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Exploring Students’ Perceptions of Outdoor Biology Learning Activities in Botanical Garden Asyah Dwi Hastika; Saefudin; Bambang Supriatno
Jurnal Penelitian Pendidikan IPA Vol 10 No 5 (2024): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i5.6718

Abstract

Outdoor learning has become a relevant learning method to enrich students' learning experience in biology. Botanical gardens, as places that reflect biodiversity, offer unique potential for integrating outdoor learning. This study aims to describe students' perceptions of outdoor learning that has been carried out in the botanical garden as well as the potential and barriers. This research method is a case study. Data collection techniques were questionnaires, structured and semi-structured interviews. The sampling technique used was convenience sampling with a sample of 32 class x students at one of the high schools in Bandung. Responses were expressed in perception numeric index to quantitatively reveal the perceptions of grade 10 students towards the outdoor learning experience that has been carried out. The results revealed that out of 32 respondents, most students showed positive perceptions towards outdoor learning in the botanical garden with a mean index = 55.23 (range 42.5-65.0) with standard deviation (sd) = 6.0. This perspective is influenced by the potential and obstacles in the implementation of outdoor learning conducted in botanical gardens. The implications of this study open up opportunities to design learning strategies that are more effective and can be applied by teachers in organizing biology learning at the high school level.
Using Gamification-based Program to Increase Student Creativity Skills in Sustainable Development Topics Zuliande Zidan; Saefudin Saefudin; Kusnadi Kusnadi; Asyah Dwi Hastika
Jurnal Penelitian Pendidikan IPA Vol 10 No 5 (2024): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i5.6737

Abstract

Creativity skills are one of the essential skills to face the VUCA World. Improving creativity skills is hampered by the large number of students and learning conditions that are less demanding of the creative process in the class. This research aims to measure the effectiveness of the Botanical Eco-gamification program to improve creativity skills. The ADDIE research approach was used to redesign the Botanical Eco-gamification program so that it can improve creativity skills. This research produced test instruments, e-LAD and questionnaires to measure creativity skills in the program. The instrument developed has been proven valid and reliable for measuring originality, divergent thinking, convergent thinking and mental flexibility skills. The results of program implementation show that students' creativity skills have increased from before treatment in the sufficient category (54.2) to the good category (71.16) with the N-Gain achievement being categorized as medium (0.37). The majority of students (55.71%) reached mastery level after being given treatment. Almost all students (76.29%) stated that the program was good for improving creativity skills. Further research is needed to examine other 4cs competencies, ESD competencies, mastery learning and student's engagement in the Botanical Eco-gamification program