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Design of Augmented Reality as Digital Teaching Media English Vocabulary: Word Warrior Lukcyhasnita, Andam; Tumanggor, Orli Binta; Syafitri, Winda; Siregar, Dina Arfianti; Juneidy
International Journal of Research in Vocational Studies (IJRVOCAS) Vol. 3 No. 4 (2024): IJRVOCAS - Special Issues - International Conference on Science, Technology and
Publisher : Yayasan Ghalih Pelopor Pendidikan (Ghalih Foundation)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53893/ijrvocas.v3i4.5

Abstract

The need for digital learning innovation is one of the latest issues. Especially in learning English. This is because Indonesia, based on the English Proficiency Index, or EPI (English Proficiency Index), is ranked 81st out of 111 countries in the world and is ranked 15th out of 24 countries in Asia with low English proficiency status results. So, in order to encourage English language skills, innovative efforts are needed in English language learning that can generate interest in learning. Especially in delivering English vocabulary teaching materials. Therefore, this research aims to produce a multimedia product that can be applied as an interactive teaching medium for English vocabulary. To achieve the output, this research used the Research and Development research method, using research steps consisting of (1) Define, (2) Design, (3) Development, and (4) Dissemination. However, this research is limited to the development level, so the final result of this research is a digital medium in the form of an Instagram vocabulary game filter game called Word Warrior. This filter game carries vocabulary games with correct spelling.
Penerapan Uji Fungsionalitas dan Uji Pengguna Augmented Reality Word Warrior Sebagai Media Ajar Kosakata Bahasa Inggris Andam Lukcyhasnita; Ferry Fachrizal; Juneidy
Bulletin of Computer Science Research Vol. 4 No. 3 (2024): April 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v4i3.301

Abstract

This research developed and tested the "Word Warrior" game based on Augmented Reality (AR), applied as an Instagram filter, as a medium for teaching English vocabulary. The method used was Research and Development (R&D) with the 4D model (Define, Design, Development, Dissemination). The study focused on functionality and user testing. Functionality testing showed that all game features worked according to specifications after several improvements. User testing involved students from Politeknik Negeri Medan, indicating that the game is easy to use and well-received, with an overall product rating of 78.5. The lowest average score was found in the game mechanics aspect, with a value of 77.5, although this aspect was still rated as good. This will serve as a basis for future evaluations and improvements to enhance the comfort and ease of use for future players. In conclusion, the AR-based "Word Warrior" game effectively serves as a vocabulary teaching medium, meeting user needs and expectations, and providing important references for the further development of AR-based educational games in the future.