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Meta analyzing the ease of use of e-modules in learning Yogi Irdes Putra; Radinal Fadli; Sundahry Dahry
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 4 (2023): December
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i4.62229

Abstract

Technological innovation in education is necessary to increase the quality of learning by utilizing specialized media. One of the efforts made by educators is to use e-modules in learning. E-modules are digital media containing text, video, audio, and animation, which are combined according to the learning needs of students/students. This research was conducted to describe the practicality of using e-modules for teachers/lecturers and students/students. In this study, ten articles were sampled regarding the use of e-modules. Based on the research results, it is known that the average practical value of using e-modules for teachers is 90.63 in the convenient category, while the average practical value of students is 87.09 in the applicable category. Based on the results of a review of the use of the developed e-module, it is included in the practical category so that the e-module can be used in learning activities.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE ANIMATE MATA PELAJARAN ANIMASI 2 DIMENSI: STUDI KASUS SMK NEGERI 1 BUNGO Dian Aji Saputra; Yogi Irdes Putra; Fauziah F
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1428

Abstract

Based on the observation, the teacher has not used interesting learning media, the learning media used is only in the form of whiteboard media and powerpoint media, where the media used has not been able to help deliver the material accurately and clearly so that students do not understand the material being taught. Limited material sources are only in the form of textbooks that are no longer suitable for use and are only owned by the teacher, so students have difficulty reviewing the material independently. Based on these problems, this research aims to develop interactive learning media based on Adobe Animate that is valid, practical, and effective in 2-dimensional animation subjects. This type of development research is Research and Development (R&D) with the 4D (four-D) development model which consists of four stages, namely, (1) Define, (2) Design, (3) Develop, and (4) Disseminate. The results of this development research are obtained based on the results of the development test. (1) Validity test, the results obtained were 0.79 (media aspects) and 0.82 (material aspects) with valid categories. (2) Practicality test, with a teacher response of 82.35% and a student response of 81.32% with a practical category. (3) Effectiveness test, obtained from student learning outcomes that reached 86.7% KKM classically and the results of paired t test data analysis showed an increase between Pretest and Posttest of -9.9604. Based on the test results obtained, it is concluded that the interactive media is effective.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MACROMEDIA FLASH 8 PADA MATA PELAJARAN TIK Andika Dwi Sakti; Yogi Irdes Putra; Arisman Sabir; Desi Fitria
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v5i1.1431

Abstract

Penelitian ini berfokus pada pengembangan media pembelajaran interaktif menggunakan Macromedia Flash 8, yang tidak hanya terbukti valid, praktis, dan efektif, tetapi juga bertujuan untuk meningkatkan kualitas pembelajaran TIK untuk siswa kelas X di MAN 3 Bungo. Dengan menggunakan metode Research and Development (R&D) dan model pengembangan 4D, penelitian ini berhasil merancang sebuah media pembelajaran interaktif yang mencapai tingkat validitas sebesar 79,44%, dengan aspek media, materi, dan bahasa yang terpenuhi. Selain itu, respon guru dan siswa terhadap kepraktisan media ini mencapai persentase yang tinggi, yaitu 93,86% dan 88,22%. Hasil uji keefektifan menunjukkan bahwa hasil tes klasikal telah mencapai 85%, melebihi KKM yang ditetapkan. Secara keseluruhan dapat disimpulkan bahwa media pembelajaran ini merupakan inovasi yang relevan dan efektif dalam meningkatkan pembelajaran TIK, dengan implikasi positif untuk pengembangan media pembelajaran di masa mendatang.
FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF Yogi Irdes Putra; Ade Kusmana; Yundi Fitrah
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1515

Abstract

Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.
WORKSHOP PENULISAN KARYA ILMIAH ARTIKEL UNTUK MENINGKATKAN KOMPETENSI PROFESIONAL GURU Sundahry Sundahry; Yogi Irdes Putra; Nurlev Avana; Dhini Mufti; Putra Pratama
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 5 No 1 (2024): JPPM Vol 5 No 1 (2024)
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v5i1.1161

Abstract

Workshop on writing scientific articles to improve teachers' professional competence at UPT SDN 03 Simpang. The aim of this activity is (1) to provide (sharing) training and assist elementary school teachers in writing scientific articles appropriately and (2) to increase insight and improve the skills of elementary school teachers in writing scientific articles and publishing them in scientific journals. This community service activity was carried out for UPT SDN 03 Simpang teachers. There were 12 participants in the activity. The methods used in this training activity are lectures and discussions, guidance and training, and consultation. Lecture and discussion methods convey information about scientific articles, theories about scientific articles, their benefits, and theories about writing them. Guidance and training methods are used to follow up to finalize the material presented in lectures and discussions. It is hoped that with direct practice, participants will be more skilled at writing scientific articles. The consultation method is used as a means of guidance in the field if they still experience difficulties in writing scientific articles. This training activity was carried out several times, which can provide input and benefits, including (1) elementary school teachers receive training and assistance in writing scientific articles and matters related to scientific articles, and (2) insight and skills elementary school teachers improved in writing scientific articles.