Rian Lesmana
Universitas Sultan Ageng Tirtayasa

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Journal : JPPM (JURNAL PENELITIAN DAN PEMBELAJARAN MATEMATIKA)

PRODUK INTELEKTUAL KAMPUS BOARD GAME LABIRIN MATEMATIKA: RAGAM MODEL DAN POTENSI PENGGUNANYA Maman Fathurrohman; Aan Subhan Pamungkas; Diqbal Satyanegara; Deni Dwi Putra; Rian Lesmana; Fitri Miftakhul Jannah; Rucheni Rucheni; Salsa Nashiroh Khoirunisa; Adip Putra Gemilang
Jurnal Penelitian dan Pembelajaran Matematika Vol 16, No 2 (2023): JPPM (Jurnal Penelitian dan Pembelajaran Matematika) Volume 16 Nomor 2 Agustus
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppm.v16i2.21665

Abstract

Universitas Sultan Ageng Tirtayasa has a campus intellectual product based on a patent called Labirin; the mathematical board game. The availability of these products enables the development of knowledge-based economy as Campus Intellectual Product. The availability of printed and digital products of the game will enable the commercialization for use by many people. The potential product range and its users are described in this article.  Keywords: Patent, Mathematical board game, Intellectual product, Users, Schools