; Chairunissa; Dea Aldina Lestari; Dede Ahmad Sugandi
Jurnal Bintang Pendidikan Indonesia Vol 1 No 4 (2023): November: Jurnal Bintang Pendidikan Indonesia (JUBPI)
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i4.2005

Abstract

Media is one of the tools that can convey learning material so that learning objectives can be achieved properly and provide concrete examples to students. Today's young generation is so close to the name technology, where teachers as much as possible to utilize technology. In learning, teachers can use digital-based learning media, one of which can use the LearningApps website, because learning using digital media can attract children's attention, can facilitate children to be able to learn more widely, more, and varied. The purpose of this service activity, to introduce this LearningApps website to teachers so that it can be implemented in learning activities. This service activity is carried out using the planning and implementation method. When teachers try to use the LearningApps website, there are some difficulties but teachers can solve them well with the help and directions that have been explained. Even though they had difficulties, teachers were still interested in learning to use LearningApps and teachers' skills seemed to have improved in this workshop on the use of digital-based learning media.
Pelatihan Model Pembelajaran Project Citizen Bagi Guru-Guru di Sekolah Indonesia Johor Bahru, Malaysia Untuk Meningkatkan Civic Literacy Srie Mulyani; Tiara Yogiarni; Jennyta Caturiasari; D Wahyudin; Eko Wahyunanto Prihono
Indonesian Journal of Community Services in Engineering & Education (IJOCSEE) Vol 3, No 2 (2023): October 2023
Publisher : Universitas Pendidikan Indonesia Kampus Purwakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijocsee.v3i2.63251

Abstract

Technology has become a new tool that can help in all aspects of life; today, technology helps develop educational facilities to be more effective and efficient. The progress of civilization in technology means that the world of education must be more prepared and skilled in facing global challenges. Skills that are important to develop, based on the National Education Association (NEA) recommends the importance of developing the Four Cs, namely (1) Critical thinking and problem solving, (2) Communication, (3) Collaboration, and (4) Creativity and Innovation. Problem-solving is the main reference in the educational process, especially in Pancasila and Citizenship Education (PPKn). This can be seen from PPKn learning, which is still dominated by conventional systems, so the application of PPKn learning, which is oriented to contextual multiple intelligences, is still far from expectations. An adaptive model that can improve PPKn skills and learning outcomes is by using Citizenship Learning Practices (project citizenship). Therefore, elementary school teachers need to have the skills to develop and implement learning with project citizenship. Project Citizenship was developed from a critical or reflective thinking approach model. The learning approach recommended to be developed is oriented towards critical thinking and problem-solving. Through project citizen training, which is applied in the teaching and learning process, it is hoped that students will be able to familiarize themselves with carrying out the inquiry process, which is believed to make learning more meaningful.