Zuni Aslami Magfiroh
UNNES Semarang

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IMPLEMENTASI MEDIA WORDWALL GAMES DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN PADA SISWA KELASV SDN 2 PAGEREJO Nurindah Nurindah; Sutrisna Wibawa; Zuni Aslami Magfiroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 1 (2024): Volume 09 No. 01 Maret 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i1.11931

Abstract

This research aims to describe the implementation of Pancasila and Citizenship Education learning using wordwall media for fifth grade students at SDN 2 Pagerejo. This research uses a qualitative descriptive approach with a case study method. The research subjects were elementary school principals, elementary school teachers, elementary school students.Data collection techniques use observation, interviews and documentation studies. Testing the validity of the data in this research uses repeated observations and triangulation, both source triangulation and technical triangulation. Data analysis techniques use data reduction, data presentation, and drawing conclusions. The results of the research show that the form of implementing wordwall games media in learning Pancasila and Citizenship Education using wordwall media for class V students at SDN 2 Pagerejo can be implemented in several stages, namely opening activities, core activities and closing activities. Before entering this step, the teacher will prepare all the media and materials that will be used during the learning process. The impact of using wordwall games media is clearly visible with students' ability to more easily understand the material norms that exist in Indonesian society.