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Penerapan Audit Sistem Informasi pada Instansi Pemerintah dengan Framework COBIT: Literatur Review Rian Oktafiani; Muhammad Arifai Nurrizki; Suhirman Suhirman; Sutarman Sutarman
Jurnal Aplikasi Teknologi Informasi dan Manajemen (JATIM) Vol 4 No 1 (2023): Jurnal Aplikasi Teknologi Informasi dan Manajemen (JATIM) April 2023
Publisher : Universitas Islam Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/jatim.v4i1.1887

Abstract

Dihampir semua instansi pemerintah, teknologi informasi (TI) diterapkan. Setiap instansi membutuhkan tata kelola TI. Instansi pemerintah memerlukan kerangka menyeluruh yang membahas semua aspek administrasi TI. Ada beberapa alasan mengapa hal ini sangat diperlukan, termasuk persyaratan untuk menyesuaikan strategi bisnis dan TI, menerapkan sumber daya TI yang efisien, menetapkan pengendalian internal yang sesuai, dan menghindari masalah terkait perangkat lunak. Permasalahan yang dihadapi oleh beberapa instansi pemerintahan yaitu penggunaan TI belum sesuai prosedur, pengukuran tata kelola teknologi informasi belum terstruktur, manajemen risiko yang masih rendah, dan adanya permasalah pada sistem keamanan. Berdasarkan permasalahan yang ada, diperlukan tata kelola terhadap teknologi informasi pada instansi. Audit merupakan salah satu cara yang dapat gunakan. Hal ini dilakukan untuk memastikan tingkat kesesuaian antara penilaian dan pengembangan kriteria serta mengkomunikasikan hasilnya kepada pengguna pada instansi pemerintah. Berdasarkan dari analisa literature review maka didapatkan hasil yaitu penelitian ini digunakan untuk mengetahui penerapan audit sistem informasi pada pemerintahan dengan menggunakan Framework COBIT. Pengujian dilakukan dengan menganalisa 10 paper dan 3 perumusan masalah yaitu (Q1, Q2, Q3) untuk menjawab pertanyaan dari penerapan audit sistem informasi. Hasil dari pengukuran tata kelola TI pada level kapabilitas, instansi pemerintahan di Indonesia ada pada level 3 atau level proses. Berdasarkan analisa hasil audit yang telah dilakukan, diperlukan strategi perbaikan untuk mencapai expected capability atau kapabilitas yang diharapkan pada instansi yaitu level 4 (predictable process) dengan melaksanakan hasil dari rekomendasi audit yang telah diberikan. Dilakukannya audit sistem informasi pada instansi pemerintahan, dapat memperbaiki aspek-aspek yang kurang, serta dapat meningkatkan mutu layanan dari instansi.
Analisis Kesesuaian WCAG terhadap Website Pemerintah Daerah dengan Nilai SPBE 2022 Tertinggi menggunakan Tools Accessibility Checker Baiq Nurul Azmi; Aziz Perdana; Suhirman; Sutarman
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 7 No 3 (2023): JULY-SEPTEMBER 2023
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v7i3.950

Abstract

From 2017 to 2022, the Department of Administrative and Bureaucratic Reform assessed the SPBE index of various government agencies with the aim of improving public services and community engagement through technology. In this context, assessing the accessibility of a website or an information system is a simple way of assessing the convenience for the public to access a website or a government information system. government. This study aims to test the accessibility of websites belonging to the three district/city governments with the highest SPBE scores in 2022, Surakarta City, Surabaya City and Denpasar City in terms of usage. WCAG standards. The tests were performed using three accessibility automation tools, namely aXe, WAVE and siteImprove. As a result, despite their high SPBE scores, Surabaya and Surakarta still had a number of accessibility issues that needed to be resolved.
Empowering Public Opinion through Android Applications for Community Participation and Complaint Management Isa Mukti Widodo; Sutarman
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 3 (2023): Desember 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i3.1544

Abstract

Various government institutions endeavored to transition towards a e-government system. This initiative aimed to enhance public services, rendering them transparent, effective, and efficient. It enabled citizens to participate in developing and improving public services in Yogyakarta, regardless of time and place. As part of the broader strategy to transition to a e-government system, one practical approach involved leveraging mobile computing devices, such as Android-based mobile applications. Android-based mobile application was used to capture the public's aspirations, thereby fostering the creation of a public opinion that could serve as a benchmark for relevant authorities. This study used an ethnographic approach to identify the features within social media that facilitated the formation of online public opinion. Furthermore, the application utilized GPS technology to pinpoint the locations associated with each aspiration and complaint. All data was securely stored in the Firebase Database, ensuring accessibility and data integrity. Based on the outcomes of this system, this Android application played a pivotal role in categorizing aspirations and complaints based on multiple factors, including user engagement metrics such as comments, likes, and shares, as well as user interactions and content relevance. Notably, content garnered higher engagement levels was more likely to reach a broader and more diverse audience. This research will produce an application that provides insights into recognizing the diverse preferences and affiliations of the community. By doing so, the system can help local government to make informed decisions that align more closely with the needs and desires of their community, thereby contributing to an enhanced and responsive governance framework
Implementasi REST API Pada Sistem Informasi Tempat Wisata di Yogyakarta Berbasis Android Azel Aldi Saputra; Sutarman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.496

Abstract

Yogyakarta is a city that has many tourist attractions to date. The large number of tourist attractions makes it difficult for tourists to find tourist attractions due to insufficient information. This research aims to create an information system for tourist attractions in Yogyakarta so that tourists can easily find tourist information. The benefit of this research is that tourism information data can be well structured in a system. This research uses the waterfall method, which includes six stages of development. The technology used is REST Api, which can enable data exchange between the database and the system to be more flexible and reduce the load on the application. This research will produce two mutually integrated systems, namely a website and an application. Testing of this system was carried out using a black box testing approach involving several tourists. The results obtained from this test are that tourists can easily search for tourist information so that tourism in Yogyakarta is not focused on a tourist attraction.
Implementasi RESTful API dan Push Notifikasi pada Sistem Informasi Acara Kebudayaan di Indonesia Berbasis Android Rifqi Helmi Fadhil; Sutarman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.503

Abstract

Indonesia has a wide cultural diversity, but it is difficult to find information about upcoming cultural events because of its inefficient and limited dissemination. This is because the information is spread only through media such as the Internet, print media, and electronics that only cover specific areas. The aim of this research is to build an Android-based Indonesian cultural event information system that will implement RESTful API and push notification features. Waterfall becomes the method used in the system mining process by passing the stages of requirements analysis system, system design, implementation, and testing. This research produces two systems, namely websites and applications. The website is operated by the event manager as an admin to process event data, while the application is operated by society and tourists to search for cultural events. This cultural event information system can facilitate society and tourists in finding information on cultural events that will take place in Indonesia.
Aplikasi Augmented Reality Pengenalan Hewan Berdasarkan Jenis Pangan Berbasis Android Adyan Wahyu Pratama; Sutarman; Saucha Diwandari
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.539

Abstract

Augmented Reality applications have become one of the technologies that has developed rapidly in the last few decades. This technology will later be used to help solve challenges in the education sector. Common problems that occur in the world of education usually lie in learning methods. Teachers usually only use classical teaching aids and do not provide opportunities for students to explore further with existing media. Therefore, an Augmented Reality based application is used. Augmented Reality is a technology that combines digital information such as images, videos or 3D models with the user's environment in real time. Application design as Android-based learning media. This Augmented Reality application will later help students' learning process. The application runs on Android-based smartphones. The contents of this application will be a 3D model, detailed information about the animal. As well as audio that will explain the details of the animal. It is hoped that this application can facilitate students to learn about animals, especially based on types of food. In order to determine the effectiveness of the application being developed, a pretest and posttest were carried out. The results show that at the posttest students had better abilities compared to before
Pengembangan Aplikasi Jasa Cuci Sepatu Menggunakan Teknologi GPS Berbasis Android Martin Setyawan Wibowo; Sutarman; Saucha Diwandari
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.555

Abstract

The shoe cleaning service business provides professional services in shoe care and is a solution for the community. The development of the shoe industry is the cause of this business continuing to grow, making business actors have to create new innovations in promotional media and service processes to be able to compete. This research aims to develop an Android-based shoe washing service application using Android Studio with the Java programming language and Firebase as a database. This application applies Global Positioning System (GPS) technology to support shuttle services. The system development method used is the waterfall method with 5 stages, namely analysis, design, implementation, testing and maintenance. The results of this research are that the Android-based shoe washing service application can be used as expected, making it easier for business actors to manage orders and making it easier for customers to order by getting pick-up and drop-off services.
Pengembangan Aplikasi Augmented Reality sebagai Media Pembelajaran Anatomi Tubuh Manusia Berbasis Android Fariz Yudo Prasetyo; Sutarman; Saucha Diwandari
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.565

Abstract

Augmented reality (AR) provides intriguing opportunities to enhance the learning experience by merging the real world with interactive virtual elements. This research aims to develop an interactive learning application using augmented reality technology to introduce human body anatomy in a more engaging manner. The development method follows the waterfall system with stages of needs analysis, design, implementation, and testing. The researcher employs UML models, flowcharts, and wireframes in the system analysis and design. The application is built on the Unity platform with AR plugins such as Vuforia and ARCore. The AR model utilized in this development involves marker-based tracking and markerless tracking. Testing is conducted to measure the success level of the application, employing black box testing methods to ensure the application's usability without issues. The outcome of this research is an Android-based human body anatomy learning application utilizing augmented reality technology, with the expectation that it will facilitate a better understanding of the human anatomy system.
Implementasi REST API Pada Sistem Informasi Tempat Wisata di Yogyakarta Berbasis Android Azel Aldi Saputra; Sutarman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.496

Abstract

Yogyakarta is a city that has many tourist attractions to date. The large number of tourist attractions makes it difficult for tourists to find tourist attractions due to insufficient information. This research aims to create an information system for tourist attractions in Yogyakarta so that tourists can easily find tourist information. The benefit of this research is that tourism information data can be well structured in a system. This research uses the waterfall method, which includes six stages of development. The technology used is REST Api, which can enable data exchange between the database and the system to be more flexible and reduce the load on the application. This research will produce two mutually integrated systems, namely a website and an application. Testing of this system was carried out using a black box testing approach involving several tourists. The results obtained from this test are that tourists can easily search for tourist information so that tourism in Yogyakarta is not focused on a tourist attraction.
Implementasi RESTful API dan Push Notifikasi pada Sistem Informasi Acara Kebudayaan di Indonesia Berbasis Android Rifqi Helmi Fadhil; Sutarman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 1 (2024): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i1.503

Abstract

Indonesia has a wide cultural diversity, but it is difficult to find information about upcoming cultural events because of its inefficient and limited dissemination. This is because the information is spread only through media such as the Internet, print media, and electronics that only cover specific areas. The aim of this research is to build an Android-based Indonesian cultural event information system that will implement RESTful API and push notification features. Waterfall becomes the method used in the system mining process by passing the stages of requirements analysis system, system design, implementation, and testing. This research produces two systems, namely websites and applications. The website is operated by the event manager as an admin to process event data, while the application is operated by society and tourists to search for cultural events. This cultural event information system can facilitate society and tourists in finding information on cultural events that will take place in Indonesia.