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PENERAPAN PENDEKATAN SAINTIFIK MELALUI MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS DI SMP NEGERI 18 LAU Sitti Hajar Aswad; Musdalifah Musdalifah; Salma Salma; Hijerah Hijerah; Rego Devilla; Muqtakdir Nurfalaq Syarif
ARMADA : Jurnal Penelitian Multidisiplin Vol. 1 No. 12 (2023): ARMADA : Jurnal Penelitian Multidisplin, Desember 2023
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/armada.v1i12.1051

Abstract

Kebijakan Merdeka Belajar mendorong peningkatan Sumber daya manusia (SDM) yang unggul agar bisa diserap oleh kebutuhan dunia kerja. Soft skill berupa keterampilan berpikir kritis sangat dibutuhkan dalam mengatasi masalah, membuat keputusan dan menarik kesimpulan terutama dalam menghadapi isu-isu global mengenai ancaman permasalahan pengurasan (deplation) dan penurunan (degradation) Sumber Daya Alam. Untuk itu guru dituntut menciptakan pembelajaran yang bermakna, seperti pendekatan saintifik dengan model Problem Based Learning. Rendahnya keterampilan berpikir kritis siswa\i di kelas 8A di SMP Negeri 18 LAU, mendorong peneliti melakukan penelitian untuk mendeskripsikan penerapan pendekatan saintifik melalui model Problem Based Learning. Jenis penelitian yang dilakukan adalah kualitatif, dalam bentuk penelitian tindakan kelas (PTK). Teknik pengumpulan data dalam penelitian ini menggunakan Tes, Observasi, Dokumentasi, dan Wawancara. Hasil penelitian menunukkan bahwa dengan penerapan pendekatan saintifik melalui model Problem Basic Learning dapat meningkatkan keterampilan berpikir kritis pada siklus II dengan capaian menjadi 75% berarti Kritis. Hasil temuan dalam penelitian ini bahwa dibutuhkan kreativitas guru dalam membantu meningkatkan keterampilan berpikir kritis siswa\i. Keberhasilan penerapan project-based learning akan lebih tampak jika ditunjukkan dengan hasil karya yang bernilai ekonomi.
Utilising Wordwall-Based Digital Learning Games to Enhance Student Learning Results Jasmi Jasmi; M. Arif Tiro; Rego Devilla
JURNAL PENDIDIKAN IPS Vol 14 No 1 (2024): Juni 2024
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v14i1.1347

Abstract

The lack of improvement in student learning outcomes is still a problem, so this research was carried out. For this reason, a solution is needed in the form of a learning strategy to help solve this problem, namely implementing a wordwall-based digital learning model. The aim of this research is to describe teacher and student activities using wordwall-based digital learning games and to describe how student learning outcomes in social studies lessons can be improved through the use of wordwall-based digital learning games. This research uses the stages of classroom action research, namely research consisting of two cycles, where one cycle consists of four implementation stages, namely planning, implementation, observation, and reflection. The focus of the research is the use of wordwall-based digital learning games and social studies learning outcomes. The subjects in this research were 25 class VI students (two recovered), consisting of 13 male students and 12 female students. Data is obtained through observation, tests, and documentation. Data analysis techniques include the selection stage, the presentation stage, and the conclusion stage. The results of the research showed that there was a significant increase in teacher activity and student activity in cycle I (60.42%) with medium criteria and in cycle II (93.75%) with high criteria, as well as social studies learning outcomes in cycle I (70,00) with medium criteria and in cycle II (81.34) with high criteria. Thus, using wordwall-based digital learning games can improve social studies learning outcomes.