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Pelatihan MIT App Inventor sebagai Upaya Meningkatkan Kemampuan Berpikir Logis Siswa SMAN 4 Parepare Putri Ayu Maharani; Indar Chaerah Gunadin; Naili Suri Intizhami; Eka Qadri Nuranti; Mardhiyyah Rafrin; Muh. Agus; M. Fauzan Iskandar; Sitti Rahma Yunus; Muhammad Faruq Al-Fauzi S.; Muh. Abubakar Tunru
Jurnal Pengabdian UNDIKMA Vol 5, No 1 (2024): February
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v5i1.9786

Abstract

This community service activity aims to improve the logical thinking abilities of SMAN 4 Parepare students by teaching the application of mathematical logic in compiling computer instructions based on MIT App Inventor. The method for implementing this service was problem-based learning training by taking the example of the traditional game of rock-paper-scissors as a learning case. Next, create a rock-paper-scissors game program using MIT App Inventor as a student learning experience in applying mathematical logic concepts. The evaluation instrument employed was a questionnaire to collect pre-test and post-test results, which were then analyzed using descriptive statistics and paired sample t-tests. The results of this service showed an increase in the average participant score on the post-test results, where the average pre-test score was 7.24 out of 15, while the average post-test score was 9.17 out of 15.