Taufik Samsuri
Program Studi Pendidikan Biologi, Fakultas Sains, Teknik, dan Terapan, Universitas Pendidikan Mandalika, Jalan Pemuda Nomor 59A, Mataram, Nusa Tenggara Barat 83125, Indonesia

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Upaya Pencegahan Penularan Covid-19 pada Anak Usia Dini Melalui Media Video Edukasi Ari Diana; Titi Laily Hajiriah; Baiq Muli Harisanti; Herdiyana Fitriani; Taufik Samsuri
Nuras : Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 3 (2022): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian (LP3) Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (443.864 KB) | DOI: 10.36312/njpm.v2i3.90

Abstract

Health protocols were quickly implemented to break the chain of spread of Covid-19, such as: health campaigns, the use of protective attributes, and distance learning which suddenly had to be implemented in every school. The widespread spread of Covid-19 in Indonesia has an impact on all children in Indonesia. This has resulted in many educational forums being overwhelmed in providing supervision, as well as providing optimal learning materials, especially providing knowledge to early childhood about the dangers of a pandemic and the importance of maintaining personal hygiene to prevent the transmission of Covid-19, which is considered relatively difficult, because there is no direct relationship. direct. Through this community service activity, the introduction of the prevention of Covid-19 transmission is carried out through the distribution of online educational videos, in order to provide knowledge and increase the sensitivity of early childhood to be able to maintain personal hygiene and be aware of the dangers that lurk, so that early childhood can consciously do the habit of washing hands, wearing masks, and keeping a distance in daily life to prevent the spread of Covid-19 that hit.
Sosialisasi Pilah Sampah dari Rumah (PILSADAR) di Rukun Tetangga (RT) 06 Lingkungan Sembalun Perumahan Lingkar Permai Kota Mataram Aminullah Aminullah; Kholisussa’di Kholisussa’di; Hunaepi Hunaepi; Taufik Samsuri; I Wayan Karmana; Haerazi Haerazi; I Ketut Sukarma
Nuras : Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 3 (2022): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian (LP3) Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.574 KB) | DOI: 10.36312/njpm.v2i3.106

Abstract

The purpose of this service is to provide understanding and awareness to the residents of the Neighborhood Rukun Tetangga (RT) 06 in Sembalun Environment, Lingkar Permai Housing, Mataram City about waste management and processing through the Sorting Garbage from Home (PILSADAR) program. Partners in this activity are residents of the Neighborhood Association (RT) 06 Sembalun neighborhood, Lingkar Permai Housing, Mataram City, totaling 20 residents. The implementation of the service uses the Participatory Rapid Appraisal (PRA) approach with the stages of activities, namely: 1) planning; 2) implementation; and 3) evaluation. The results of these activities have had a positive impact on increasing public understanding and awareness of the community participation-based waste management paradigm through the PILSADAR program. Socialization activities need to be continued with training activities on waste management, both organic and inorganic so that people can manage their own waste from home.
Validitas LKS Berbasis SSCS (Search, Solve, Create, and Share) untuk Melatih Keterampilan Berpikir Kritis Siswa Endang Wahyu Marlangen; Septiana Dwi Utami; Taufik Samsuri
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 1 No. 1 (2021): October
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian (LP3) Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.525 KB) | DOI: 10.36312/pjipst.v1i1.23

Abstract

In the learning process, effective teaching materials are need so that students can receive material easily. One of the problems faced by teachers when teaching is the teaching materials have not led students to high-order thinking so that the ability in students' critical thinking skills is not optimal. Therefore, it is necessary to develop teaching materials in the form of SSCS-based worksheets (Search, Solve, Create, and Share) so that students can play an active role in the learning process. The purpose of this study is to determine the validity of the developed SSCS-based worksheets (Search, Solve, Create, and Share). This is a descriptive study with an analysis, design and development design adopted from the ADDIE approach consists of five stages, namely (analysis, design, development, implementation and evaluation). The worksheets prepared then validated by 10 validators. The results of the validation of SSCS-based worksheets (Search, Solve, Create, and Share) are 87% with very valid categories. Therefore, it can be concluded that SSCS-based worksheets (Search, Solve, Create and Share) are declared valid.
Analisis Motivasi Belajar Mahasiswa Biologi pada Perkuliahan Online Semester Genap Tahun Akademik 2020/2021 Veronika Bulu Tewololon; Taufik Samsuri; Agus Muliadi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 2 No. 1 (2022): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian (LP3) Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.466 KB) | DOI: 10.36312/pjipst.v2i1.47

Abstract

This study aims to determine the learning motivation of Biology students in online lectures in the even semester academic year 2020/2021. The type of research used is descriptive research. The resrarch sample is Biology student. The data collection method used in this study is a questionnaire which was tested on 20 respondents. Indicator of learning motivation are diligent in facing tasks, tenacious in the facae of difficulties, showing interest, happy to work independently, able to defend opinions, not easy to let go of things they believe in, happy to find and solve problem questions. Data on the result of Biology students’ learning motivation was collected using a questionnaire sheet. The data collected were analysed. Leraning motivation results are based on the following categories: 80-100 highly motivated, 51-80 motivated, 31-50 moderately motivated, 10-30 less motivated. Based on the research results obtained as a whole, biology students have a motivation score of 84,15 and an average score of 4 with a highly motived category, but the most prominent in this assessment is being diligent in facing assignments, namely 4,42 and the lowest being happy to find and solve problem, nemaly 0,22. Therefore, it can be seen that motivation has a very important role in the learning process, that’s why it is expected to remain motivated so that is the goal of learning can be achieved optimally.
Pengaruh Model Pembelajaran Team Games Turnament (TGT) dengan Menggunakan Media Flashcard terhadap Kemampuan Kognitif dan Motivasi Belajar Biologi Siswa Kelas VII Kasmayanti Kasmayanti; Taufik Samsuri; Safnowandi Safnowandi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 3 No. 2 (2023): April
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian (LP3) Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v3i2.159

Abstract

The aim of this study was to determine the effect of the Team Games Tournament (TGT) learning model using Flashcard media on the cognitive abilities and motivation to learn Biology in class VII students at SMP Negeri 2 Praya Timur, Central Lombok Regency. This type of research is a quasy-experimental, with a research design using a post-test, Non-equivalent Control Group Design which is carried out in three meetings. The population in the study were all students of class VII SMP Negeri 2 Praya Timur. The research sample is class VII2 as the experimental class and class VII1 as the control class. Cognitive ability data was obtained using a test (post-test) which was carried out at the end of the learning process. The results showed that the average value of the classical class in the experiment (VII2) was 91,6%, and the completeness of the control class was 75%. Testing the cognitive ability hypothesis in this study uses the Polled Variance formula. On the results of cognitive abilities obtained a tcount of 3,000 and then consulted with a ttable of 2,0105 with dk = 48 at a significant level of 5%. Because tcount > ttable, it can be concluded that the Team Games Tournament learning model using Flashcard media has an effect on the Biological cognitive abilities of class VII students of SMP Negeri 2 Praya Timur. As for motivational data, a tcount of 34.46 was obtained with the same ttable. Because tcount > ttable, it can be concluded that the Team Games Tournament learning model using Flashcard media has an effect on motivation to study Biology in class VII of SMP Negeri 2 Praya Timur.