Zahra, Atika
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Numeracy literacy ability in three-dimensional topic learning design using Augmented Reality Erviani, Erviani; Putri, Agustiany Dumeva; Agustiani, Riza; Zahra, Atika; Faisal, Muhammad
Jurnal Pendidikan Matematika RAFA Vol 10 No 1 (2024): Jurnal Pendidikan Matematika RAFA
Publisher : Program Studi Pendidikan Matematika, Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jpmrafa.v10i1.22014

Abstract

This research aims to produce a learning trajectory on the topic of three dimensions of projection material and describe the numeracy literacy ability of students in class X MAN, using the classroom context through augmented reality technology. The research method used is design research (DR) of the validation studies type. This study is divided into three stages, namely preparing for the experiment, design experiment and the retrospective analysis. The data collection techniques used are observation, interviews, tests, and documentation. The data analysis techniques used were reduction, display, and conclusion drawn. The learning design can attract students' interest and provide new experiences in carrying out mathematics learning. After the learning design went through a series of research stages to produce HLT, which was then implemented and analyzed so that it was suitable for LIT and the results of the analysis also obtained students' numeracy literacy skills as seen from 3 indicators, still experiencing difficulties in indicator 1, namely using various kinds of numbers and symbols related to basic mathematics to solve practical problems in various life contexts everyday.
LITERASI NUMERASI PESERTA DIDIK DALAM PENGGUNAAN MEDIA PEMBELAJARAN DENGAN ISPRING 11 Abdullah, Anisyah; Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva
KALAMATIKA Jurnal Pendidikan Matematika Vol 9 No 1 (2024): KALAMATIKA April 2024
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol9no1.2024pp83-98

Abstract

The low level of numeracy literacy in Indonesia is due to the material tested on TIMSS and PISA, which consists of questions in real-life context problems. Students are not accustomed to solving real problems and cannot analyze information in various forms. The lack of engaging learning materials contributes to students' boredom and makes it difficult for them to tackle numeracy and literacy challenges. This study investigates how well students can read and compute after using the iSpring 11 learning resources. Twenty students from class VII at State Junior High School 46 Palembang were the research subjects. The research method used is design research with a development study, which at the prototype stage uses the Tessmer model. The focus of discussion in this research is the results of the field test stage, where data collection techniques include tests and interviews. Data analysis techniques include test data analysis and interview analysis. This research demonstrates that students' numeracy literacy skills are excellent, with an average score of 88 after learning using the iSpring 11 learning media.
Proses Validasi Pengembangan Media Pembelajaran dengan iSpring 11 Marisa, Anggun; Dumeva Putri, Agustiany; Agustiani, Riza; Zahra, Atika
Wahana Matematika dan Sains: Jurnal Matematika, Sains, dan Pembelajarannya Vol. 17 No. 2 (2023): Agustus 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/wms.v17i2.75130

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran materi perkalian dua pecahan berbasis literasi numerasi dengan iSpring 11 yang valid. Media pembelajaran berbasis teknologi dapat membantu pendidik untuk menyampaikan konsep dari materi pecahan kepada peserta didik. Jenis dari penelitian ini adalah Research and Development yang dikembangkan berdasarkan Tessmer. Metode penelitian ini terdiri dari tahap Preliminary (persiapan dan pendesainan) dan tahap prototyping (validasi, evaluasi dan revisi). Pengumpulan data dilakukan dengan menggunakan lembar validasi dan wawancara. Data validitas diperoleh dari komentar dan saran validator. Data kevalidan diperoleh pada tahap expert review. Media pembelajaran yang dikembangkan oleh peneliti divalidasi oleh 3 ahli yaitu ahli media, ahli soal dan ahli materi. Tujuan analisis data tahap expert review yaitu untuk memudahkan keputusan dalam merevisi media pembelajaran. Hasil penelitian menunjukkan bahwa media pembelajaran dikatakan valid secara kuantitatif dan kualitatif dengan persentase 85,6%. Kata kunci: Media Pembelajaran, Perkalian Dua Pecahan, Literasi Numerasi.